Frédéric Delanoy
760faf01a9
tests: Assorted spelling fixes.
2011-08-04 18:27:37 +02:00
Henri Verbeet
7e3ecd683c
wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
...
This fixes some tests because these were getting skipped for the BltOverride() path.
2011-08-04 09:04:39 +02:00
Henri Verbeet
2256a7e804
wined3d: wined3d_device_evict_managed_resources() doesn't need a return value.
2011-07-29 12:09:39 +02:00
Matteo Bruni
afd1fe4389
d3d9/tests: Add a couple of fog tests.
2011-07-28 11:29:05 +02:00
Matteo Bruni
9a790806bd
d3d9/tests: Fix some messages.
2011-07-27 11:53:14 +02:00
Matteo Bruni
85e729cf5d
d3d9/tests: Rename a variable.
2011-07-27 11:53:09 +02:00
Henri Verbeet
44e109debe
wined3d: Unbind resources inside wined3d_device_reset().
2011-07-25 21:25:15 +02:00
Henri Verbeet
0739cae273
wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset().
...
It would have been nice if we could do all of this inside wined3d, but we need
to determine what resources are in use by d3d8/d3d9, not wined3d. This is
mostly an issue for "implicit" resources like swapchain render targets and the
depth / stencil surface. The fact that we're having this problem probably
means we're doing it wrong. Since these implicit resources should only be
referenced by wined3d, we could probably just destroy and recreate the
swapchain, instead of the little updateSurfaceDesc() dance we currently do.
2011-07-25 21:25:01 +02:00
Michael Stefaniuc
4e31d28cff
d3d9: COM cleanup for the IDirect3DSurface9 iface.
2011-07-07 12:32:19 +02:00
Michael Stefaniuc
a7530e7892
d3d9: Use unsafe_impl_from_IDirect3DSurface9 for app provided ifaces.
2011-07-07 12:32:16 +02:00
Matteo Bruni
9d3cc8b012
wined3d: Make dummy textures black.
2011-07-06 19:38:46 +02:00
Matteo Bruni
8d39a85e18
d3d9/tests: Fix alpha component in the unbound sampler tests.
...
Spotted by Sean Sube.
2011-07-06 19:38:19 +02:00
Michael Stefaniuc
17eccaffbf
d3d9: COM cleanup for the IDirect3DVertexBuffer9 iface.
2011-07-06 16:49:10 +02:00
Michael Stefaniuc
2b3a364e9a
d3d9: Use unsafe_impl_from_IDirect3DVertexBuffer9 for app provided ifaces.
2011-07-06 16:49:04 +02:00
Michael Stefaniuc
bb4f750592
d3d9: COM cleanup for the IDirect3DVertexShader9 iface.
2011-07-06 16:49:00 +02:00
Michael Stefaniuc
f12cbfb509
d3d9: Use unsafe_impl_from_IDirect3DVertexShader9 for an app provided iface.
2011-07-06 16:48:56 +02:00
Michael Stefaniuc
b09078b016
d3d9: COM cleanup for the IDirect3DPixelShader9 iface.
2011-07-05 14:30:42 +02:00
Michael Stefaniuc
704f0efe0c
d3d9: Use unsafe_impl_from_IDirect3DPixelShader9 for an app provided iface.
2011-07-05 14:30:38 +02:00
Michael Stefaniuc
db1dd90225
d3d9: COM cleanup for the IDirect3DIndexBuffer9 iface.
2011-07-05 14:30:33 +02:00
Michael Stefaniuc
875d6900c6
d3d9: Use unsafe_impl_from_IDirect3DIndexBuffer9 for an app provided iface.
2011-07-05 14:30:31 +02:00
Marcus Meissner
8e5c79e439
d3d9: Remove superflous NULL checks (Coverity).
2011-06-27 13:28:13 -05:00
Henri Verbeet
c461d312ba
wined3d: Request per-surface palettes in the client libs.
2011-06-24 08:49:48 -05:00
Henri Verbeet
b296f181dd
wined3d: Explicitly set surface alignment in the client libs.
...
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Henri Verbeet
52fd36b68b
d3d9: Implement IDirect3DVolume9 private data handling on top of wined3d_resource.
2011-06-23 09:47:34 +02:00
Henri Verbeet
0dd6b20af6
d3d9: Implement IDirect3DSurface9 private data handling on top of wined3d_resource.
2011-06-22 11:25:15 +02:00
Henri Verbeet
ffb58ed445
d3d9: Implement IDirect3DVolumeTexture9 private data handling on top of wined3d_resource.
2011-06-20 11:28:29 +02:00
Henri Verbeet
a989afe364
d3d9: Implement IDirect3DTexture9 private data handling on top of wined3d_resource.
2011-06-20 11:28:26 +02:00
Henri Verbeet
732338ab35
d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource.
2011-06-20 11:28:22 +02:00
Henri Verbeet
a5ee9f1938
d3d9: Implement IDirect3DIndexBuffer9 private data handling on top of wined3d_resource.
2011-06-17 11:02:32 +02:00
Henri Verbeet
469eba24c0
d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
2011-06-17 11:02:28 +02:00
Henri Verbeet
11bf170ce0
d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface().
2011-06-16 11:16:22 +02:00
Andrew Nguyen
94785ab4d5
d3d9: Increment the reference count of the IDirect3D9 parent when creating a device.
2011-06-06 21:49:19 +02:00
Henri Verbeet
dbc0e72d17
d3d9: Just return the resource type in IDirect3DResource8::GetType() implementations.
2011-06-06 16:19:08 +02:00
Henri Verbeet
708d94212b
wined3d: Don't clamp vertex depth values.
...
Since we report D3DPMISCCAPS_CLIPTLVERTS.
2011-06-06 16:18:33 +02:00
Sean Sube
301c6ef4e5
d3d9/tests: Added unbound sampler test for pixel shaders.
2011-06-03 13:41:48 +02:00
Andrew Nguyen
a826503737
d3d9: Match temporary variables with UINT return types and fix a return value.
2011-05-31 18:32:59 +02:00
Andrew Nguyen
c4a6c25378
d3d9: Drop a superfluous cast in IDirect3DDevice9Impl_CreateOffscreenPlainSurface.
2011-05-31 18:32:59 +02:00
Andrew Nguyen
14e199ff6b
d3d9/tests: Avoid a shift overflow in render_state_test_data_init.
2011-05-31 18:32:59 +02:00
Rico Schüller
480259ca2c
d3d9/tests: Fix some ok() messages in the visual tests.
2011-05-25 17:54:38 +02:00
Stefan Dösinger
cf757a6361
d3d9: Use a pixel shader for the vs 3.0 input test.
2011-05-25 12:23:32 +02:00
Stefan Dösinger
d8224118ab
d3d: Make the INTZ test more reliable.
2011-05-25 12:23:24 +02:00
Henri Verbeet
ea34d7aaba
d3d9/tests: Add a test for unwritten pixel shader outputs.
2011-05-25 11:49:27 +02:00
Henri Verbeet
6d31824a6e
d3d9/tests: Fix the depth clamping test.
2011-05-25 11:48:29 +02:00
Stefan Dösinger
e7c55939c4
d3d9: Drop the fixed function varying test.
...
Windows drivers return different values, some don't even draw. I don't know
any app that depends on this.
2011-05-24 12:47:28 +02:00
Stefan Dösinger
f6b30a17b3
d3d9: AMD cards don't clip transformed vertices.
2011-05-24 12:47:28 +02:00
Stefan Dösinger
9e19cb076f
d3d9: AMD drivers return D3D_OK when reading data from an unfinished query.
2011-05-24 12:47:28 +02:00
Stefan Dösinger
77c1454cf6
d3d9: Skip the YUV tests when the driver confuses the U and V channels.
2011-05-20 10:34:37 +02:00
Stefan Dösinger
803bad0959
d3d9: Account for another different behavior in the viewport test.
2011-05-20 10:34:30 +02:00
Stefan Dösinger
5107796fc7
d3d9: Disable the zero instance test.
...
It fails on modern Nvidia cards (Win7, Geforce 9600).
2011-05-19 10:09:08 +02:00
Stefan Dösinger
387d5d74ce
d3d9: Use a DWORD to read render states.
2011-05-19 10:08:55 +02:00