wined3d: Remove variable dlc_tmp which is not really used from shader_arb_generate_pshader.
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dec98a5997
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07c8120b57
@ -3309,7 +3309,7 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct
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char fragcolor[16];
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DWORD *lconst_map = local_const_mapping((IWineD3DBaseShaderImpl *) This), next_local, cur;
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struct shader_arb_ctx_priv priv_ctx;
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BOOL dcl_tmp = args->super.srgb_correction, dcl_td = FALSE;
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BOOL dcl_td = FALSE;
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BOOL want_nv_prog = FALSE;
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struct arb_pshader_private *shader_priv = This->baseShader.backend_data;
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GLint errPos;
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@ -3331,7 +3331,6 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct
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}
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switch(found) {
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case 4: dcl_tmp = FALSE; break;
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case 0:
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sprintf(srgbtmp[0], "TA");
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sprintf(srgbtmp[1], "TB");
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@ -3351,6 +3350,8 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This, struct
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case 3:
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sprintf(srgbtmp[3], "TA");
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break;
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case 4:
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break;
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}
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/* Create the hw ARB shader */
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