d3d8: Explicitly translate resource map flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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72c31c146b
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@ -193,7 +193,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT
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wined3d_box.right = offset + size;
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wined3d_mutex_lock();
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hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
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0, &wined3d_map_desc, &wined3d_box, flags);
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0, &wined3d_map_desc, &wined3d_box, wined3dmapflags_from_d3dmapflags(flags));
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wined3d_mutex_unlock();
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*data = wined3d_map_desc.data;
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@ -490,7 +490,7 @@ static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT o
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wined3d_box.right = offset + size;
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wined3d_mutex_lock();
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hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
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0, &wined3d_map_desc, &wined3d_box, flags);
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0, &wined3d_map_desc, &wined3d_box, wined3dmapflags_from_d3dmapflags(flags));
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wined3d_mutex_unlock();
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*data = wined3d_map_desc.data;
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@ -273,6 +273,7 @@ HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_dev
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D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
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unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN;
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void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
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size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
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@ -141,6 +141,24 @@ enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
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}
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}
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unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags)
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{
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static const unsigned int handled = D3DLOCK_READONLY
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| D3DLOCK_NOSYSLOCK
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| D3DLOCK_NOOVERWRITE
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| D3DLOCK_DISCARD
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| D3DLOCK_NO_DIRTY_UPDATE;
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unsigned int wined3d_flags;
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wined3d_flags = flags & handled;
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flags &= ~handled;
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if (flags)
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FIXME("Unhandled flags %#x.\n", flags);
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return wined3d_flags;
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}
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static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
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{
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switch (primitive_type)
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@ -244,7 +244,7 @@ static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
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}
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hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
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&map_desc, rect ? &box : NULL, flags);
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&map_desc, rect ? &box : NULL, wined3dmapflags_from_d3dmapflags(flags));
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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@ -147,7 +147,8 @@ static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
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wined3d_mutex_lock();
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if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture),
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volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box, flags)))
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volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box,
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wined3dmapflags_from_d3dmapflags(flags))))
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map_desc.data = NULL;
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wined3d_mutex_unlock();
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