Henri Verbeet
6ca15e9c13
wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Henri Verbeet
acc0f49aae
wined3d: Introduce separate read and write resource map flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Henri Verbeet
8a1a94cd20
d3d8: Explicitly translate resource map flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-16 14:25:01 +01:00
Henri Verbeet
f097091670
d3d8: Explicitly translate swap effects.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 08:02:10 +01:00
Henri Verbeet
02dc04bcc9
wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:51 +01:00
Henri Verbeet
405e25d5b4
d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-12 15:33:09 +01:00
Henri Verbeet
4b08687757
d3d8: Use the global memory allocation helpers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 09:42:06 +01:00
Henri Verbeet
74490bd9c6
d3d8: Use wined3d_buffer_create() in d3d8_device_prepare_vertex_buffer().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 09:42:03 +01:00
Henri Verbeet
112579f4ba
d3d8: Use wined3d_buffer_create() in d3d8_device_prepare_index_buffer().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 12:58:58 +01:00
Henri Verbeet
9275b06cc0
wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:45 +01:00
Henri Verbeet
2abf1dd323
wined3d: Get rid of WINED3D_POOL_SCRATCH.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:29:00 +01:00
Józef Kucia
4701425f3c
wined3d: Add buffer usage to wined3d_swapchain_desc.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-25 16:27:10 +01:00
Józef Kucia
a34c7f2616
d3d8: Set depth test state while resetting device.
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wined3d will not do this anymore.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-07 19:14:23 +01:00
Józef Kucia
cf86309c58
d3d8: Toggle depth test state based on auto depth stencil.
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wined3d will not do this anymore
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:01:00 +01:00
Józef Kucia
c675bf4e82
wined3d: Add support for patch list primitive type.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-19 14:01:35 +02:00
Józef Kucia
e14e7e3237
wined3d: Implement floating-point viewports.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-11 10:17:47 -05:00
Nikolay Sivov
772290bd1f
d3d8: Fix debug messages.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-27 09:56:39 +01:00
Józef Kucia
377c2eebbf
d3d8: Merge fixup_caps() into d3dcaps_from_wined3dcaps().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:23:01 +01:00
Józef Kucia
b9688afce5
d3d8: Get rid of WINECAPSTOD3D8CAPS() macro.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:22:58 +01:00
Józef Kucia
f7ca55f63a
d3d8: Allocate WINED3DCAPS on stack.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-20 17:23:05 +01:00
Henri Verbeet
04586f6328
d3d8: Do not modify the "surface" pointer for D3DFMT_UNKNOWN in d3d8_device_CreateDepthStencilSurface().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:34 +01:00
Henri Verbeet
177b3fc7c1
d3d8: Do not modify the "surface" pointer for D3DFMT_UNKNOWN in d3d8_device_CreateRenderTarget().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:32 +01:00
Nikolay Sivov
1a7ddf8dd9
dxgi: Added support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:16:57 +01:00
Henri Verbeet
bb8f4d7a88
d3d8: Do not modify the "texture" pointer for D3DFMT_UNKNOWN in d3d8_device_CreateVolumeTexture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 12:55:45 +01:00
Henri Verbeet
9e16f478c1
d3d8: Do not modify the "texture" pointer for D3DFMT_UNKNOWN in d3d8_device_CreateCubeTexture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 12:55:43 +01:00
Henri Verbeet
5ec48e76ad
d3d8: Do not modify the "texture" pointer for D3DFMT_UNKNOWN in d3d8_device_CreateTexture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 12:55:40 +01:00
Matteo Bruni
76686d4cc6
d3d8: Fix DrawIndexedPrimitiveUP with non-zero min_vertex_idx.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 15:52:39 +01:00
Józef Kucia
62f43eeb02
d3d8: Do not create render target view while surface refcount is equal to 0.
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This fixes a regression introduced by commit
b005ad6f90
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-06 16:29:11 +01:00
Józef Kucia
176e60074b
d3d8: Reject render target surfaces created for other devices.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-03 16:18:44 +01:00
Józef Kucia
aa11efc4af
wined3d: Get rid of WINED3DFMT_VERTEXDATA.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-03 17:14:01 +01:00
Henri Verbeet
2adcec346c
d3d8: Use resource mapping functions in d3d8_device_DrawIndexedPrimitiveUP().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-01 21:21:38 +09:00
Henri Verbeet
0338e10a73
d3d8: Use resource mapping functions in d3d8_device_DrawPrimitiveUP().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-01 21:21:37 +09:00
Józef Kucia
8d032351f2
wined3d: Add WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH flag.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-03 09:56:17 -05:00
Matteo Bruni
3a597237b7
d3d8: Use a union in tss_lookup. (Coverity).
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-20 22:49:59 +09:00
Józef Kucia
42fcf20221
wined3d: Implement index buffer offset.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:49 +09:00
Henri Verbeet
1fe83c0d7e
wined3d: Pass wined3d_vec4 structures to wined3d_device_get_ps_consts_f().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:52 +09:00
Henri Verbeet
574e294181
wined3d: Pass wined3d_vec4 structures to wined3d_device_set_ps_consts_f().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:46 +09:00
Henri Verbeet
67ec18ba2c
wined3d: Pass wined3d_vec4 structures to wined3d_device_get_vs_consts_f().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:40 +09:00
Henri Verbeet
d3a3260763
wined3d: Pass wined3d_vec4 structures to wined3d_device_set_vs_consts_f().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:35 +09:00
Józef Kucia
64014ae3ed
wined3d: Add "layer_count" parameter to wined3d_texture_create().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-26 21:35:31 +09:00
Henri Verbeet
58a1796d83
wined3d: Don't enumerate sub-resources in wined3d_device_reset().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-21 15:34:43 +09:00
Józef Kucia
0aa885e75a
d3d8: Avoid '\n' in middle of TRACE() messages.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-25 23:35:16 +09:00
Henri Verbeet
198042e1d8
wined3d: Require a valid rectangle pointer if rect_count is non-zero in device_clear_render_targets().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-18 12:20:44 +09:00
Henri Verbeet
5c27fef77a
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_SetRenderTarget().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 12:06:26 +09:00
Henri Verbeet
9612033285
d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_CopyRects().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:11 +09:00
Henri Verbeet
bdc31c99c4
d3d8: Use wined3d_texture_get_sub_resource_parent() in device_parent_create_swapchain_texture().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 21:05:49 +09:00
Henri Verbeet
d772076aff
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_device_create_surface().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-17 13:06:04 +09:00
Henri Verbeet
1169794f83
d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_device_GetBackBuffer().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-17 13:06:02 +09:00
Henri Verbeet
3b5eca269d
wined3d: Get rid of the surface parameter to wined3d_device_parent_ops.surface_created().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-12 23:07:28 +09:00
Henri Verbeet
ad11f38db9
wined3d: Rename the texture creation flags to WINED3D_TEXTURE_CREATE_*.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 12:38:54 +09:00