d3d9: Implement IDirect3DVolume9 private data handling on top of wined3d_resource.
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@ -126,13 +126,15 @@ static HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(IDirect3DVolume9 *ifac
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const void *pData, DWORD SizeOfData, DWORD Flags)
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{
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IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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wined3d_mutex_lock();
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hr = wined3d_volume_set_private_data(This->wined3d_volume, refguid, pData, SizeOfData, Flags);
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resource = wined3d_volume_get_resource(This->wined3d_volume);
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hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
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wined3d_mutex_unlock();
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return hr;
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@ -142,13 +144,15 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(IDirect3DVolume9 *ifac
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void *pData, DWORD *pSizeOfData)
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{
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IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(refguid), pData, pSizeOfData);
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wined3d_mutex_lock();
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hr = wined3d_volume_get_private_data(This->wined3d_volume, refguid, pData, pSizeOfData);
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resource = wined3d_volume_get_resource(This->wined3d_volume);
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hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
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wined3d_mutex_unlock();
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return hr;
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@ -157,12 +161,14 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(IDirect3DVolume9 *ifac
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static HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(IDirect3DVolume9 *iface, REFGUID refguid)
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{
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IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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wined3d_mutex_lock();
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hr = wined3d_volume_free_private_data(This->wined3d_volume, refguid);
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resource = wined3d_volume_get_resource(This->wined3d_volume);
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hr = wined3d_resource_free_private_data(resource, refguid);
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wined3d_mutex_unlock();
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return hr;
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