d3d8: Fix DrawIndexedPrimitiveUP with non-zero min_vertex_idx.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2017-01-18 21:35:29 +01:00 committed by Alexandre Julliard
parent bbce5af7d3
commit 76686d4cc6
1 changed files with 6 additions and 8 deletions

View File

@ -2124,18 +2124,16 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
UINT primitive_count, const void *index_data, D3DFORMAT index_format,
const void *vertex_data, UINT vertex_stride)
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
HRESULT hr;
UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
UINT vtx_size = vertex_count * vertex_stride;
UINT idx_size = idx_count * idx_fmt_size;
struct wined3d_map_desc wined3d_map_desc;
struct wined3d_box wined3d_box = {0};
struct wined3d_resource *ib, *vb;
UINT ib_pos;
UINT vtx_size = vertex_count * vertex_stride;
UINT vb_pos, align;
UINT vb_pos, ib_pos, align;
HRESULT hr;
TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
"index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
@ -2168,7 +2166,7 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
goto done;
memcpy(wined3d_map_desc.data, vertex_data, vtx_size);
memcpy(wined3d_map_desc.data, (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size);
wined3d_resource_unmap(vb, 0);
device->vertex_buffer_pos = vb_pos + vtx_size;
@ -2200,7 +2198,7 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
wined3dformat_from_d3dformat(index_format), 0);
wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride);
wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);