d3d9: Implement IDirect3DVolume9 private data handling on top of wined3d_resource.

This commit is contained in:
Henri Verbeet 2011-06-23 00:02:33 +02:00 committed by Alexandre Julliard
parent 7a8a7b920e
commit 52fd36b68b
1 changed files with 9 additions and 3 deletions

View File

@ -126,13 +126,15 @@ static HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(IDirect3DVolume9 *ifac
const void *pData, DWORD SizeOfData, DWORD Flags)
{
IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock();
hr = wined3d_volume_set_private_data(This->wined3d_volume, refguid, pData, SizeOfData, Flags);
resource = wined3d_volume_get_resource(This->wined3d_volume);
hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
@ -142,13 +144,15 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(IDirect3DVolume9 *ifac
void *pData, DWORD *pSizeOfData)
{
IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock();
hr = wined3d_volume_get_private_data(This->wined3d_volume, refguid, pData, pSizeOfData);
resource = wined3d_volume_get_resource(This->wined3d_volume);
hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
@ -157,12 +161,14 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(IDirect3DVolume9 *ifac
static HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(IDirect3DVolume9 *iface, REFGUID refguid)
{
IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock();
hr = wined3d_volume_free_private_data(This->wined3d_volume, refguid);
resource = wined3d_volume_get_resource(This->wined3d_volume);
hr = wined3d_resource_free_private_data(resource, refguid);
wined3d_mutex_unlock();
return hr;