d3dx9_36: COM cleanup for the ID3DXFont iface.
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7660526337
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7342f34ef7
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@ -50,21 +50,6 @@ HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer,
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const PixelFormatDesc *get_format_info(D3DFORMAT format);
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const PixelFormatDesc *get_format_info_idx(int idx);
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/* ID3DXFont */
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typedef struct ID3DXFontImpl
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{
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/* IUnknown fields */
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const ID3DXFontVtbl *lpVtbl;
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LONG ref;
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/* ID3DXFont fields */
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IDirect3DDevice9 *device;
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D3DXFONT_DESCW desc;
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HDC hdc;
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HFONT hfont;
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} ID3DXFontImpl;
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/* ID3DXMatrixStack */
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typedef struct ID3DXMatrixStackImpl
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{
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@ -26,9 +26,26 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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static HRESULT WINAPI ID3DXFontImpl_QueryInterface(LPD3DXFONT iface, REFIID riid, LPVOID *object)
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typedef struct ID3DXFontImpl
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFont ID3DXFont_iface;
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LONG ref;
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IDirect3DDevice9 *device;
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D3DXFONT_DESCW desc;
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HDC hdc;
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HFONT hfont;
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} ID3DXFontImpl;
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static inline ID3DXFontImpl *impl_from_ID3DXFont(ID3DXFont *iface)
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{
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return CONTAINING_RECORD(iface, ID3DXFontImpl, ID3DXFont_iface);
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}
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static HRESULT WINAPI ID3DXFontImpl_QueryInterface(ID3DXFont *iface, REFIID riid, void **object)
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{
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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TRACE("(%p): QueryInterface from %s\n", This, debugstr_guid(riid));
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if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXFont)) {
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@ -40,17 +57,17 @@ static HRESULT WINAPI ID3DXFontImpl_QueryInterface(LPD3DXFONT iface, REFIID riid
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return E_NOINTERFACE;
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}
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static ULONG WINAPI ID3DXFontImpl_AddRef(LPD3DXFONT iface)
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static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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ULONG ref=InterlockedIncrement(&This->ref);
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TRACE("(%p)->(): AddRef from %d\n", This, ref-1);
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return ref;
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}
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static ULONG WINAPI ID3DXFontImpl_Release(LPD3DXFONT iface)
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static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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ULONG ref=InterlockedDecrement(&This->ref);
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TRACE("(%p)->(): ReleaseRef to %d\n", This, ref);
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@ -64,9 +81,9 @@ static ULONG WINAPI ID3DXFontImpl_Release(LPD3DXFONT iface)
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return ref;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetDevice(LPD3DXFONT iface, LPDIRECT3DDEVICE9 *device)
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static HRESULT WINAPI ID3DXFontImpl_GetDevice(ID3DXFont *iface, LPDIRECT3DDEVICE9 *device)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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TRACE("(%p)->(%p)\n", This, device);
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@ -77,9 +94,9 @@ static HRESULT WINAPI ID3DXFontImpl_GetDevice(LPD3DXFONT iface, LPDIRECT3DDEVICE
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetDescA(LPD3DXFONT iface, D3DXFONT_DESCA *desc)
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static HRESULT WINAPI ID3DXFontImpl_GetDescA(ID3DXFont *iface, D3DXFONT_DESCA *desc)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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TRACE("(%p)->(%p)\n", This, desc);
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@ -90,9 +107,9 @@ static HRESULT WINAPI ID3DXFontImpl_GetDescA(LPD3DXFONT iface, D3DXFONT_DESCA *d
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetDescW(LPD3DXFONT iface, D3DXFONT_DESCW *desc)
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static HRESULT WINAPI ID3DXFontImpl_GetDescW(ID3DXFont *iface, D3DXFONT_DESCW *desc)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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TRACE("(%p)->(%p)\n", This, desc);
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@ -102,86 +119,89 @@ static HRESULT WINAPI ID3DXFontImpl_GetDescW(LPD3DXFONT iface, D3DXFONT_DESCW *d
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return D3D_OK;
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}
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static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(LPD3DXFONT iface, TEXTMETRICA *metrics)
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static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(ID3DXFont *iface, TEXTMETRICA *metrics)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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TRACE("(%p)->(%p)\n", This, metrics);
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return GetTextMetricsA(This->hdc, metrics);
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}
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static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(LPD3DXFONT iface, TEXTMETRICW *metrics)
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static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(ID3DXFont *iface, TEXTMETRICW *metrics)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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TRACE("(%p)->(%p)\n", This, metrics);
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return GetTextMetricsW(This->hdc, metrics);
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}
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static HDC WINAPI ID3DXFontImpl_GetDC(LPD3DXFONT iface)
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static HDC WINAPI ID3DXFontImpl_GetDC(ID3DXFont *iface)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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TRACE("(%p)->()\n", This);
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return This->hdc;
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}
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static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(LPD3DXFONT iface, UINT glyph, LPDIRECT3DTEXTURE9 *texture, RECT *blackbox, POINT *cellinc)
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static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(ID3DXFont *iface, UINT glyph,
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LPDIRECT3DTEXTURE9 *texture, RECT *blackbox, POINT *cellinc)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(%u, %p, %p, %p): stub\n", This, glyph, texture, blackbox, cellinc);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(LPD3DXFONT iface, UINT first, UINT last)
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static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(ID3DXFont *iface, UINT first, UINT last)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(%u, %u): stub\n", This, first, last);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(LPD3DXFONT iface, UINT first, UINT last)
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static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first, UINT last)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(%u, %u): stub\n", This, first, last);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(LPD3DXFONT iface, LPCSTR string, INT count)
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static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(ID3DXFont *iface, LPCSTR string, INT count)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(%s, %d): stub\n", This, string, count);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(LPD3DXFONT iface, LPCWSTR string, INT count)
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static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, LPCWSTR string, INT count)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(%s, %d): stub\n", This, debugstr_w(string), count);
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return D3D_OK;
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}
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static INT WINAPI ID3DXFontImpl_DrawTextA(LPD3DXFONT iface, LPD3DXSPRITE sprite, LPCSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color)
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static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, LPD3DXSPRITE sprite, LPCSTR string,
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INT count, LPRECT rect, DWORD format, D3DCOLOR color)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(%p, %s, %d, %p, %d, %#x): stub\n", This, sprite, string, count, rect, format, color);
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return 1;
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}
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static INT WINAPI ID3DXFontImpl_DrawTextW(LPD3DXFONT iface, LPD3DXSPRITE sprite, LPCWSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color)
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static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, LPD3DXSPRITE sprite, LPCWSTR string,
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INT count, LPRECT rect, DWORD format, D3DCOLOR color)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(%p, %s, %d, %p, %d, %#x): stub\n", This, sprite, debugstr_w(string), count, rect, format, color);
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return 1;
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}
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static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(LPD3DXFONT iface)
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static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(ID3DXFont *iface)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(): stub\n", This);
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return D3D_OK;
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}
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static HRESULT WINAPI ID3DXFontImpl_OnResetDevice(LPD3DXFONT iface)
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static HRESULT WINAPI ID3DXFontImpl_OnResetDevice(ID3DXFont *iface)
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{
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ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
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ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
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FIXME("(%p)->(): stub\n", This);
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return D3D_OK;
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}
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@ -302,7 +322,7 @@ HRESULT WINAPI D3DXCreateFontIndirectW(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_
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*font=NULL;
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return E_OUTOFMEMORY;
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}
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object->lpVtbl=&D3DXFont_Vtbl;
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object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl;
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object->ref=1;
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object->device=device;
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object->desc=*desc;
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SelectObject(object->hdc, object->hfont);
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IDirect3DDevice9_AddRef(device);
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*font=(LPD3DXFONT)object;
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*font=&object->ID3DXFont_iface;
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return D3D_OK;
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}
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