Józef Kucia
e8360b8eaa
d3d9: Do not create render target view while surface refcount is equal to 0.
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This fixes a regression introduced by commit
b005ad6f90
.
A render target view has to be created when a surface is referenced.
Otherwise the render target view reference count would be inconsistent
with the surface reference count.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-06 16:29:07 +01:00
Józef Kucia
c1aba7cd8b
d3d9: Reject render target surfaces created for other devices.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-03 16:18:40 +01:00
Nikolay Sivov
53b7a2a1a1
wined3d: Add texture flag to indicate GetDC() capability.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 23:34:25 +09:00
Józef Kucia
8d032351f2
wined3d: Add WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH flag.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-03 09:56:17 -05:00
Józef Kucia
bd41d53a23
d3d9: Check if valid vertex declaration is set before issuing draw call.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 20:03:15 +09:00
Riccardo Bortolato
edf003771b
d3d9: Replace wined3d surface refcounting with texture refcounting.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-28 13:44:12 +09:00
Stefan Dösinger
59ec72879f
wined3d: Remove wined3d_device_present.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-15 19:20:29 +09:00
Riccardo Bortolato
df1101ff68
d3d9: Make use of wined3d_texture_map in d3d9_surface_LockRect.
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Also store wined3d_texture and sub_resource_idx in d3d9_surface.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
fca636a01c
d3d9: Don't use a wined3d_volume in d3d9_volume_GetDesc.
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finally removed the wind3d_volume pointer from d3d9_volume.
Also removed wined3d_volume_get_resource.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 20:59:58 +09:00
Riccardo Bortolato
b9cc2859fe
d3d9: Make use of wined3d_texture_map in d3d9_volume_LockBox.
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Also removed wined3d_volume_map from wined3d public api.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 20:59:32 +09:00
Riccardo Bortolato
9621737c8e
wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback.
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Store wined3d_texture and sub_resource in d3d8_volume.
Updated the d3d8_volume_LockBox to make use of wined3d_texture_map.
Also updated d3d9, d3d11, ddraw callbacks accordingly.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
d1d48d3194
d3d9: The "forwardReference" field in struct d3d9_surface is always a texture, if set.
2014-08-18 12:47:01 +02:00
Henri Verbeet
c5e8115ee2
d3d9: Volumes are always part of a texture.
2014-08-15 17:04:10 +02:00
Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Stefan Dösinger
f2b5bf26b7
d3d9: Use the private store api for buffers.
2014-03-24 20:20:16 +01:00
Stefan Dösinger
96a74e0cf7
d3d9: Introduce a resource structure.
2014-03-24 20:20:15 +01:00
Henri Verbeet
15c1a26b55
wined3d: Create volumes inside wined3d.
2013-12-06 13:14:52 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Michael Müller
edad7dea7e
d3d9: Partial implementation of IDirect3DSwapChain9Ex.
2013-09-20 17:03:20 +02:00
Stefan Dösinger
ac871305f8
wined3d: Store the mipmap level in the volume.
2013-08-22 20:15:18 +02:00
Henri Verbeet
d6bc4fe71a
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
Stefan Dösinger
f3f172ce81
d3d9: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19 12:53:23 +01:00
Stefan Dösinger
873603f941
d3d9: Use a dynamic buffer for DrawPrimitiveUP.
2012-12-19 12:53:20 +01:00
Henri Verbeet
ddbe791d37
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00
Henri Verbeet
c98725ccc3
d3d9: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc.
2012-07-03 14:56:34 +02:00
Henri Verbeet
2457d34314
d3d9: Pass a wined3d_swapchain_desc structure to swapchain_init().
2012-07-02 19:18:00 +02:00
Henri Verbeet
56fffd0659
d3d9: Get rid of IDirect3DQuery9Impl.
2012-06-12 17:27:34 +02:00
Henri Verbeet
2f2995de75
d3d9: Get rid of IDirect3DPixelShader9Impl.
2012-06-12 17:27:29 +02:00
Henri Verbeet
df9c6aa3ec
d3d9: Get rid of IDirect3DVertexShader9Impl.
2012-06-12 17:27:25 +02:00
Henri Verbeet
bdd42942c0
d3d9: Get rid of IDirect3DVertexDeclaration9Impl.
2012-06-01 17:46:45 +02:00
Henri Verbeet
79d62ca1fb
d3d9: Get rid of IDirect3DStateBlock9Impl.
2012-06-01 17:46:44 +02:00
Henri Verbeet
6341389fe4
d3d9: Get rid of IDirect3DIndexBuffer9Impl.
2012-05-31 18:05:32 +02:00
Henri Verbeet
503b16392b
d3d9: Get rid of IDirect3DVertexBuffer9Impl.
2012-05-31 18:05:29 +02:00
Henri Verbeet
cb9cc2ccee
d3d9: Get rid of IDirect3DSurface9Impl.
2012-05-30 17:18:00 +02:00
Henri Verbeet
d4c5c03cbb
d3d9: Get rid of IDirect3DSwapChain9Impl.
2012-05-30 17:18:00 +02:00
Henri Verbeet
a91ef5217d
d3d9: Get rid of IDirect3DVolume9Impl.
2012-05-29 10:45:13 +02:00
Henri Verbeet
2a63fe6624
d3d9: Get rid of IDirect3DDevice9Impl.
2012-05-29 10:45:09 +02:00
Henri Verbeet
82adae949b
d3d9: Get rid of IDirect3D9Impl.
2012-05-25 16:24:11 +02:00
Henri Verbeet
5b2d171043
d3d9: Add a separate function for d3d9 initialization.
2012-05-25 16:24:07 +02:00
Henri Verbeet
d01e0647d1
d3d9: Get rid of IDirect3DBaseTexture9Impl.
2012-04-25 12:14:54 +02:00
Henri Verbeet
7da2dc747c
d3d9: Get rid of IDirect3DVolumeTexture9Impl.
2012-04-24 11:29:40 +02:00
Henri Verbeet
21c65893c9
d3d9: Get rid of IDirect3DCubeTexture9Impl.
2012-04-23 11:47:58 +02:00
Henri Verbeet
5569db9a98
d3d9: Get rid of IDirect3DTexture9Impl.
2012-04-23 11:44:48 +02:00
Henri Verbeet
949f7b4524
d3d9: COM cleanup for the IDirect3DVertexDeclaration9 interface.
2012-04-13 10:48:46 +02:00
Henri Verbeet
5fc17b84d0
d3d9: Store wined3d vertex declarations in the fvf lookup table.
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This also implicitly gets rid of the convFVF hack in
IDirect3DVertexDeclaration9Impl_Release().
2012-04-12 20:36:45 +02:00
Henri Verbeet
ba67df7a60
d3d9: Introduce a separate function for vertex declaration creation.
2012-04-12 20:36:40 +02:00
Henri Verbeet
53b3f9d40e
d3d9: COM cleanup for the IDirect3DSwapChain9 interface.
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This is mostly based on the COM cleanup scripts by Michael Stefaniuc.
2012-04-11 18:14:36 +02:00
Henri Verbeet
8b95d8d2e3
d3d9: Introduce a separate function for swapchain creation.
2012-04-11 18:14:30 +02:00
Henri Verbeet
cbc3e9985c
d3d9: Store an implementation pointer to the d3d9 structure in IDirect3DDevice9Impl.
2012-03-28 11:36:32 +02:00