wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_BltOverride().
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@ -3856,7 +3856,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
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dstSwapchain->presentParms.PresentationInterval = WINED3DPRESENT_INTERVAL_IMMEDIATE;
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TRACE("Full screen back buffer -> front buffer blt, performing a flip instead\n");
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IWineD3DSwapChain_Present((IWineD3DSwapChain *) dstSwapchain, NULL, NULL, 0, NULL, 0);
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IWineD3DSwapChain_Present((IWineD3DSwapChain *)dstSwapchain,
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NULL, NULL, dstSwapchain->win_handle, NULL, 0);
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dstSwapchain->presentParms.SwapEffect = orig_swap;
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