d3d8: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-02-10 00:42:42 +03:30 committed by Alexandre Julliard
parent 2cf1db59ee
commit 405e25d5b4
2 changed files with 3 additions and 3 deletions

View File

@ -1018,7 +1018,7 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width
desc.usage = usage & WINED3DUSAGE_MASK;
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.access = wined3daccess_from_d3dpool(pool);
desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
desc.width = width;
desc.height = height;
desc.depth = 1;

View File

@ -1110,7 +1110,7 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
desc.usage |= WINED3DUSAGE_TEXTURE;
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.access = wined3daccess_from_d3dpool(pool);
desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
desc.width = width;
desc.height = height;
desc.depth = 1;
@ -1157,7 +1157,7 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE;
if (pool == D3DPOOL_SCRATCH)
desc.usage |= WINED3DUSAGE_SCRATCH;
desc.access = wined3daccess_from_d3dpool(pool);
desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP;
desc.width = edge_length;
desc.height = edge_length;
desc.depth = 1;