d2d1: Always create HWND target as gdi-compatible.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2017-02-10 15:00:18 +03:00 committed by Alexandre Julliard
parent e30a5ce8f0
commit 71cb1be214
1 changed files with 1 additions and 1 deletions

View File

@ -839,7 +839,7 @@ HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target
swapchain_desc.Windowed = TRUE;
swapchain_desc.SwapEffect = hwnd_rt_desc->presentOptions & D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS ?
DXGI_SWAP_EFFECT_SEQUENTIAL : DXGI_SWAP_EFFECT_DISCARD;
swapchain_desc.Flags = 0;
swapchain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE;
hr = IDXGIFactory_CreateSwapChain(dxgi_factory, (IUnknown *)device, &swapchain_desc, &render_target->swapchain);
IDXGIFactory_Release(dxgi_factory);