wined3d: Remove remaining redundant code from d3dfmt_get_conv.
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2b17e29183
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@ -2237,8 +2237,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
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} else {
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/* Load it into unsigned R5G6B5, swap L and V channels, and revert that in the shader */
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*target_bpp = 2;
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*format = GL_RGB;
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*type = GL_UNSIGNED_SHORT_5_6_5;
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}
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break;
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@ -2253,9 +2251,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
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* the needed type and format parameter, so the internal format contains a
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* 4th component, which is returned as alpha
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*/
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} else {
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*format = GL_BGRA;
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*type = GL_UNSIGNED_INT_8_8_8_8_REV;
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}
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break;
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