Rico Schüller
|
bdec3f951b
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d3dx9: Add support for structs to ID3DXConstantTable.
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2013-07-27 11:49:07 -05:00 |
Rico Schüller
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8231c8ef50
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d3dx9: Improve ID3DXConstantTable::Set*().
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2013-07-22 17:17:15 +02:00 |
Rico Schüller
|
918abfef6a
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d3dx9: Merge get/is_valid_constant().
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2013-07-22 17:16:28 +02:00 |
Rico Schüller
|
e6e09eb465
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d3dx9: Improve shader constant table parsing.
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2013-07-22 17:16:22 +02:00 |
Christian Costa
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a119f2666a
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d3dx9_36: Add trace to D3DAssembleShader and D3DCompileShader.
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2013-07-22 17:16:03 +02:00 |
Michael Stefaniuc
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20f1016bc8
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d3dx9_36: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-07 15:48:26 +01:00 |
Rico Schüller
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c1d1d74614
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d3dx9: Use lowercase hexadecimal values.
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2013-01-11 11:58:34 +01:00 |
Rico Schüller
|
7ff6afd091
|
d3dx9: Remove unused variable.
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2013-01-08 16:35:33 +01:00 |
Rico Schüller
|
e7cd340e8a
|
d3dx9: Constify some variables.
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2013-01-08 16:35:33 +01:00 |
Rico Schüller
|
87ef00fc34
|
d3dx9: Use sizeof variable, not type.
|
2013-01-08 16:35:33 +01:00 |
Rico Schüller
|
6cb4301021
|
d3dx9: Handle invalid byte code in D3DXGetShaderConstantTableEx().
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2013-01-08 16:35:32 +01:00 |
Rico Schüller
|
a847b9dddb
|
d3dx9: Always set the table = NULL in D3DXGetShaderConstantTableEx().
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2013-01-08 16:35:32 +01:00 |
Rico Schüller
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bc4a4f5f3b
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d3dx9: Handle invalid byte code in D3DXFindShaderComment().
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2013-01-08 16:35:31 +01:00 |
Henri Verbeet
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69eeb35e51
|
d3dx9: Avoid LPD3DXINCLUDE.
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2012-11-26 11:50:15 +01:00 |
Henri Verbeet
|
63acbcbf8a
|
d3dx9: Avoid LPD3DXCONSTANTTABLE.
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2012-11-23 14:40:24 +01:00 |
Henri Verbeet
|
4ba6974345
|
d3dx9: Avoid LPDIRECT3DDEVICE9.
|
2012-10-29 10:47:03 +01:00 |
Rico Schüller
|
82a800c128
|
d3dx9: Improve RegisterCount calculation for D3DXRS_INT4/BOOL.
|
2012-09-26 14:40:51 +02:00 |
Rico Schüller
|
3eb26010d8
|
d3dx9: Fix shader constant byte calculation.
|
2012-09-26 14:40:50 +02:00 |
Rico Schüller
|
7d08ae9b29
|
d3dx9: Make '\0' the default case in get_constant_by_name().
|
2012-09-04 15:04:23 +02:00 |
Rico Schüller
|
b999ab16b3
|
d3dx9: Fix ID3DXConstantTable::GetConstantElement() for structs.
|
2012-09-04 15:04:09 +02:00 |
Rico Schüller
|
792cd67bf1
|
d3dx9: Don't use memcpy in ID3DXConstantTable::GetDesc().
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2012-09-03 15:52:07 +02:00 |
Rico Schüller
|
77632f0880
|
d3dx9: Avoid desc copy in ID3DXConstantTable::GetSamplerIndex().
|
2012-08-28 20:24:35 +02:00 |
Rico Schüller
|
edb802a847
|
d3dx9: Remove min() in set_matrix_array(), uses always the desc value.
|
2012-08-28 20:24:34 +02:00 |
Rico Schüller
|
b5b0520723
|
d3dx9: Handle D3DXPC_VECTOR in set_matrix_array().
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2012-08-28 20:24:34 +02:00 |
Rico Schüller
|
a4dde8151b
|
d3dx9: Improve set_matrix_array().
|
2012-08-28 20:24:33 +02:00 |
Rico Schüller
|
8c8b4c356c
|
d3dx9: Remove "too many constants" fixme.
|
2012-08-27 13:42:31 +02:00 |
Rico Schüller
|
3dc48141d1
|
d3dx9: Add debug helper function for RegisterSet.
|
2012-08-27 13:42:30 +02:00 |
Rico Schüller
|
24ab70906b
|
d3dx9: Use debug_d3dxparameter_class/type in traces.
|
2012-08-27 13:42:30 +02:00 |
Rico Schüller
|
053e5b59ec
|
d3dx9: Fix RegisterCount calculation.
|
2012-08-27 11:33:11 +02:00 |
Rico Schüller
|
4d59b503de
|
d3dx9: Implement ID3DXConstantTable::GetConstantElement().
|
2012-08-27 11:32:52 +02:00 |
Rico Schüller
|
fa7422bc4e
|
d3dx9: Improve ID3DXConstantTable::GetConstantDesc().
|
2012-08-27 11:32:47 +02:00 |
Rico Schüller
|
ea4f402164
|
d3dx9: Improve ID3DXConstantTable::GetConstant().
|
2012-08-27 11:32:42 +02:00 |
Rico Schüller
|
2204986797
|
d3dx9: Improve ID3DXConstantTable::GetConstantByName().
|
2012-08-27 11:32:38 +02:00 |
Rico Schüller
|
1278843643
|
d3dx9: Improve is_valid_constant().
|
2012-08-24 11:13:52 +02:00 |
Rico Schüller
|
b565e8fb4f
|
d3dx9: Parse structs and sub constants in ID3DXConstantTable.
|
2012-08-24 11:12:43 +02:00 |
Rico Schüller
|
8f83681723
|
d3dx9: Don't use an index as variable handle, it's not useable for subvariables.
|
2012-08-24 11:12:36 +02:00 |
Rico Schüller
|
0968331524
|
d3dx9: Add a fixme for flags in D3DXGetShaderConstantTableEx().
|
2012-08-24 10:26:08 +02:00 |
Rico Schüller
|
6676a729b4
|
d3dx9: Remove ctab_constant typedef.
|
2012-08-24 10:26:04 +02:00 |
Francois Gouget
|
e282d418e3
|
d3dx9_36: Add a trailing '\n' to a couple of Wine traces.
|
2012-08-21 17:47:49 +02:00 |
Józef Kucia
|
cda7633775
|
d3dx9: Implement ID3DXConstantTable::SetMatrixTransposePointerArray.
|
2012-08-21 17:47:43 +02:00 |
Józef Kucia
|
9fec159abc
|
d3dx9: Implement ID3DXConstantTable::SetMatrixPointerArray.
|
2012-08-21 17:47:41 +02:00 |
Józef Kucia
|
51f4f01308
|
d3dx9: Implement ID3DXConstantTable::SetMatrixTranspose.
|
2012-08-21 17:47:40 +02:00 |
Józef Kucia
|
edbd09fb45
|
d3dx9: Implement ID3DXConstantTable::SetMatrixTransposeArray.
|
2012-08-21 17:47:39 +02:00 |
Józef Kucia
|
aaac25dc67
|
d3dx9: ID3DXConstantTable::SetFloat shouldn't change the value of matrix and vector constants.
|
2012-08-21 17:47:37 +02:00 |
Józef Kucia
|
2f73fd6ed5
|
d3dx9: ID3DXConstantTable::SetVector shouldn't change the value of matrix constants.
|
2012-08-21 17:47:36 +02:00 |
Józef Kucia
|
978971e1ac
|
d3dx9: ID3DXConstantTable::SetMatrix should set scalar constants.
|
2012-08-21 17:47:34 +02:00 |
Józef Kucia
|
b31b9864d9
|
d3dx9: Fix ID3DXConstantTable::SetMatrix.
|
2012-08-16 19:37:09 +02:00 |
Józef Kucia
|
53ce2a240b
|
d3dx9: Fix ID3DXConstantTable::SetVector.
|
2012-08-16 19:37:04 +02:00 |
Józef Kucia
|
c2c9959bb8
|
d3dx9: Implement ID3DXConstantTable::SetValue.
|
2012-08-16 19:36:54 +02:00 |
Józef Kucia
|
fbba743484
|
d3dx9: Implement ID3DXConstantTable::SetBoolArray.
|
2012-08-16 19:36:39 +02:00 |