Frédéric Delanoy
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f932abf326
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dlls: Assorted spelling fixes.
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2011-08-01 18:26:27 +02:00 |
Dan Kegel
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b732d428de
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d3dcompiler_43: Don't crash on long TRACE().
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2011-07-05 14:40:19 +02:00 |
Matteo Bruni
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bfda69d0e9
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d3dcompiler: Fix error messages generation.
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2011-05-05 17:25:39 +02:00 |
Matteo Bruni
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1d160beda0
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d3dcompiler: Improve some parameter names and fix code style.
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2011-05-05 17:24:53 +02:00 |
Alexandre Julliard
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cd2beae51b
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d3dcompiler: Specify arguments for stub entry points that are used in forwards.
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2011-05-03 19:34:25 +02:00 |
Francois Gouget
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4d29b9716e
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d3dcompiler_43: Make write_dword_unknown() static.
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2011-05-03 14:38:06 +02:00 |
Rico Schüller
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c49f09d6f8
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d3dcompiler: Fix HeapAlloc/HeapFree for type members in the reflection parser.
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2011-04-13 14:13:53 +02:00 |
Rico Schüller
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96aa08ecfd
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d3dcompiler: Make some variables static.
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2011-04-04 13:43:33 +02:00 |
Rico Schüller
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5c999d650f
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d3dcompiler: Move blob and strip functions to blob.c.
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2011-04-04 13:43:29 +02:00 |
Rico Schüller
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c4530c56d1
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d3dcompiler: Remove type cast in D3DCreateBlob().
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2011-04-04 13:43:23 +02:00 |
Rico Schüller
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4d54360765
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d3dcompiler: Move D3DCreateBlob() to blob.c.
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2011-04-04 13:43:01 +02:00 |
Marcus Meissner
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1548c2b985
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d3dcompiler_43: Initialize a variable (Coverity).
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2011-03-15 17:14:07 +01:00 |
Francois Gouget
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fdf97125cb
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d3dcompiler_43: Add a '\n' to a couple of FIXME() traces.
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2011-03-07 11:08:38 +01:00 |
Rico Schüller
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7832577ad7
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d3dcompiler: Add debug helper for shader variable type.
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2011-03-04 16:25:58 +01:00 |
Rico Schüller
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525dee0778
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d3dcompiler: Add debug helper for shader variable class.
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2011-03-04 16:25:58 +01:00 |
Rico Schüller
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5861deaefc
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d3dcompiler: Move some code from header to source file.
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2011-03-02 12:50:58 +01:00 |
Rico Schüller
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4080242d7f
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d3dcompiler: Implement ID3D11ShaderReflectionType::IsEqual().
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2011-03-02 12:50:58 +01:00 |
Rico Schüller
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66b286470e
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d3dcompiler/tests: Add GetMemberType* tests.
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2011-03-02 12:50:45 +01:00 |
Rico Schüller
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f7571743c9
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d3dcompiler: Use defines for shader target masks.
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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f9696983cf
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeName().
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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54b5364988
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByName().
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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3ca651cce1
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByIndex().
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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a300481187
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d3dcompiler: Parse member types.
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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f9d4a45fbb
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d3dcompiler/tests: Improve test_reflection_bound_resources().
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2011-02-28 11:10:36 +01:00 |
Rico Schüller
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a0abef6b45
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d3dcompiler/tests: Add constant buffer test.
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2011-02-28 11:10:31 +01:00 |
Rico Schüller
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3c1ffbf2e7
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d3dcompiler: Reorder section parsing to reflect the order from the shader blob.
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2011-02-28 11:10:25 +01:00 |
Rico Schüller
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3850e8f4e3
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d3dcompiler/tests: Add reflection ps output desc test.
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2011-02-28 11:10:21 +01:00 |
Rico Schüller
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3f04448dbb
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d3dcompiler: Fix SystemValueType for pixelshader output signature.
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2011-02-28 11:10:12 +01:00 |
Amine Khaldi
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b6990fa77a
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d3dcompiler_43: Avoid an unintended fall-through.
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2011-02-23 19:24:05 +01:00 |
Rico Schüller
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12d4683f05
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d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetType().
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2011-02-23 18:21:36 +01:00 |
Rico Schüller
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c647243ed9
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetDesc().
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2011-02-23 18:21:34 +01:00 |
Rico Schüller
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3c75a985e3
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d3dcompiler: Implement ID3D11ShaderRefleflection::GetVariableByName().
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2011-02-23 18:21:32 +01:00 |
Rico Schüller
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e8c6ea220d
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d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetBuffer().
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2011-02-22 12:28:59 +01:00 |
Rico Schüller
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49651c105e
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d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetDesc().
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2011-02-22 12:28:55 +01:00 |
Rico Schüller
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a386f480be
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d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByName().
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2011-02-22 12:28:51 +01:00 |
Rico Schüller
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73f9d9f516
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d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex().
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2011-02-22 12:28:46 +01:00 |
Rico Schüller
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debfb06148
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d3dcompiler: Parse reflection types.
|
2011-02-22 12:28:37 +01:00 |
Rico Schüller
|
0e8d142ea6
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d3dcompiler: Parse reflection variables.
|
2011-02-21 12:58:58 +01:00 |
Rico Schüller
|
c6ec32aec7
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d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetDesc().
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2011-02-21 12:58:57 +01:00 |
Rico Schüller
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dd934099e1
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d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByName().
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2011-02-21 12:58:55 +01:00 |
Rico Schüller
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a7483f4bcc
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d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByIndex().
|
2011-02-21 12:58:53 +01:00 |
Rico Schüller
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3f6c54f263
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d3dcompiler: Parse reflection constant buffers.
|
2011-02-21 12:58:50 +01:00 |
Matteo Bruni
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005910957b
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d3dcompiler: Fix initial allocation (Valgrind).
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2011-02-21 12:44:19 +01:00 |
Rico Schüller
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9cc0cd39a1
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d3dcompiler/tests: Add GetResourceBindingDesc() test.
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2011-02-18 14:54:51 +01:00 |
Rico Schüller
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d4798d0580
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d3dcompiler/tests: Add reflection ps desc test.
|
2011-02-17 17:26:18 +01:00 |
Rico Schüller
|
c7ed17ac66
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d3dcompiler/tests: Add reflection vs desc test.
|
2011-02-17 17:26:12 +01:00 |
Rico Schüller
|
d790be79d7
|
d3dcompiler/tests: Add reflection test.
|
2011-02-16 14:26:26 +01:00 |
Rico Schüller
|
14d8b51bac
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d3dcompiler: Add argument check in D3DReflect().
|
2011-02-16 14:26:14 +01:00 |
Rico Schüller
|
cacff4b3a0
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d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDescByName().
|
2011-02-14 12:26:08 +01:00 |
Rico Schüller
|
162233eb63
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d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDesc().
|
2011-02-14 12:26:04 +01:00 |