Henri Verbeet
33dfb9539c
wined3d: Move the pixel shader to wined3d_state.
2010-09-20 13:48:13 +02:00
Henri Verbeet
d728d5f0ec
wined3d: Move texture bindings to wined3d_state.
2010-09-18 13:05:49 +02:00
Henri Verbeet
5a3a4ac77a
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface.
2010-09-18 13:05:44 +02:00
Ričardas Barkauskas
dc1356484c
wined3d: Add NVDB support.
2010-09-16 10:12:33 -05:00
Henri Verbeet
8fdfc736bf
wined3d: Move sampler states to wined3d_state.
2010-09-16 10:12:24 -05:00
Henri Verbeet
5b3c1a2082
wined3d: Move texture states to wined3d_state.
2010-09-16 10:12:17 -05:00
Henri Verbeet
597da9907a
wined3d: Move transforms to wined3d_state.
2010-09-16 10:12:06 -05:00
Henri Verbeet
5f6ced2767
wined3d: Move the material to wined3d_state.
2010-09-16 10:11:57 -05:00
Henri Verbeet
16d9c91b97
wined3d: Move the viewport to wined3d_state.
2010-09-15 10:33:26 -05:00
Henri Verbeet
937eb7e600
wined3d: Move the scissor rect to wined3d_state.
2010-09-15 10:33:20 -05:00
Henri Verbeet
1ef4f075c1
wined3d: Introduce a separate structure for stateblock states.
...
We'd like to not pass an entire stateblock to things like state handlers and
the shader backend, because those then use the stateblock to get to the
device and through there to all the rest of wined3d. This would also be
required for serialization of wined3d draw and state change commands into a
single GL context. Resource updates would be explicitly excluded from
serialization.
2010-09-15 10:33:14 -05:00
Henri Verbeet
6ce848bee4
wined3d: Introduce a structure for stream state.
2010-09-14 11:43:54 -05:00
Henri Verbeet
b68d257710
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
Joris Huizer
2fd50cb4b8
wined3d: Fix typo in checkGLcall.
2010-09-09 12:45:30 +02:00
Henri Verbeet
952dfe30be
wined3d: Translate before scaling for rhw as well in transform_projection().
2010-09-06 16:14:22 +02:00
Henri Verbeet
3a7f08a56f
wined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-31 14:23:47 +02:00
Henri Verbeet
b233e7b301
wined3d: Rename the "format" field in wined3d_format_desc to "id".
2010-08-26 12:41:44 +02:00
Stefan Dösinger
515eb3d7c4
wined3d: MSVC fixes in state.c.
2010-08-02 12:55:23 +02:00
Henri Verbeet
c411b45da9
wined3d: Use a more consistent name for the normalized texrect "extension".
2010-07-21 09:33:18 +02:00
Henri Verbeet
e8ac9bbd7f
wined3d: Get rid of GLINFO_LOCATION.
2010-05-25 13:29:00 +02:00
Henri Verbeet
b5cec57690
wined3d: Set the state.c GLINFO_LOCATION to *gl_info.
2010-05-25 13:28:14 +02:00
Michael Stefaniuc
6d89364ad1
wined3d: Avoid using the long type.
2010-05-21 18:58:04 +02:00
Henri Verbeet
5dff410254
wined3d: Explicitly pass GL info to buffer_get_sysmem().
2010-05-21 14:37:52 +02:00
Henri Verbeet
d5b68e7640
wined3d: Make sure all fields of the fragment pipe caps are always initialized.
2010-05-03 13:50:45 +02:00
Henri Verbeet
958b523707
wined3d: Store texture sub-resources in IWineD3DBaseTextureClass.
2010-04-25 07:26:51 -05:00
Henri Verbeet
c5de1e1045
wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device.
2010-04-20 11:14:42 +02:00
Henri Verbeet
c7a1848656
wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.
2010-04-20 11:14:30 +02:00
Henri Verbeet
43e89cb981
wined3d: Prune unsupported world matrix transform states.
2010-04-13 21:13:54 +02:00
Henri Verbeet
284e92def9
wined3d: Validate some more states.
2010-04-08 12:26:07 +02:00
Henri Verbeet
e24473d531
wined3d: Update shader constants on viewport changes.
...
Otherwise the vertex shader will see stale posFixup values.
2010-04-08 12:25:51 +02:00
Henri Verbeet
cece23c7c9
wined3d: Get rid of state_nogl().
...
It's unused, all states that have this as handler have a 0 representative.
2010-04-08 12:25:43 +02:00
Henri Verbeet
3f79ba3019
wined3d: Add an extensionless STATE_INDEXBUFFER handler.
2010-04-08 12:25:38 +02:00
Henri Verbeet
23bfdecd8b
wined3d: Verify all render states have a handler.
2010-04-02 10:36:17 +02:00
Henri Verbeet
2e5976a8c5
wined3d: Move handling of the unimplemented WINED3DRS_BORDERCOLOR state to ddraw.
2010-04-02 10:35:54 +02:00
Henri Verbeet
e62771f7f7
wined3d: Add a state handler for WINED3DRS_ZVISIBLE.
2010-04-02 10:35:37 +02:00
Henri Verbeet
ef34b0ba06
wined3d: Verify state representatives represent themselves.
...
This ensures there's no multilevel indirection in the state table.
2010-04-02 10:35:30 +02:00
Henri Verbeet
8afeb34559
wined3d: Add a state table entry for WINED3DRS_INDEXEDVERTEXBLENDENABLE.
2010-04-01 18:12:42 +02:00
Henri Verbeet
f4330add39
wined3d: Verify each state table entry has either a handler or a representative.
2010-04-01 18:12:42 +02:00
Henri Verbeet
57cfd613a5
wined3d: Explicitly set the state handler to NULL for states with a representative.
...
We should never call the handler for states that have a rep.
2010-04-01 18:12:42 +02:00
Henri Verbeet
f70193b915
wined3d: Use the rep instead of the apply function to determine if a state is used.
2010-04-01 18:12:42 +02:00
Henri Verbeet
03c472bff0
wined3d: Don't call directly into the state table.
2010-04-01 18:12:42 +02:00
Henri Verbeet
a298f37a9a
wined3d: Add a state table entry for WINED3DRS_TWEENFACTOR.
2010-03-31 16:32:57 +02:00
Henri Verbeet
6e1ed1c167
wined3d: Print a FIXME/WARN for all unsupported vertex blend flags.
2010-03-31 16:32:52 +02:00
Henri Verbeet
941c7da08e
wined3d: Don't warn about independent color write masks when the masks are all the same.
2010-03-26 10:29:34 +01:00
Henri Verbeet
4651dd86bf
wined3d: Implement independent color write masks.
2010-03-26 10:29:29 +01:00
Henri Verbeet
f2bcd32bff
wined3d: Replace some VTRACEs with proper TRACEs.
2010-03-18 10:24:51 +01:00
Henri Verbeet
4c7bcb883b
wined3d: Set the texture stage limit based on the fragment pipe caps.
2010-02-05 10:06:08 +01:00
Henri Verbeet
576ea95803
wined3d: Remove the unused device type parameter from the shader backend's get_caps() function.
2010-02-04 13:39:27 +01:00
Henri Verbeet
040452ad90
wined3d: Update the stream info before applying states.
2010-02-03 13:54:02 +01:00
Henri Verbeet
31d51fb175
wined3d: Preload textures before applying states.
2010-02-03 13:54:02 +01:00
Henri Verbeet
d66f5345e6
wined3d: Prune invalid states from the state table.
2010-01-29 13:30:06 +01:00
Henri Verbeet
19516bf69f
wined3d: Add some basic state table validation.
2010-01-29 13:30:05 +01:00
Henri Verbeet
a3e1a6f2ee
wined3d: Use correct texture stage limits in a couple of places.
2010-01-28 11:08:14 +01:00
Henri Verbeet
69861cf873
wined3d: Get rid of the depth range hack.
2010-01-27 11:16:07 +01:00
Henri Verbeet
fe1024ae4f
wined3d: Add a FIXME for missing ARB_depth_clamp support.
2010-01-27 11:15:45 +01:00
Henri Verbeet
98568f0ba1
wined3d: Add support for ARB_vertex_array_bgra.
2010-01-26 12:08:27 +01:00
Henri Verbeet
5bac33d358
wined3d: Remove a few redundant context dereferences.
2010-01-05 12:19:09 +01:00
Henri Verbeet
f50b4c7d71
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2010-01-04 11:41:28 +01:00
Henri Verbeet
2c0edb94e3
wined3d: Fix WINED3DRS_DEPTHBIAS handling.
2009-12-31 12:12:17 +01:00
Henri Verbeet
ea2f7a2739
wined3d: Remove some redundant returns.
2009-12-30 13:31:26 +01:00
Henri Verbeet
b3defd4c80
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
Henri Verbeet
bfe6695d30
wined3d: Only disable blending for offscreen targets.
2009-12-09 13:51:08 +01:00
Anders Jonsson
58b203e798
wined3d: Fix typo.
2009-11-16 13:47:49 +01:00
Henri Verbeet
be8026adf6
wined3d: directly pass gl_info to stream_info_element_from_strided().
2009-10-29 13:09:37 +01:00
Henri Verbeet
111307dfba
wined3d: Get rid of the GL_SUPPORT macro.
2009-10-29 13:09:33 +01:00
Henri Verbeet
48e03bc189
wined3d: Introduce a separate structure for various OpenGL implementation limits.
2009-10-29 13:09:27 +01:00
Henri Verbeet
6be41fd59a
wined3d: Get rid of GL_LIMITS.
2009-10-22 10:46:05 +02:00
Henri Verbeet
55047f811a
wined3d: Fix some GLINFO_LOCATION abuse.
2009-10-22 10:45:57 +02:00
Henri Verbeet
9dd78e13d5
wined3d: Printing a FIXME once only works if the relevant BOOL is static (LLVM/Clang).
2009-10-16 13:37:21 +02:00
Henri Verbeet
3bc9d1894d
wined3d: Rename PLIGHTINFOEL to something less awful.
2009-10-14 11:26:17 +02:00
Stefan Dösinger
eda00d97ad
d3d9: Test viewports that are bigger than the surface.
2009-10-02 15:06:38 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
a25ac586c6
wined3d: Add a state handler for WINED3DRS_SOFTWAREVERTEXPROCESSING.
2009-09-25 15:15:08 +02:00
Henri Verbeet
078273afa6
wined3d: Add support for ARB_depth_clamp.
2009-09-01 14:05:45 +02:00
Henri Verbeet
59c017c8bd
wined3d: Properly check if an attribute is used in state_normalize().
2009-08-26 12:10:42 +02:00
Henri Verbeet
6ef17134d2
wined3d: Properly check if an attribute is used in transform_texture().
2009-08-26 12:10:38 +02:00
Henri Verbeet
bda89180e1
wined3d: Properly check if an attribute is used in streamsrc().
2009-08-25 11:09:40 +02:00
Henri Verbeet
7823679e20
wined3d: Properly check if an attribute is used in state_colormat().
2009-08-24 15:17:33 +02:00
Henri Verbeet
850232810d
wined3d: Properly check if an attribute is used in loadTexCoords().
2009-08-24 15:17:33 +02:00
Henri Verbeet
e48350a471
wined3d: Properly check if an attribute is used in loadVertexData().
2009-08-24 15:17:32 +02:00
Henri Verbeet
4ec2b09d8f
wined3d: Don't check for a "representative" in the MarkStateDirty() functions.
...
States without representative should never be called. Arguably they shouldn't
exist in the first place, but allowing them simplifies the state table.
2009-08-21 11:10:21 +02:00
Henri Verbeet
b2e543b22f
wined3d: Add a state handler for WINED3DRS_DEBUGMONITORTOKEN.
2009-08-21 11:10:15 +02:00
Henri Verbeet
5a24a02ad5
wined3d: Pass the context's gl_info to state handlers.
2009-08-19 14:45:34 +02:00
Henri Verbeet
ffb38da024
wined3d: Try to force a top-left filling convention.
2009-08-19 14:45:09 +02:00
Henri Verbeet
f7918b978f
wined3d: Make the "luminanceparams" shader_reg_maps member a bitmap.
2009-08-12 13:22:50 +02:00
Henri Verbeet
95bb4c0486
wined3d: Make the "bumpmat" shader_reg_maps member a bitmap.
2009-08-12 13:22:44 +02:00
Henri Verbeet
3bf0ad4528
wined3d: Explicitly pass the context to the shader_select() handler.
2009-08-07 12:11:06 +02:00
Henri Verbeet
03686cb6bd
wined3d: Explicitly pass the context to the shader_load_constants() handlers.
2009-08-06 17:26:30 +02:00
Henri Verbeet
a7251f0f4e
wined3d: Track render_offscreen in the context.
...
This makes sure the relevant states in FindContext() are actually marked dirty
when needed.
2009-08-06 17:26:30 +02:00
Henri Verbeet
da1e5573da
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
Henri Verbeet
2c71b85334
wined3d: Explicitly pass the context to get_drawable_size().
2009-07-24 13:10:37 +02:00
Henri Verbeet
43e6686a78
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-17 11:22:07 +02:00
Stefan Dösinger
8a6553da14
wined3d: Only use 4 component specular colors if GL allows it.
2009-07-10 13:07:33 +02:00
Henri Verbeet
2ac34bf231
wined3d: Add some missing float suffixes.
...
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Tobias Jakobi
05c4d0a8b0
wined3d: Fix comments about NP2 fixup.
2009-07-02 11:57:01 +02:00
Henri Verbeet
7363b6e2e3
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
Stefan Dösinger
3f5936f6f7
wined3d: Don't set unloaded arrays to zero.
...
This causes memory corruption on MacOS, even if the app does not
reference undeclared arrays. Trying to avoid potential breakage in
broken apps which provoke undefined behavior is pointless if it causes
actual breakage in well-behaved apps (on ill-behaved drivers).
2009-06-10 11:52:58 +02:00
Henri Verbeet
a44f84fdf7
wined3d: Add a proper enum value for "no extension".
...
This would allow an extension check for ARB_COLOR_BUFFER_FLOAT to work.
2009-06-04 12:19:02 +02:00
Stefan Dösinger
1276b090b4
wined3d: Update clipplanes on a shader-fixed function switch.
...
The view matrix that was set at the time the clipplane was applied is
hardcoded into the clipplane. With vertex shaders clip planes ignore
the view matrix in d3d. We implement that, but this also means that
the clip planes potentially change when we switch between vs and fixed
func.
2009-06-02 12:09:46 +02:00
Stefan Dösinger
2cb8f42168
wined3d: Support clipplanes with GLSL.
...
This is the Nth attemt to make clipping work with GLSL shaders. The patch now
uses the GLSL quirk table to handle cards that need a custom varying for
gl_ClipPos, and the code is adapted to the changed state table and shader
backend system.
2009-05-18 13:59:16 +02:00