wined3d: Add a FIXME for predicated shader instructions.

This commit is contained in:
Henri Verbeet 2010-04-07 21:04:49 +02:00 committed by Alexandre Julliard
parent 284e92def9
commit d373e14d53
1 changed files with 5 additions and 1 deletions

View File

@ -1150,7 +1150,11 @@ void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffe
if (ins.dst_count) fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
/* Predication token */
if (ins.predicate) ins.predicate = *ptr++;
if (ins.predicate)
{
FIXME("Predicates not implemented.\n");
ins.predicate = *ptr++;
}
/* Other source tokens */
for (i = 0; i < ins.src_count; ++i)