d3dx9_36: COM cleanup for the ID3DXMatrixStack iface.
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@ -50,19 +50,6 @@ HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer,
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const PixelFormatDesc *get_format_info(D3DFORMAT format);
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const PixelFormatDesc *get_format_info_idx(int idx);
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/* ID3DXMatrixStack */
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typedef struct ID3DXMatrixStackImpl
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{
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/* IUnknown fields */
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const ID3DXMatrixStackVtbl *lpVtbl;
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LONG ref;
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/* ID3DXMatrixStack fields */
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unsigned int current;
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unsigned int stack_size;
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D3DXMATRIX *stack;
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} ID3DXMatrixStackImpl;
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/* ID3DXMesh */
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typedef struct ID3DXMeshImpl
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{
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@ -35,6 +35,17 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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static const ID3DXMatrixStackVtbl ID3DXMatrixStack_Vtbl;
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typedef struct ID3DXMatrixStackImpl
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{
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ID3DXMatrixStack ID3DXMatrixStack_iface;
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LONG ref;
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unsigned int current;
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unsigned int stack_size;
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D3DXMATRIX *stack;
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} ID3DXMatrixStackImpl;
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/*_________________D3DXColor____________________*/
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D3DXCOLOR* WINAPI D3DXColorAdjustContrast(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s)
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@ -762,7 +773,7 @@ HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack)
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*ppstack = NULL;
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return E_OUTOFMEMORY;
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}
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object->lpVtbl = &ID3DXMatrixStack_Vtbl;
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object->ID3DXMatrixStack_iface.lpVtbl = &ID3DXMatrixStack_Vtbl;
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object->ref = 1;
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object->stack = HeapAlloc(GetProcessHeap(), 0, INITIAL_STACK_SIZE * sizeof(D3DXMATRIX));
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@ -779,13 +790,18 @@ HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack)
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TRACE("Created matrix stack %p\n", object);
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*ppstack = (LPD3DXMATRIXSTACK)object;
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*ppstack = &object->ID3DXMatrixStack_iface;
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return D3D_OK;
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}
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static inline ID3DXMatrixStackImpl *impl_from_ID3DXMatrixStack(ID3DXMatrixStack *iface)
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{
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return CONTAINING_RECORD(iface, ID3DXMatrixStackImpl, ID3DXMatrixStack_iface);
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}
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static HRESULT WINAPI ID3DXMatrixStackImpl_QueryInterface(ID3DXMatrixStack *iface, REFIID riid, void **ppobj)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXMatrixStack))
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{
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ID3DXMatrixStack_AddRef(iface);
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@ -799,7 +815,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_QueryInterface(ID3DXMatrixStack *ifac
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static ULONG WINAPI ID3DXMatrixStackImpl_AddRef(ID3DXMatrixStack *iface)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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@ -807,7 +823,7 @@ static ULONG WINAPI ID3DXMatrixStackImpl_AddRef(ID3DXMatrixStack *iface)
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static ULONG WINAPI ID3DXMatrixStackImpl_Release(ID3DXMatrixStack* iface)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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if (!ref)
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{
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@ -820,7 +836,7 @@ static ULONG WINAPI ID3DXMatrixStackImpl_Release(ID3DXMatrixStack* iface)
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static D3DXMATRIX* WINAPI ID3DXMatrixStackImpl_GetTop(ID3DXMatrixStack *iface)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -829,7 +845,7 @@ static D3DXMATRIX* WINAPI ID3DXMatrixStackImpl_GetTop(ID3DXMatrixStack *iface)
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static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -840,7 +856,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadIdentity(ID3DXMatrixStack *iface)
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static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -851,7 +867,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_LoadMatrix(ID3DXMatrixStack *iface, C
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static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -862,7 +878,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrix(ID3DXMatrixStack *iface, C
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static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *iface, CONST D3DXMATRIX *pm)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -873,7 +889,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_MultMatrixLocal(ID3DXMatrixStack *ifa
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static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -901,7 +917,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Pop(ID3DXMatrixStack *iface)
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static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
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{
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -929,7 +945,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -942,7 +958,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, C
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -955,7 +971,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *ifa
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -968,7 +984,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *
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static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -981,7 +997,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixSt
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static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -994,7 +1010,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT
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static HRESULT WINAPI ID3DXMatrixStackImpl_ScaleLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -1007,7 +1023,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_ScaleLocal(ID3DXMatrixStack *iface, F
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static HRESULT WINAPI ID3DXMatrixStackImpl_Translate(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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@ -1020,7 +1036,7 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Translate(ID3DXMatrixStack *iface, FL
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static HRESULT WINAPI ID3DXMatrixStackImpl_TranslateLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
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{
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D3DXMATRIX temp;
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ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
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ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
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TRACE("iface %p\n", iface);
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