d3d8: Toggle depth test state based on auto depth stencil.
wined3d will not do this anymore Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3271,8 +3271,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
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return D3DERR_INVALIDCALL;
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}
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hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
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if (FAILED(hr))
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if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc)))
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{
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WARN("Failed to initialize 3D, hr %#x.\n", hr);
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wined3d_device_release_focus_window(device->wined3d_device);
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@ -3282,6 +3281,8 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
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return hr;
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}
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wined3d_device_set_render_state(device->wined3d_device,
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WINED3D_RS_ZENABLE, !!swapchain_desc.enable_auto_depth_stencil);
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wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
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wined3d_mutex_unlock();
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