d3d9: Replace wined3d surface refcounting with texture refcounting.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -219,7 +219,6 @@ struct d3d9_surface
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struct d3d9_resource resource;
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struct wined3d_texture *wined3d_texture;
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unsigned int sub_resource_idx;
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struct wined3d_surface *wined3d_surface;
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struct list rtv_entry;
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struct wined3d_rendertarget_view *wined3d_rtv;
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IDirect3DDevice9Ex *parent_device;
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@ -229,8 +228,8 @@ struct d3d9_surface
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};
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struct wined3d_rendertarget_view *d3d9_surface_get_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
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void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
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struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
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void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
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unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
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struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
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struct d3d9_vertexbuffer
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@ -3618,7 +3618,7 @@ static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent
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if (!(d3d_surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d3d_surface))))
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return E_OUTOFMEMORY;
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surface_init(d3d_surface, wined3d_texture, sub_resource_idx, surface, parent_ops);
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surface_init(d3d_surface, wined3d_texture, sub_resource_idx, parent_ops);
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*parent = d3d_surface;
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TRACE("Created surface %p.\n", d3d_surface);
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@ -71,7 +71,7 @@ static ULONG WINAPI d3d9_surface_AddRef(IDirect3DSurface9 *iface)
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wined3d_mutex_lock();
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if (surface->wined3d_rtv)
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wined3d_rendertarget_view_incref(surface->wined3d_rtv);
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wined3d_surface_incref(surface->wined3d_surface);
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wined3d_texture_incref(surface->wined3d_texture);
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wined3d_mutex_unlock();
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}
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@ -101,7 +101,7 @@ static ULONG WINAPI d3d9_surface_Release(IDirect3DSurface9 *iface)
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wined3d_mutex_lock();
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if (surface->wined3d_rtv)
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wined3d_rendertarget_view_decref(surface->wined3d_rtv);
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wined3d_surface_decref(surface->wined3d_surface);
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wined3d_texture_decref(surface->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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@ -357,8 +357,8 @@ static const struct wined3d_parent_ops d3d9_surface_wined3d_parent_ops =
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surface_wined3d_object_destroyed,
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};
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void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
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struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops)
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void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
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unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
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{
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struct wined3d_resource_desc desc;
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IDirect3DBaseTexture9 *texture;
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@ -366,7 +366,6 @@ void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_
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surface->IDirect3DSurface9_iface.lpVtbl = &d3d9_surface_vtbl;
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d3d9_resource_init(&surface->resource);
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surface->resource.refcount = 0;
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surface->wined3d_surface = wined3d_surface;
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list_init(&surface->rtv_entry);
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surface->container = wined3d_texture_get_parent(wined3d_texture);
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surface->wined3d_texture = wined3d_texture;
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