wined3d: Don't write past the end of the buffer's conversion_map.
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@ -275,12 +275,13 @@ static BOOL buffer_process_converted_attribute(struct wined3d_buffer *This,
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attrib_size = attrib->format_desc->component_count * attrib->format_desc->component_size;
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for (i = 0; i < attrib_size; ++i)
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{
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if (This->conversion_map[data + i] != conversion_type)
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DWORD_PTR idx = (data + i) % This->stride;
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if (This->conversion_map[idx] != conversion_type)
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{
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TRACE("Byte %ld in vertex changed\n", i + data);
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TRACE("It was type %d, is %d now\n", This->conversion_map[data + i], conversion_type);
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TRACE("Byte %ld in vertex changed\n", idx);
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TRACE("It was type %d, is %d now\n", This->conversion_map[idx], conversion_type);
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ret = TRUE;
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This->conversion_map[data + i] = conversion_type;
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This->conversion_map[idx] = conversion_type;
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}
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}
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