d3d9: Use unsafe_impl_from_IDirect3DPixelShader9 for an app provided iface.
This commit is contained in:
parent
db1dd90225
commit
704f0efe0c
|
@ -437,6 +437,7 @@ typedef struct IDirect3DPixelShader9Impl {
|
|||
|
||||
HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
|
||||
IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
|
||||
IDirect3DPixelShader9Impl *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
|
||||
|
||||
/* --------------- */
|
||||
/* IDirect3DQuery9 */
|
||||
|
|
|
@ -2607,13 +2607,14 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *if
|
|||
IDirect3DPixelShader9 *shader)
|
||||
{
|
||||
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
||||
IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, shader %p.\n", iface, shader);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_device_set_pixel_shader(This->wined3d_device,
|
||||
shader ? ((IDirect3DPixelShader9Impl *)shader)->wined3d_shader : NULL);
|
||||
shader_obj ? shader_obj->wined3d_shader : NULL);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include <assert.h>
|
||||
#include "d3d9_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
|
||||
|
@ -150,6 +151,11 @@ HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Im
|
|||
return D3D_OK;
|
||||
}
|
||||
|
||||
static inline IDirect3DPixelShader9Impl *impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
|
||||
{
|
||||
return CONTAINING_RECORD(iface, IDirect3DPixelShader9Impl, lpVtbl);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **object)
|
||||
{
|
||||
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
||||
|
@ -276,3 +282,12 @@ HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl
|
|||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
IDirect3DPixelShader9Impl *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
|
||||
{
|
||||
if (!iface)
|
||||
return NULL;
|
||||
assert(iface->lpVtbl == &d3d9_pixelshader_vtbl);
|
||||
|
||||
return impl_from_IDirect3DPixelShader9(iface);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue