d3d8: Do not modify the "surface" pointer for D3DFMT_UNKNOWN in d3d8_device_CreateRenderTarget().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -990,6 +990,9 @@ static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UI
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TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
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iface, width, height, format, multisample_type, lockable, surface);
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if (!format)
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return D3DERR_INVALIDCALL;
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*surface = NULL;
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if (lockable)
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flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
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@ -8212,7 +8212,7 @@ static void test_format_unknown(void)
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hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64,
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D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, FALSE, (IDirect3DSurface8 **)&iface);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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todo_wine ok(iface == (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface);
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ok(iface == (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface);
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iface = (void *)0xdeadbeef;
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hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 64, 64,
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