wined3d: Fix typo in checkGLcall.
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@ -3915,7 +3915,7 @@ static void transform_projection(DWORD state, IWineD3DStateBlockImpl *stateblock
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/* Window Coord 0 is the middle of the first pixel, so translate by 1/2 pixels */
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glTranslatef(63.0f / 128.0f, 63.0f / 128.0f, 0.0f);
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checkGLcall("glTranslatef(63.0f / 128.0f, -63.0f / 128.0f, 0.0f)");
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checkGLcall("glTranslatef(63.0f / 128.0f, 63.0f / 128.0f, 0.0f)");
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}
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else
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{
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