d3dx9: Implement D3DXCreateCubeTextureFromFileInMemoryEx.
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f53ce18163
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69b94181f2
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@ -62,6 +62,9 @@ HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer,
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const PixelFormatDesc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN;
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const PixelFormatDesc *get_format_info_idx(int idx) DECLSPEC_HIDDEN;
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HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data,
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const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
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/* debug helpers */
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const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c) DECLSPEC_HIDDEN;
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const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) DECLSPEC_HIDDEN;
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@ -95,6 +95,9 @@ static const GUID *d3dformat_to_wic_guid(D3DFORMAT format)
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#define DDS_CAPS2_CUBEMAP_NEGATIVEY 0x2000
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#define DDS_CAPS2_CUBEMAP_POSITIVEZ 0x4000
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#define DDS_CAPS2_CUBEMAP_NEGATIVEZ 0x8000
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#define DDS_CAPS2_CUBEMAP_ALL_FACES ( DDS_CAPS2_CUBEMAP_POSITIVEX | DDS_CAPS2_CUBEMAP_NEGATIVEX \
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| DDS_CAPS2_CUBEMAP_POSITIVEY | DDS_CAPS2_CUBEMAP_NEGATIVEY \
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| DDS_CAPS2_CUBEMAP_POSITIVEZ | DDS_CAPS2_CUBEMAP_NEGATIVEZ )
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#define DDS_CAPS2_VOLUME 0x200000
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/* dds_pixel_format.flags */
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@ -374,6 +377,59 @@ static HRESULT get_image_info_from_dds(const void *buffer, UINT length, D3DXIMAG
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return D3D_OK;
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}
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HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data,
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const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info)
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{
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HRESULT hr;
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int face;
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int mip_level;
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UINT size;
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RECT src_rect;
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UINT src_pitch;
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UINT mip_levels;
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UINT mip_level_size;
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IDirect3DSurface9 *surface;
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const struct dds_header *header = src_data;
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const BYTE *pixels = (BYTE *)(header + 1);
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if (src_info->ResourceType != D3DRTYPE_CUBETEXTURE)
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return D3DXERR_INVALIDDATA;
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if ((header->caps2 & DDS_CAPS2_CUBEMAP_ALL_FACES) != DDS_CAPS2_CUBEMAP_ALL_FACES)
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{
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WARN("Only full cubemaps are supported\n");
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return D3DXERR_INVALIDDATA;
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}
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mip_levels = min(src_info->MipLevels, IDirect3DCubeTexture9_GetLevelCount(cube_texture));
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for (face = D3DCUBEMAP_FACE_POSITIVE_X; face <= D3DCUBEMAP_FACE_NEGATIVE_Z; face++)
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{
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size = src_info->Width;
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for (mip_level = 0; mip_level < src_info->MipLevels; mip_level++)
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{
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hr = calculate_dds_surface_size(src_info, size, size, &src_pitch, &mip_level_size);
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if (FAILED(hr)) return hr;
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/* if texture has fewer mip levels than DDS file, skip excessive mip levels */
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if (mip_level < mip_levels)
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{
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SetRect(&src_rect, 0, 0, size, size);
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IDirect3DCubeTexture9_GetCubeMapSurface(cube_texture, face, mip_level, &surface);
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hr = D3DXLoadSurfaceFromMemory(surface, palette, NULL, pixels, src_info->Format, src_pitch,
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NULL, &src_rect, filter, color_key);
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IDirect3DSurface9_Release(surface);
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if (FAILED(hr)) return hr;
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}
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pixels += mip_level_size;
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size = max(1, size / 2);
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}
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}
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return D3D_OK;
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}
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/************************************************************
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* D3DXGetImageInfoFromFileInMemory
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*
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@ -1114,37 +1114,35 @@ static void test_D3DXCreateCubeTextureFromFileInMemory(IDirect3DDevice9 *device)
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IDirect3DCubeTexture9 *cube_texture;
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D3DSURFACE_DESC surface_desc;
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todo_wine {
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hr = D3DXCreateCubeTextureFromFileInMemory(NULL, dds_cube_map, sizeof(dds_cube_map), &cube_texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateCubeTextureFromFileInMemory(NULL, dds_cube_map, sizeof(dds_cube_map), &cube_texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateCubeTextureFromFileInMemory(device, NULL, sizeof(dds_cube_map), &cube_texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateCubeTextureFromFileInMemory(device, NULL, sizeof(dds_cube_map), &cube_texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateCubeTextureFromFileInMemory(device, dds_cube_map, 0, &cube_texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateCubeTextureFromFileInMemory(device, dds_cube_map, 0, &cube_texture);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateCubeTextureFromFileInMemory(device, dds_cube_map, sizeof(dds_cube_map), NULL);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateCubeTextureFromFileInMemory(device, dds_cube_map, sizeof(dds_cube_map), NULL);
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateCubeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateCubeTextureFromFileInMemory(device, dds_cube_map, sizeof(dds_cube_map), &cube_texture);
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if (SUCCEEDED(hr))
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{
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levelcount = IDirect3DCubeTexture9_GetLevelCount(cube_texture);
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ok(levelcount == 3, "GetLevelCount returned %u, expected 3\n", levelcount);
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hr = D3DXCreateCubeTextureFromFileInMemory(device, dds_cube_map, sizeof(dds_cube_map), &cube_texture);
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if (SUCCEEDED(hr))
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{
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levelcount = IDirect3DCubeTexture9_GetLevelCount(cube_texture);
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todo_wine ok(levelcount == 3, "GetLevelCount returned %u, expected 3\n", levelcount);
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hr = IDirect3DCubeTexture9_GetLevelDesc(cube_texture, 0, &surface_desc);
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ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK);
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ok(surface_desc.Width == 4, "Got width %u, expected 4\n", surface_desc.Width);
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ok(surface_desc.Height == 4, "Got height %u, expected 4\n", surface_desc.Height);
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hr = IDirect3DCubeTexture9_GetLevelDesc(cube_texture, 0, &surface_desc);
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ok(hr == D3D_OK, "GetLevelDesc returned %#x, expected %#x\n", hr, D3D_OK);
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ok(surface_desc.Width == 4, "Got width %u, expected 4\n", surface_desc.Width);
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ok(surface_desc.Height == 4, "Got height %u, expected 4\n", surface_desc.Height);
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hr = IDirect3DCubeTexture9_GetLevelDesc(cube_texture, 3, &surface_desc);
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ok(hr == D3DERR_INVALIDCALL, "GetLevelDesc returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = IDirect3DCubeTexture9_GetLevelDesc(cube_texture, 3, &surface_desc);
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todo_wine ok(hr == D3DERR_INVALIDCALL, "GetLevelDesc returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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ref = IDirect3DCubeTexture9_Release(cube_texture);
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ok(ref == 0, "Invalid reference count. Got %u, expected 0\n", ref);
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} else skip("Couldn't create cube texture\n");
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}
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ref = IDirect3DCubeTexture9_Release(cube_texture);
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ok(ref == 0, "Invalid reference count. Got %u, expected 0\n", ref);
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} else skip("Couldn't create cube texture\n");
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}
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static void test_D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *device)
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@ -1078,16 +1078,141 @@ HRESULT WINAPI D3DXFillTexture(LPDIRECT3DTEXTURE9 texture,
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return D3D_OK;
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}
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HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 pDevice, LPCVOID pSrcData, UINT SrcDataSize,
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UINT Size, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey,
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D3DXIMAGE_INFO *pSrcInfo, PALETTEENTRY *pPalette, LPDIRECT3DCUBETEXTURE9 *ppCubeTexture)
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HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
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const void *src_data,
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UINT src_data_size,
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UINT size,
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UINT mip_levels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mip_filter,
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D3DCOLOR color_key,
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D3DXIMAGE_INFO *src_info,
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PALETTEENTRY *palette,
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IDirect3DCubeTexture9 **cube_texture)
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{
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FIXME("(%p, %p, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): stub\n", pDevice, pSrcData, SrcDataSize, Size, MipLevels,
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Usage, Format, Pool, Filter, MipFilter, ColorKey, pSrcInfo, pPalette, ppCubeTexture);
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HRESULT hr;
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D3DCAPS9 caps;
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UINT loaded_miplevels;
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D3DXIMAGE_INFO img_info;
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BOOL file_size = FALSE;
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BOOL file_format = FALSE;
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BOOL file_mip_levels = FALSE;
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IDirect3DCubeTexture9 *tex, *buftex;
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return E_NOTIMPL;
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TRACE("(%p, %p, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n", device,
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src_data, src_data_size, size, mip_levels, usage, format, pool, filter, mip_filter,
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color_key, src_info, palette, cube_texture);
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if (!device || !cube_texture || !src_data || !src_data_size)
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return D3DERR_INVALIDCALL;
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hr = D3DXGetImageInfoFromFileInMemory(src_data, src_data_size, &img_info);
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if (FAILED(hr))
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return hr;
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if (img_info.ImageFileFormat != D3DXIFF_DDS)
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return D3DXERR_INVALIDDATA;
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if (img_info.Width != img_info.Height)
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return D3DXERR_INVALIDDATA;
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if (size == 0 || size == D3DX_DEFAULT_NONPOW2)
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size = img_info.Width;
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if (size == D3DX_DEFAULT)
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size = make_pow2(img_info.Width);
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if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
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format = img_info.Format;
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if (size == D3DX_FROM_FILE)
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{
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file_size = TRUE;
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size = img_info.Width;
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}
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if (format == D3DFMT_FROM_FILE)
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{
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file_format = TRUE;
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format = img_info.Format;
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}
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if (mip_levels == D3DX_FROM_FILE)
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{
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file_mip_levels = TRUE;
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mip_levels = img_info.MipLevels;
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}
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hr = D3DXCheckCubeTextureRequirements(device, &size, &mip_levels, usage, &format, pool);
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if (FAILED(hr))
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return hr;
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if ((file_size && size != img_info.Width)
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|| (file_format && format != img_info.Format)
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|| (file_mip_levels && mip_levels != img_info.MipLevels))
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return D3DERR_NOTAVAILABLE;
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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if (FAILED(hr))
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return D3DERR_INVALIDCALL;
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if (mip_levels > img_info.MipLevels && (D3DFMT_DXT1 <= img_info.Format && img_info.Format <= D3DFMT_DXT5))
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{
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FIXME("Generation of mipmaps for compressed pixel formats not supported yet\n");
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mip_levels = img_info.MipLevels;
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}
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if (pool == D3DPOOL_DEFAULT && !((caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && usage == D3DUSAGE_DYNAMIC))
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{
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hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
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tex = buftex;
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}
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else
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{
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hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
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buftex = NULL;
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}
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if (FAILED(hr))
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return hr;
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hr = load_cube_texture_from_dds(tex, src_data, palette, filter, color_key, &img_info);
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if (FAILED(hr))
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{
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IDirect3DCubeTexture9_Release(tex);
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return hr;
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}
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loaded_miplevels = min(mip_levels, img_info.MipLevels);
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hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, palette, loaded_miplevels - 1, mip_filter);
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if (FAILED(hr))
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{
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IDirect3DCubeTexture9_Release(tex);
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return hr;
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}
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if (buftex)
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{
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hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
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if (FAILED(hr))
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{
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IDirect3DCubeTexture9_Release(buftex);
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return hr;
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}
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IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
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IDirect3DCubeTexture9_Release(buftex);
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}
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if (src_info)
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*src_info = img_info;
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*cube_texture = tex;
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return D3D_OK;
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}
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HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device,
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const char *src_filename,
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IDirect3DCubeTexture9 **cube_texture)
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