Henri Verbeet
34f4c407b2
d3d10core: Implement d3d10_device_GetPrivateData().
2015-02-24 12:35:54 +09:00
Henri Verbeet
7f7844a79d
d3d10core: Implement d3d10_device_SetPrivateDataInterface().
2015-02-24 12:35:51 +09:00
Henri Verbeet
c9fd72d80c
d3d10core: Implement d3d10_device_SetPrivateData().
2015-02-24 12:35:46 +09:00
Henri Verbeet
e46bdc28f6
d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateTexture2D().
2015-02-18 23:21:46 +09:00
Henri Verbeet
58896c610f
d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateBuffer().
...
At this point it doesn't really add anything anymore.
2015-02-18 23:21:43 +09:00
Henri Verbeet
849149d5d3
wined3d: Add support for appending vertex declaration elements.
2015-02-13 18:53:17 +09:00
Henri Verbeet
6b4623008f
d3d10core/tests: Add a basic texturing test.
2015-01-19 14:31:43 +01:00
Henri Verbeet
c6232e1d11
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
Henri Verbeet
4b480f5519
wined3d: Introduce struct wined3d_sampler_desc.
2015-01-15 17:24:32 +01:00
Henri Verbeet
ea534c9ab4
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
2015-01-05 20:15:35 +01:00
Henri Verbeet
c0cb43311b
d3d10core: Calculate the texture level count before texture creation.
2014-12-10 19:32:16 +01:00
Henri Verbeet
0e8f2786e9
wined3d: Keep a reference to the resource in shader resource views.
2014-12-01 11:00:23 +01:00
André Hentschel
5ddc53f30e
d3d10core: Remove unused struct (Clang).
2014-11-25 13:47:11 +01:00
Henri Verbeet
1c116c3527
d3d10core/tests: Port alpha_test() to d3d10core.
2014-11-17 19:30:40 +09:00
Henri Verbeet
ed9188c4f8
d3d10core: Set wined3d state in d3d10_device_OMSetBlendState().
2014-11-04 16:54:37 +09:00
Henri Verbeet
875a7c5426
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
2014-11-04 16:54:35 +09:00
Henri Verbeet
a21784b116
d3d10core: Free the output signature after creating the wined3d shader.
2014-11-04 16:54:32 +09:00
Henri Verbeet
cab0d8ca31
d3d10core/tests: Add a test for ID3D10Device_ClearState().
2014-11-03 20:31:41 +09:00
Henri Verbeet
a0c6cdd5c9
d3d10core: Implement d3d10_device_ClearState().
2014-11-03 20:31:29 +09:00
Johannes Brandstätter
db2e44a9bc
d3d10core: Add support for map_type flags D3D10_MAP_READ, D3D10_MAP_WRITE_NO_OVERWRITE and D3D10_MAP_DISCARD.
2014-09-26 13:29:49 +02:00
André Hentschel
8a7d4c7f22
d3d10core: Fix out of bounds access (Coverity).
2014-09-22 21:21:56 +02:00
Henri Verbeet
a3daed9604
d3d10core: Implement d3d10_device_GetPredication().
2014-09-19 10:49:24 +02:00
Henri Verbeet
fdf60e51fc
d3d10core: Implement d3d10_device_SetPredication().
2014-09-19 10:49:11 +02:00
Henri Verbeet
686546b6d3
d3d10core: Create wined3d queries for queries.
2014-09-19 10:49:02 +02:00
Henri Verbeet
f50e543c7a
d3d10core: Set the initial sample mask to D3D10_DEFAULT_SAMPLE_MASK.
2014-09-18 13:06:40 +02:00
Henri Verbeet
0ed857fdcc
d3d10core: Set the initial blend factors to 1.0f.
2014-09-18 13:06:37 +02:00
Henri Verbeet
f06a57f678
d3d10core: Implement d3d10_device_PSGetShaderResources().
2014-09-17 11:05:08 +02:00
Henri Verbeet
8080212f43
d3d10core: Implement d3d10_device_PSSetShaderResources().
2014-09-17 11:05:05 +02:00
Henri Verbeet
354a6d4e2c
d3d10core: Implement d3d10_device_GSGetShaderResources().
2014-09-17 11:05:01 +02:00
Henri Verbeet
9c3266fe1d
d3d10core: Implement d3d10_device_GSSetShaderResources().
2014-09-17 11:04:58 +02:00
Henri Verbeet
482e5f589b
d3d10core: Implement d3d10_device_VSGetShaderResources().
2014-09-17 11:04:54 +02:00
Henri Verbeet
1e434b52d0
d3d10core: Implement d3d10_device_VSSetShaderResources().
2014-09-16 12:24:59 +02:00
Henri Verbeet
e01d207699
d3d10core: Create wined3d views for shader resource views.
2014-09-16 12:24:50 +02:00
Henri Verbeet
204ffe15a6
d3d10core: Properly handle parentless views in d3d10_device_OMGetRenderTargets().
2014-09-01 20:26:34 +02:00
Henri Verbeet
d276bde09c
d3d10core/tests: Add a basic scissoring test.
2014-09-01 20:26:23 +02:00
Henri Verbeet
1cccd02428
d3d10core: Set wined3d state in d3d10_device_RSSetState().
...
At some point we'll probably want to switch to using state objects inside
wined3d, although that would require some changes to the other users of
wined3d as well.
2014-09-01 13:12:52 +02:00
Henri Verbeet
2fa847280a
d3d10core: Implement d3d10_device_OMGetRenderTargets().
2014-08-22 12:53:30 +02:00
Henri Verbeet
28d7affa90
d3d10core: Implement d3d10_device_OMSetRenderTargets().
2014-08-22 12:53:28 +02:00
Henri Verbeet
736b9e1c1c
wined3d: Get rid of wined3d_device_color_fill().
2014-08-22 12:53:26 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
fb7135efd1
wined3d: Introduce struct wined3d_rendertarget_view_desc.
2014-08-21 12:24:28 +02:00
Henri Verbeet
6a1a18e7e2
d3d10core: Implement d3d10_device_CopyResource().
2014-08-04 14:23:36 +02:00
Henri Verbeet
d17bd8d821
dxgi: Implement dxgi_surface_GetDesc().
2014-07-22 12:37:26 +02:00
Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Henri Verbeet
8d23f13b16
d3d10core: Implement d3d10_device_GetDeviceRemovedReason().
2014-06-13 10:12:06 +02:00
Alexandre Julliard
a3ab118b1e
d3d10core: Remove unnecessary DllMain implementation.
2014-05-16 11:33:45 +02:00
Henri Verbeet
f38b36ee33
d3d10core: Implement d3d10_query_GetDevice().
2014-02-17 11:32:09 +01:00
Henri Verbeet
569a2e758a
d3d10core: Implement d3d10_rasterizer_state_GetDevice().
2014-02-17 11:32:05 +01:00
Henri Verbeet
c7fb7ba539
d3d10core: Implement d3d10_depthstencil_state_GetDevice().
2014-02-17 11:32:01 +01:00
Henri Verbeet
dbc4bcd69d
d3d10core: Implement d3d10_blend_state_GetDevice().
2014-02-17 11:31:58 +01:00
Henri Verbeet
3363d49236
d3d10core: Implement d3d10_sampler_state_GetDevice().
2014-02-17 11:31:54 +01:00
Henri Verbeet
e4eee4ddb9
d3d10core: Implement d3d10_pixel_shader_GetDevice().
2014-02-13 17:52:14 +01:00
Henri Verbeet
687c1c7358
d3d10core: Implement d3d10_vertex_shader_GetDevice().
2014-02-13 17:52:14 +01:00
Henri Verbeet
539a579d54
d3d10core: Implement d3d10_shader_resource_view_GetDevice().
2014-02-13 17:52:13 +01:00
Henri Verbeet
40686f48cb
d3d10core: Implement d3d10_rendertarget_view_GetDevice().
2014-02-13 17:52:13 +01:00
Henri Verbeet
01d435288f
d3d10core: Implement d3d10_depthstencil_view_GetDevice().
2014-02-13 17:52:13 +01:00
Henri Verbeet
82fc81b644
d3d10core: Implement d3d10_buffer_GetDevice().
2014-02-13 17:52:13 +01:00
Henri Verbeet
6e3619c42b
d3d10core: Implement d3d10_texture3d_GetDevice().
2014-02-13 17:52:13 +01:00
Henri Verbeet
387f65baf8
d3d10core: Implement d3d10_texture2d_GetDevice().
2014-02-13 17:52:13 +01:00
Henri Verbeet
28510c73c2
d3d10core: Implement ID3D10Multithread.
2014-02-12 19:15:19 +01:00
Henri Verbeet
409c872c99
d3d10core: Implement ID3D10Device1.
2014-02-11 19:19:14 +01:00
Henri Verbeet
2be432b4df
dxgi/tests: Also test for ID3D10Device1 and ID3D11Device in test_device_interfaces().
2014-02-11 19:19:14 +01:00
Henri Verbeet
80ce3b319a
d3d10core/tests: Use D3D10CreateDevice() to create a device.
2014-01-27 17:39:47 +01:00
Frédéric Delanoy
91f2435469
Assorted spelling fixes.
2014-01-09 17:39:59 +01:00
Alexandre Julliard
99ef0d6ff0
makefiles: Get rid of the MAKE_TEST_RULES variable.
2014-01-02 12:13:16 +01:00
Alexandre Julliard
5e7416e5c8
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
Henri Verbeet
15c1a26b55
wined3d: Create volumes inside wined3d.
2013-12-06 13:14:52 +01:00
Henri Verbeet
4b3db52b53
wined3d: Merge the texture creation functions.
2013-11-27 11:30:15 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Henri Verbeet
cfe16a4bd1
d3d10core: Translate d3d10 bind flags / usage to wined3d usage for textures.
2013-09-25 11:49:05 +02:00
Henri Verbeet
6d02c19f2b
d3d10core: Avoid LPVOID.
2013-09-17 12:01:27 +02:00
Henri Verbeet
592b347c79
d3d10core: Avoid LPSTR.
2013-09-17 12:01:25 +02:00
Stefan Dösinger
ac871305f8
wined3d: Store the mipmap level in the volume.
2013-08-22 20:15:18 +02:00
Henri Verbeet
d6bc4fe71a
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
Henri Verbeet
91096dd7ad
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
2013-06-06 11:47:07 +02:00
Henri Verbeet
9d4cbd6195
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
2013-06-05 17:31:39 +02:00
Henri Verbeet
13a38e8d5e
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
2013-06-04 10:14:28 +02:00
Henri Verbeet
a4d2660c9b
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
2013-06-04 10:14:26 +02:00
Henri Verbeet
c97c51120c
d3d10core/tests: Add a small test for ID3D10Device_CreatePredicate().
2013-05-31 11:57:48 +02:00
Henri Verbeet
7b84e3234b
d3d10core: Implement d3d10_device_CreatePredicate().
2013-05-31 11:57:44 +02:00
Michael Stefaniuc
1eff4669ff
d3d10core: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-07 15:48:14 +01:00
Henri Verbeet
ce912d5149
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
Henri Verbeet
8e9f0af2a9
d3d10core/tests: Add a small test for ID3D10Device_CreateRasterizerState().
2013-01-02 13:15:16 +01:00
Henri Verbeet
5d38662235
d3d10core: Only create unique rasterizer state objects.
2013-01-02 13:15:14 +01:00
Henri Verbeet
4f9814c536
d3d10core: Implement d3d10_rasterizer_state_GetDesc().
2013-01-02 13:11:22 +01:00
Henri Verbeet
93700423e8
d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilState().
2012-12-14 11:49:31 +01:00
Henri Verbeet
0ffda86f76
d3d10core: Only create unique depthstencil state objects.
2012-12-14 11:49:28 +01:00
Henri Verbeet
d158289020
d3d10core: Implement d3d10_depthstencil_state_GetDesc().
2012-12-14 11:49:23 +01:00
Henri Verbeet
3cd98e15fa
d3d10core/tests: Add a small test for ID3D10Device_CreateBlendState().
2012-12-13 11:21:33 +01:00
Henri Verbeet
525e3da051
d3d10core: Only create unique blend state objects.
2012-12-13 11:21:28 +01:00
Henri Verbeet
9d86c8b07c
d3d10core: Implement d3d10_blend_state_GetDesc().
2012-12-13 11:21:22 +01:00
Henri Verbeet
4ec1c78ec4
d3d10core/tests: Add a small test for ID3D10Device_CreateSamplerState().
2012-12-12 11:59:17 +01:00
Henri Verbeet
a9e241e4fe
d3d10core: Only create unique sampler state objects.
2012-12-12 11:59:08 +01:00
Henri Verbeet
14eadb71bc
d3d10core: Implement d3d10_sampler_state_GetDesc().
2012-12-12 11:59:01 +01:00
Henri Verbeet
fc50e2b70b
d3d10core: Get rid of a FIXME in d3d10_device_CreateGeometryShader().
2012-12-11 12:03:38 +01:00
Henri Verbeet
9fbd3bbed6
d3d10core: Implement d3d10_device_PSGetSamplers().
2012-12-10 11:25:49 +01:00
Henri Verbeet
4c4131cd78
d3d10core: Implement d3d10_device_PSSetSamplers().
2012-12-10 11:25:46 +01:00
Henri Verbeet
2c01e11eca
d3d10core: Implement d3d10_device_GSGetSamplers().
2012-12-07 10:35:51 +01:00
Henri Verbeet
047d607e07
d3d10core: Implement d3d10_device_GSSetSamplers().
2012-12-07 10:35:44 +01:00
Henri Verbeet
c98767a425
d3d10core: Implement d3d10_device_VSGetSamplers().
2012-12-06 12:55:59 +01:00