wined3d: Add a FIXME for predicated shader instructions.
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@ -1150,7 +1150,11 @@ void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffe
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if (ins.dst_count) fe->shader_read_dst_param(fe_data, &ptr, &dst_param, &dst_rel_addr);
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/* Predication token */
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if (ins.predicate) ins.predicate = *ptr++;
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if (ins.predicate)
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{
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FIXME("Predicates not implemented.\n");
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ins.predicate = *ptr++;
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}
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/* Other source tokens */
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for (i = 0; i < ins.src_count; ++i)
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