diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 160d296e140..613cb1e4cbb 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1018,7 +1018,7 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width desc.usage = usage & WINED3DUSAGE_MASK; if (pool == D3DPOOL_SCRATCH) desc.usage |= WINED3DUSAGE_SCRATCH; - desc.access = wined3daccess_from_d3dpool(pool); + desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP; desc.width = width; desc.height = height; desc.depth = 1; diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index 5ad6cf80d6b..6d212a591a3 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -1110,7 +1110,7 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device, desc.usage |= WINED3DUSAGE_TEXTURE; if (pool == D3DPOOL_SCRATCH) desc.usage |= WINED3DUSAGE_SCRATCH; - desc.access = wined3daccess_from_d3dpool(pool); + desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP; desc.width = width; desc.height = height; desc.depth = 1; @@ -1157,7 +1157,7 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE; if (pool == D3DPOOL_SCRATCH) desc.usage |= WINED3DUSAGE_SCRATCH; - desc.access = wined3daccess_from_d3dpool(pool); + desc.access = wined3daccess_from_d3dpool(pool) | WINED3D_RESOURCE_ACCESS_MAP; desc.width = edge_length; desc.height = edge_length; desc.depth = 1;