Francois Gouget
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7d66375fba
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d3d10/tests: Add a trailing '\n' to ok() calls.
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2010-06-22 20:03:32 +02:00 |
Rico Schüller
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af93f1ab33
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d3d10: Add argument check to ID3D10Effect::GetTechniqueByName().
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2010-05-17 12:42:32 +02:00 |
Rico Schüller
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89b0c84375
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d3d10/tests: Add ID3D10Effect::GetVariableBy*() test.
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2010-05-06 14:19:03 +02:00 |
Rico Schüller
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b0b9897f9f
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d3d10: Add argument check in ID3D10Effect::GetVariableByName().
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2010-05-06 14:18:55 +02:00 |
Rico Schüller
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337c5d2730
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d3d10: Implement ID3D10Effect::GetVariableBySemantic().
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2010-05-06 14:18:50 +02:00 |
Rico Schüller
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be3c8db22c
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d3d10: Parse semantic in parse_fx10_local_variable().
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2010-05-06 14:18:43 +02:00 |
Rico Schüller
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2b17e29183
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d3d10: Implement ID3DEffectVariable::GetOutputSignatureElementDesc().
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2010-04-08 17:34:18 +02:00 |
Rico Schüller
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055a0f0d6c
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d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc().
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2010-04-08 17:34:18 +02:00 |
Rico Schüller
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bd4bacba1e
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d3d10: Move the effect shader input signature into a separate struct.
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2010-04-08 17:34:17 +02:00 |
Rico Schüller
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ce409fe65c
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d3d10: Fix an ERR message in parse_fx10_body().
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2010-04-08 17:34:17 +02:00 |
Mikhail Maroukhine
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3d62b870a1
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d3d10: Fix compiler warnings with flag -Wcast-qual.
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2010-03-29 12:12:30 +02:00 |
Alexandre Julliard
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bef5645eb1
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makefiles: Remove the no longer needed explicit separators for dependencies.
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2010-03-16 13:28:19 +01:00 |
Alexandre Julliard
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6164ce2d82
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makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
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2010-02-22 10:47:11 +01:00 |
Rico Schüller
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71a96755b2
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d3d10: Fix a HeapFree() in d3d10_effect_Release().
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2010-02-16 10:44:12 +01:00 |
Rico Schüller
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f816210c21
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d3d10/tests: Add effect shader test.
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2010-02-12 15:52:25 +01:00 |
Rico Schüller
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893b0b9d40
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d3d10/tests: Use a wrapper function for D3D10CreateEffectFromMemory().
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2010-02-12 15:52:25 +01:00 |
Rico Schüller
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37b7de2bfd
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d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object().
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2010-01-25 13:25:51 +01:00 |
Rico Schüller
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7a12bf9841
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d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
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2010-01-25 13:25:46 +01:00 |
Rico Schüller
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f811cd3e0d
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d3d10: Implement ID3D10EffectType::IsValid().
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2010-01-25 13:25:41 +01:00 |
Rico Schüller
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104e422b0c
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d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
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2010-01-25 13:25:37 +01:00 |
Rico Schüller
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3961b7b881
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d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
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2010-01-25 13:25:32 +01:00 |
Rico Schüller
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07b96240f1
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d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
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2010-01-25 13:25:27 +01:00 |
Rico Schüller
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ef47f8d336
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d3d10: Parse shaders in parse_fx10_local_variable().
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2010-01-25 13:25:20 +01:00 |
Rico Schüller
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3b56f259ce
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d3d10: Add anonymous shaders.
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2010-01-25 13:25:05 +01:00 |
Michael Stefaniuc
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ea5896861f
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d3d10: Remove break after return (Smatch).
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2010-01-18 14:17:11 +01:00 |
Michael Stefaniuc
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5cc257e5c2
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d3d10: Remove superfluous NULL check before HeapFree (Smatch).
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2010-01-18 14:17:07 +01:00 |
Rico Schüller
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0b4e6c71b5
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d3d10: Parse effect shaders as anonymous shaders.
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2010-01-11 11:32:36 -06:00 |
Rico Schüller
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0682453d14
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d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer.
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2010-01-11 11:32:25 -06:00 |
Henri Verbeet
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efbd38ae84
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dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
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2009-12-08 12:33:43 +01:00 |
Henri Verbeet
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b74642ff0b
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d3d10: Add a D3D10GetPixelShaderProfile() stub.
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2009-11-04 13:07:57 +01:00 |
Henri Verbeet
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274d21a443
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d3d10: Add a D3D10GetGeometryShaderProfile() stub.
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2009-11-04 13:07:57 +01:00 |
Henri Verbeet
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f4f6324248
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d3d10: Add a D3D10GetVertexShaderProfile() stub.
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2009-11-04 13:07:57 +01:00 |
Rico Schüller
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216ae014ee
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d3d10/tests: Add constant buffer stride test.
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2009-11-03 22:27:49 +01:00 |
Rico Schüller
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d390e60320
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d3d10/tests: Add GetParentConstantBuffer() checks to effect variable type and class test.
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2009-11-03 22:27:46 +01:00 |
Rico Schüller
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51fcacb8a9
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d3d10/tests: Add IsValid() checks to effect variable type and class test.
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2009-11-03 22:27:43 +01:00 |
Rico Schüller
|
b8883547af
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d3d10/tests: Add effect variable type and class test.
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2009-11-03 22:27:40 +01:00 |
Rico Schüller
|
d5ac732ceb
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d3d10: Initialize *->buffer for all effect variables.
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2009-11-03 22:26:51 +01:00 |
Rico Schüller
|
bd83a874b3
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d3d10: Improve constant buffer stride and size_unpacked calculation.
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2009-11-03 22:26:45 +01:00 |
Rico Schüller
|
b188cb132c
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d3d10: Mark annotation variable as annotation.
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2009-10-28 13:15:55 +01:00 |
Rico Schüller
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ef07411ebf
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d3d10: Implement ID3D10EffectVariable::AsShader().
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2009-10-28 13:15:51 +01:00 |
Rico Schüller
|
4ef1031699
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d3d10: Implement ID3D10EffectVariable::AsSampler().
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2009-10-28 13:15:47 +01:00 |
Rico Schüller
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3db6ec57ff
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d3d10: Implement ID3D10EffectVariable::AsRasterizer().
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2009-10-28 13:15:42 +01:00 |
Rico Schüller
|
48673eec29
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d3d10: Implement ID3D10EffectVariable::AsDepthStencil().
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2009-10-28 13:15:38 +01:00 |
Rico Schüller
|
53e00e12ba
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d3d10: Implement ID3D10EffectVariable::AsBlend().
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2009-10-28 13:15:33 +01:00 |
Rico Schüller
|
b1e56fae01
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d3d10: Implement ID3D10EffectVariable::AsConstantBuffer().
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2009-10-28 13:15:28 +01:00 |
Rico Schüller
|
7b91b36d93
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d3d10: Implement ID3D10EffectVariable::AsDepthStencilView().
|
2009-10-28 13:15:23 +01:00 |
Rico Schüller
|
31383cad51
|
d3d10: Implement ID3D10EffectVariable::AsRenderTargetView().
|
2009-10-28 13:15:18 +01:00 |
Rico Schüller
|
fee2d53204
|
d3d10: Implement ID3D10EffectVariable::AsShaderResource().
|
2009-10-28 13:15:13 +01:00 |
Rico Schüller
|
2c3674d6ce
|
d3d10: Implement ID3D10EffectVariable::AsString().
|
2009-10-28 13:15:08 +01:00 |
Rico Schüller
|
607a643bcc
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d3d10: Fix a HeapFree() in d3d10_effect_Release().
|
2009-10-28 13:15:02 +01:00 |