wined3d: Add a state table entry for WINED3DRS_TWEENFACTOR.
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@ -5413,6 +5413,8 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = {
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{ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin_arb }, ARB_POINT_PARAMETERS },
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{ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin_ext }, EXT_POINT_PARAMETERS },
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{ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin_w }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3DRS_TWEENFACTOR), { STATE_RENDER(WINED3DRS_VERTEXBLEND), state_vertexblend }, WINED3D_GL_EXT_NONE },
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/* Samplers for NP2 texture matrix adjustions. They are not needed if GL_ARB_texture_non_power_of_two is supported,
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* so register a NULL state handler in that case to get the vertex part of sampler() skipped(VTF is handled in the misc states.
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* otherwise, register sampler_texmatrix, which takes care of updating the texture matrix
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