Commit Graph

1539 Commits

Author SHA1 Message Date
Stefan Dösinger 35ee1e9693 wined3d: Unload texture coords for all supported texture stages. 2007-06-21 13:09:17 +02:00
Stefan Dösinger 030b92a2f6 wined3d: Remove the FVF codepath from drawprim. 2007-06-21 13:09:08 +02:00
Marcus Meissner 332d14953b wined3d: Fixed pointer casting and additions. 2007-06-20 13:10:35 +02:00
H. Verbeet b16dbf46da wined3d: Mask texture stage state arguments with WINED3DTA_SELECTMASK when comparing them. 2007-06-18 12:33:56 +02:00
H. Verbeet 9f8083c646 wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for mapped stages. 2007-06-18 12:33:55 +02:00
Stefan Dösinger 6e5a5d2736 wined3d: DDraw surfaces are QWORD aligned. 2007-06-14 13:22:52 +02:00
Stefan Dösinger 078523f73e wined3d: Present does not clear the depth stencil. 2007-06-14 13:22:19 +02:00
Stefan Dösinger c9b8a79e0b wined3d: Implement vertical refresh sync. 2007-06-14 13:21:54 +02:00
Stefan Dösinger 43fda1f4f0 wined3d: Only swap system memory resources of front and back buffer if they have the same size. 2007-06-14 13:20:53 +02:00
Phil Costin 72865b8ca2 wined3d: Remove a duplication in device.c. 2007-06-14 13:14:35 +02:00
H. Verbeet b9d5c18062 wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when activating the context. 2007-06-13 11:23:18 +02:00
H. Verbeet 8311ff32a3 wined3d: Take the texUnitMap into account when loading shader_glsl_load_psamplers(). 2007-06-13 11:23:06 +02:00
Phil Costin 2256e06de3 wined3d: Add gamma linerization support for D3DFMT_A4R4G4B4. 2007-06-13 11:22:42 +02:00
Francois Gouget 6f24b198f3 wined3d: Pass the D3DCB_CreateAdditionalSwapChain() error code to the upper layers (needed for d3d9). 2007-06-13 11:08:28 +02:00
Stefan Dösinger d88fe52564 wined3d: Do not set the dynlock flag on all created surfaces. 2007-06-12 11:13:38 +02:00
Stefan Dösinger ef65b233c0 wined3d: Some render target->texture blit context handling. 2007-06-11 13:56:47 +02:00
Stefan Dösinger efbdd515f8 wined3d: Find possible fbconfis on dll load time, use them in CheckDepthStencilMatch. 2007-06-11 13:53:38 +02:00
Stefan Dösinger 66930554d1 wined3d: Store the adapter driver and description in the adapter. 2007-06-11 13:52:32 +02:00
Stefan Dösinger a460a2df43 wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
Chris Robinson 11a6646102 wined3d: Add missing table entry value. 2007-06-08 11:59:36 +02:00
H. Verbeet 4e27a7d81c wined3d: For ps_2_0 and higher, call shader_get_registers_used() in IWineD3DPixelShaderImpl_SetFunction. 2007-06-08 11:57:41 +02:00
H. Verbeet 7a9bb1db28 wined3d: Pass NULL for the stateBlock parameter to shader_get_registers_used() in IWineD3DVertexShaderImpl_SetFunction. 2007-06-08 11:57:33 +02:00
H. Verbeet 473e914c29 wined3d: Turn off filtering for FBO attachments, update the texture's states array. 2007-06-07 20:23:29 +02:00
Francois Gouget 96c337f0a1 Assorted spelling fixes. 2007-06-07 19:24:32 +02:00
Francois Gouget 7d55f09e75 wined3d: Fix spelling of the state_separateblend() function. 2007-06-07 19:24:04 +02:00
Phil Costin 622f62d352 wined3d: Enable the loading and reloading of gamma corrected textures. 2007-06-07 13:02:04 +02:00
Phil Costin e7578dca36 wined3d: Add support for loading gamma corrected textures. 2007-06-07 13:01:49 +02:00
Phil Costin 08ae3d6f67 wined3d: Extend the D3DFMT table to include gamma corrected formats. 2007-06-07 13:01:36 +02:00
Phil Costin 3650e31e85 wined3d: Add GL_EXT_texture_sRGB constants and corresponding CheckDeviceFormat query. 2007-06-07 13:01:23 +02:00
Andrew Talbot 2e16552327 wined3d: Void functions should not return a value. 2007-06-07 13:00:08 +02:00
H. Verbeet 6ee356fca0 wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead. 2007-06-07 11:20:48 +02:00
H. Verbeet 262240adce wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retrieve the base vertex index. 2007-06-07 11:20:48 +02:00
Lei Zhang f00670df61 wined3d: Various spelling fixes. 2007-06-06 13:40:01 +02:00
H. Verbeet 785771272a wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead. 2007-06-06 12:10:47 +02:00
H. Verbeet 45b531fcea wined3d: Make sure the color buffer is not modified by depth_blt(). 2007-06-06 12:10:39 +02:00
Chris Robinson 1e64bb93a4 wined3d: Add a few missing checkGLcall calls. 2007-06-05 12:19:10 +02:00
H. Verbeet 7de83c18bd wined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex to IWineD3DDeviceImpl_SetBaseVertexIndex. 2007-06-05 10:57:45 +02:00
H. Verbeet c4a0a2b918 wined3d: TRACE the Color parameter in IWineD3DDeviceImpl_Clear. 2007-06-05 10:57:37 +02:00
H. Verbeet 93dcfe350d wined3d: Return WINED3DERR_INVALIDCALL in DrawIndexedPrimitive if no index buffer is set. 2007-06-04 12:58:37 +02:00
Stefan Dösinger cd7ed61cfa wined3d: Do not enable GL_APPLE_client_storage for the dummy textures. 2007-06-04 12:52:10 +02:00
Stefan Dösinger 2854c54201 wined3d: Keep GL_TEXTURE_2D enabled when using dummy textures. 2007-05-31 13:08:09 +02:00
Stefan Dösinger b6e87d47d5 wined3d: Don't mess with nv texture shaders if its not supported. 2007-05-31 13:08:01 +02:00
Kolbjoern Fredheim cb8a8182d1 wined3d: Implemented converting X1R5G5B5 format to R5G5B5A1 to emulate color-keying. 2007-05-22 12:26:49 +02:00
Andrew Riedi a9c2e15cf6 wined3d: Add hardware cursor support. 2007-05-16 14:27:39 +02:00
Francois Gouget 0acb5810bf Assorted spelling fixes. 2007-05-15 18:09:16 +02:00
Marcus Meissner 4b9fedbb06 wined3d: Fixed swapchain context NULL ptr checks. 2007-05-14 14:24:27 +02:00
H. Verbeet c3c5724789 wined3d: WINED3DSIO_POW should use the absolute value of the first source register. 2007-05-11 13:24:15 +02:00
Stefan Dösinger e40af7d3fa wined3d: Prevent wrong bumpenvmap warnings. 2007-05-11 11:28:20 +02:00
Stefan Dösinger 093261b729 wined3d: Only addref clippers if one exists. 2007-05-11 11:26:40 +02:00
Stefan Dösinger a90f650fd2 wined3d: Implement DDBLT_DEPTHFILL on the active depth stencil target. 2007-05-11 11:25:41 +02:00
Stefan Dösinger 5c48d504fc wined3d: Destroying the resource frees all private data.
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
Stefan Dösinger e7b68eec34 ddraw: Use point filter for blit operations.
D3DTEXF_NONE is a special value for mipmapping which disabled
mipmapping, but it is not a valid mag / min filter parameter.
D3DTEXF_POINT is what we want
2007-05-11 11:21:29 +02:00
Francois Gouget f999a9e433 wined3d: Add a missing '\n' to a trace. 2007-05-11 11:20:34 +02:00
H. Verbeet d7596086bc wined3d: Trace the VBO and stream number as well in drawPrimitiveTraceDataLocations. 2007-05-10 12:24:59 +02:00
H. Verbeet 79ca4e022d wined3d: Load texture coordinates even if no texture is bound to that stage at this time. 2007-05-10 12:24:52 +02:00
H. Verbeet cde60c0b94 wined3d: Split texture coordinate loading from loadVertexData(). 2007-05-10 12:24:39 +02:00
H. Verbeet 5188ab4efa wined3d: Calling glDisableClientState() from loadVertexData() is redundant.
unloadVertexData() will already have done this if necessary.
2007-05-10 12:24:19 +02:00
H. Verbeet f8714d771a wined3d: Unload vertex weight data in case of EXT_VERTEX_WEIGHTING as well. 2007-05-10 12:24:07 +02:00
Stefan Dösinger d08585e6ec wined3d: Manage private data in a wine linked list. 2007-05-10 12:10:20 +02:00
Stefan Dösinger 81504d6a2d wined3d: Support bump environment mapping using GL_NV_texture_shader. 2007-05-10 11:40:27 +02:00
Stefan Dösinger 4a8b55d456 wined3d: Unload vertex weight data in unloadVertexData. 2007-05-10 11:40:15 +02:00
Stefan Dösinger ca52d34189 wined3d: Some more ProcessVertices fixes.
Remove vbos from the input strided data from the fixed function
attributes explicitly and avoid writing beyond the end of a temporary
buffer when cloning a windows bug.
2007-05-09 12:08:12 +02:00
Stefan Dösinger 28170f0474 wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap. 2007-05-09 12:07:32 +02:00
Stefan Dösinger 992834016a wined3d: Report only D16, D24S8 and D24X8 depth stencil formats as supported. 2007-05-09 12:07:09 +02:00
Stefan Dösinger f2e30a0a1c wined3d: Unset the StreamIsUP flag in ProcessVertices. 2007-05-08 18:29:15 +02:00
Stefan Dösinger 7538f8d620 wined3d: Fix front buffer coords for gdi surfaces. 2007-05-08 18:28:48 +02:00
Stefan Dösinger c9bc4ee760 wined3d: Handle DDPCAPS_ALPHA. 2007-05-08 18:28:38 +02:00
Stefan Dösinger 0fb41a8845 wined3d: Make the blit -> flip work for windowed rendering. 2007-05-08 18:28:08 +02:00
Stefan Dösinger d93e161b1f d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
Stefan Dösinger c87d5352a5 wined3d: Full surface DXTn copy.
Height * Pitch is not a valid way to calculate the surface size for
DXTn surfaces. Instead of messing with format specific formulas just
use the size stored in the destination surface.
2007-05-07 21:42:45 +02:00
H. Verbeet 89245248c7 wined3d: Handle the ps_3_0 vPos field. 2007-05-04 13:41:54 +02:00
H. Verbeet 5d00923017 wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl. 2007-05-04 13:41:45 +02:00
H. Verbeet 7b48db196f d3d: Fix the surface locking rectangle validation. 2007-05-04 13:41:13 +02:00
H. Verbeet 1fca7eccb0 wined3d: Improve a few VBO traces. 2007-05-04 13:40:53 +02:00
H. Verbeet 81edcea020 wined3d: Bind GL_FRAMEBUFFER_EXT rather than GL_DRAW_FRAMEBUFFER_EXT in color_fill_fbo. 2007-05-04 13:40:45 +02:00
H. Verbeet b66791118e wined3d: Make the IWineD3DDeviceImpl_ColorFill TRACE a bit more useful. 2007-05-04 13:40:36 +02:00
H. Verbeet d9b7369255 wined3d: Flip the coordinate system rather than the coordinates itself for onscreen surfaces in stretch_rect_fbo. 2007-05-04 13:40:28 +02:00
Stefan Dösinger adb9b13b81 wined3d: Implement vertex blending using GL_ARB_vertex_blend. 2007-05-03 14:24:46 +02:00
Stefan Dösinger d913744f1e d3d: Calculate the size of WINED3DFVF_XYZBx FVFs. 2007-05-03 14:24:16 +02:00
Stefan Dösinger 94b3fddec8 d3d: Pass the cube face to Create*Texture's surface creation callback. 2007-05-01 11:42:25 +02:00
H. Verbeet 3226ad451f wined3d: Fix the return value for IWineD3DDeviceImpl_ColorFill. 2007-04-27 11:13:54 +02:00
Jesse Allen 00a84b0cb2 wined3d: Remove fake nvidia card in GetAdapterIdentifier. 2007-04-26 14:59:14 +02:00
Stefan Dösinger 460f71dcf8 d3d: Fix ProcessVertices.
IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a
vertex buffer. The source for ProcessVertices is taken from the
stateblock, not the vertex declaration.
2007-04-26 14:54:29 +02:00
Stefan Dösinger 32cfbd127c wined3d: Implement CreateVertexDeclarationFromFVF. 2007-04-26 14:53:48 +02:00
Stefan Dösinger aec1553e50 wined3d: Add a method to create a declaration from a fvf. 2007-04-26 14:53:07 +02:00
Stefan Dösinger 61d1abb1c1 wined3d: Do not allocate surfaces unless needed. 2007-04-26 14:51:56 +02:00
H. Verbeet 2100b9dce9 wined3d: The second parameter to glTexImage3DEXT isn't a GLenum. 2007-04-24 10:20:39 +02:00
H. Verbeet 950014b41f wined3d: Improve IWineD3DVolumeImpl_LoadTexture TRACE output. 2007-04-24 10:20:25 +02:00
H. Verbeet af8e6ed14a wined3d: Actually use the calculated mipmap surface sizes in IWineD3DDeviceImpl_CreateVolumeTexture. 2007-04-24 10:20:11 +02:00
H. Verbeet b643ab3620 wined3d: Output pretty GL errors in checkGLcall and vcheckGLcall. 2007-04-24 10:19:51 +02:00
Fabian Bieler e28630bc32 wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl. 2007-04-23 13:55:45 +02:00
Stefan Dösinger c42a1dc226 wined3d: The cursor texture doesn't have GL_APPLE_client_storage backing. 2007-04-20 13:09:09 +02:00
Stefan Dösinger fe3ebb3c42 wined3d: Do not upload to the vbo if there's nothing to do. 2007-04-20 13:04:25 +02:00
H. Verbeet a7638ac5a2 wined3d: Remove GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT from debug_fbostatus(). 2007-04-19 11:56:23 +02:00
Bernd Buschinski aff22d0472 wined3d: Fix drawStridedSlow typo. 2007-04-18 13:13:17 +02:00
H. Verbeet e0a94b906c wined3d: Implement ColorFill using FBOs, if they're being used. 2007-04-17 11:13:14 +02:00
H. Verbeet e49c480820 wined3d: Don't try to clear the depth stencil if there is none. 2007-04-17 11:13:03 +02:00
H. Verbeet deeeda6802 wined3d: Properly handle the difference between GL_BACK and GL_FRONT for onscreen surfaces. 2007-04-17 11:12:52 +02:00
H. Verbeet 5fddfd5bbc wined3d: Use surface_get_gl_buffer where appropriate. 2007-04-17 11:12:43 +02:00
H. Verbeet 1b9a5ba682 wined3d: Add a function to determine if a surface is the front or the backbuffer for a swapchain, and return the corresponding GLenum. 2007-04-17 11:12:34 +02:00