Józef Kucia
|
e8bfaf1727
|
d3dx9: Use structure to pass volume size to pixel format conversion functions.
|
2012-07-16 16:56:08 +02:00 |
Józef Kucia
|
29acc31506
|
d3dx9: Implement point filtering for volume textures.
|
2012-07-16 16:55:56 +02:00 |
Józef Kucia
|
5d4bc53343
|
d3dx9: Implement pixel format conversion for volume textures.
|
2012-07-16 16:55:48 +02:00 |
Józef Kucia
|
18a2dde127
|
d3dx9: Implement D3DXLoadVolumeFromFileInMemory.
|
2012-07-09 15:44:01 -04:00 |
Józef Kucia
|
07b0f25404
|
d3dx9: Implement D3DXCreateVolumeTextureFromFileInMemoryEx.
|
2012-07-02 11:59:13 +02:00 |
Józef Kucia
|
70b1bff695
|
d3dx9: Implement D3DXSaveSurfaceToFileInMemory.
|
2012-05-31 12:37:25 +02:00 |
Józef Kucia
|
97987bed70
|
d3dx9: Add DDS support in D3DXCreateTextureFromFile functions.
|
2012-05-14 17:51:32 +02:00 |
Józef Kucia
|
69b94181f2
|
d3dx9: Implement D3DXCreateCubeTextureFromFileInMemoryEx.
|
2012-05-14 17:51:22 +02:00 |
Henri Verbeet
|
b11d8db279
|
d3dx9: Add basic support for loading DXT formats to D3DXLoadSurfaceFromMemory().
|
2012-04-27 11:59:35 +02:00 |
Henri Verbeet
|
5380572057
|
d3dx9: Implement loading luminance/alpha data in D3DXLoadSurfaceFromMemory().
|
2012-03-09 11:32:06 +01:00 |
Dylan Smith
|
f5da523aef
|
d3dx9: Generate effect instances from materials for mesh loading.
|
2011-06-07 18:06:54 +02:00 |
Marcus Meissner
|
e550c537f3
|
d3dx9_36: Mark internal symbols as hidden.
|
2011-05-16 16:35:34 +02:00 |
Rico Schüller
|
20dc97296b
|
d3dx9: Parse effect parameter type definition.
|
2011-04-12 12:50:06 +02:00 |
Michael Stefaniuc
|
c2bf9a6b79
|
d3dx9_36: COM cleanup for the ID3DXSprite iface.
|
2011-01-27 14:15:22 +01:00 |
Michael Stefaniuc
|
697a9a1ac5
|
d3dx9_36: COM cleanup for the ID3DXMesh iface.
|
2011-01-27 14:15:17 +01:00 |
Michael Stefaniuc
|
a9065082da
|
d3dx9_36: COM cleanup for the ID3DXMatrixStack iface.
|
2011-01-27 14:15:13 +01:00 |
Michael Stefaniuc
|
7342f34ef7
|
d3dx9_36: COM cleanup for the ID3DXFont iface.
|
2011-01-27 14:15:08 +01:00 |
Michael Stefaniuc
|
7660526337
|
d3dx9_36: COM cleanup for the ID3DXBuffer iface.
|
2011-01-27 14:15:04 +01:00 |
Matteo Bruni
|
40d57b70ed
|
d3dx9: Store transform matrix per-sprite.
|
2010-10-18 11:45:32 +02:00 |
Matteo Bruni
|
ebbf519b78
|
d3dx9: Search for a compatible pixel format in D3DXCheckTextureRequirements.
|
2010-10-18 11:45:21 +02:00 |
Misha Koshelev
|
af0c074d7b
|
d3dx9_36: Implement D3DXCreateMesh and initial ID3DXMesh methods.
|
2010-09-21 20:16:16 +02:00 |
Matteo Bruni
|
5dcb2e4b7e
|
d3dcompiler: Move shader assembler implementation from d3dx9_36.
|
2010-08-25 17:34:24 +02:00 |
Matteo Bruni
|
d567a030ec
|
d3dx9: Shader assembler <= ps_1_3 support.
|
2010-07-22 10:11:14 +02:00 |
Matteo Bruni
|
8ce3ecea0d
|
d3dx9: Add <= ps_1_3 instruction parsing to the shader assembler.
|
2010-07-22 10:10:59 +02:00 |
Matteo Bruni
|
bfa3999284
|
d3dx9: Shader assembler ps_1_4 support.
|
2010-07-20 16:29:45 +02:00 |
Matteo Bruni
|
7c834e30d7
|
d3dx9: Add ps_1_4 instructions parsing to the shader assembler.
|
2010-07-20 16:29:45 +02:00 |
Matteo Bruni
|
949eca4012
|
d3dx9: Add shift modifiers parsing to the shader assembler.
|
2010-07-20 16:29:45 +02:00 |
Matteo Bruni
|
a5e55c157f
|
d3dx9: Remove unused parameter from get_regname().
|
2010-07-19 15:09:59 +02:00 |
Matteo Bruni
|
9a8ffc916c
|
d3dx9: Mark builtin compatibility declarations in the shader assembler.
This way we can output declarations in the bytecode without polluting
them with the builtin ones.
|
2010-06-09 20:20:58 +02:00 |
Matteo Bruni
|
25d4fe6817
|
d3dx9: Allow modifiers on the ps dcl sampler instruction.
|
2010-05-31 16:43:49 +02:00 |
Matteo Bruni
|
7de630ef2f
|
d3dx9: Allow modifiers on the ps dcl input instruction.
|
2010-05-31 16:43:46 +02:00 |
Matteo Bruni
|
913278c5cb
|
d3dx9: Shader assembler vs_1_0 and vs_1_1 support.
|
2010-05-27 14:46:42 +02:00 |
Matteo Bruni
|
5786d3a0c7
|
d3dx9: Shader assembler ps_2_x support.
|
2010-05-21 18:58:05 +02:00 |
Matteo Bruni
|
5050f7c8d2
|
d3dx9: Shader assembler vs_2_x support.
|
2010-05-21 18:58:05 +02:00 |
Matteo Bruni
|
a9118ba171
|
d3dx9: Use separate opcodes for TEXLDP and TEXLDB.
There is no reason we have to strictly follow D3D bytecode format in our
intermediate representation.
|
2010-05-21 18:58:04 +02:00 |
Matteo Bruni
|
5cc00e82b6
|
d3dx9: Shader assembler ps_3_0 support.
|
2010-05-19 16:58:00 +02:00 |
Matteo Bruni
|
abb489b29d
|
d3dx9: Add ps_3_0 instructions parsing to the shader assembler.
|
2010-05-19 16:58:00 +02:00 |
Matteo Bruni
|
c1f7faca45
|
d3dx9: Add some version-specific checks in the shader assembler.
|
2010-05-18 18:42:09 +02:00 |
Matteo Bruni
|
1371e71f61
|
d3dx9: Add DEFB instruction support in the shader assembler.
This completes vs_3_0 assembler language support.
|
2010-05-17 12:42:32 +02:00 |
Matteo Bruni
|
fa44f242b5
|
d3dx9: Add DEFI instruction support in the shader assembler.
|
2010-05-17 12:42:32 +02:00 |
Matteo Bruni
|
dc1fa014ac
|
d3dx9: Add DEF instruction support in the shader assembler.
|
2010-05-17 12:42:32 +02:00 |
Matteo Bruni
|
745b5fe8f1
|
d3dx9: Add sampler dcl instruction support to the shader assembler.
|
2010-05-13 19:44:13 +02:00 |
Matteo Bruni
|
6cbd511475
|
d3dx9: Add input dcl instruction support to the shader assembler.
|
2010-05-13 19:44:08 +02:00 |
Matteo Bruni
|
efec8bb361
|
d3dx9: Complete output dcl instruction support.
|
2010-05-13 19:44:01 +02:00 |
Matteo Bruni
|
b627d13ea8
|
d3dx9: Add output dcl instruction partial support to the shader assembler.
|
2010-05-13 19:43:55 +02:00 |
Matteo Bruni
|
9847d28753
|
d3dx9: Add predicate support to the shader assembler.
|
2010-05-12 14:13:15 +02:00 |
Matteo Bruni
|
93b2648c49
|
d3dx9: Add other flow control instructions in the shader assembler.
|
2010-05-12 14:13:15 +02:00 |
Matteo Bruni
|
25c929ab61
|
d3dx9: Support some flow control instructions in the shader assembler.
|
2010-05-12 14:13:15 +02:00 |
Matteo Bruni
|
fb3ee6e0a6
|
d3dx9: Support some more vs_3_0 instructions in the shader assembler.
|
2010-05-06 14:45:16 +02:00 |
Matteo Bruni
|
5f934aca62
|
d3dx9: Support all the remaining register types in the shader assembler.
|
2010-05-06 14:44:57 +02:00 |