wined3d: Remove remaining redundant code from d3dfmt_get_conv.

This commit is contained in:
Roderick Colenbrander 2010-04-07 23:12:23 +02:00 committed by Alexandre Julliard
parent 2b17e29183
commit 1c02a909e5
1 changed files with 0 additions and 5 deletions

View File

@ -2237,8 +2237,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
} else {
/* Load it into unsigned R5G6B5, swap L and V channels, and revert that in the shader */
*target_bpp = 2;
*format = GL_RGB;
*type = GL_UNSIGNED_SHORT_5_6_5;
}
break;
@ -2253,9 +2251,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
* the needed type and format parameter, so the internal format contains a
* 4th component, which is returned as alpha
*/
} else {
*format = GL_BGRA;
*type = GL_UNSIGNED_INT_8_8_8_8_REV;
}
break;