wined3d: Fix comments about NP2 fixup.
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@ -3035,8 +3035,8 @@ static void transform_texture(DWORD state, IWineD3DStateBlockImpl *stateblock, W
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if(generated) {
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FIXME("Non-power2 texture being used with generated texture coords\n");
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}
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/* NP2 texcoord fixup is implemented for pixelshaders (currently only in GLSL backend) so
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only enable the fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
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/* NP2 texcoord fixup is implemented for pixelshaders so only enable the
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fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
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if (!use_ps(stateblock)) {
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TRACE("Non power two matrix multiply fixup\n");
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glMultMatrixf(((IWineD3DTextureImpl *) stateblock->textures[texUnit])->baseTexture.pow2Matrix);
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@ -3379,8 +3379,7 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCont
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}
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}
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/* Trigger shader constant reloading (for NP2 texcoord fixup)
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* Only do this if pshaders are used (note: fixup is currently only implemented in GLSL). */
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/* Trigger shader constant reloading (for NP2 texcoord fixup) */
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if (!tex_impl->baseTexture.pow2Matrix_identity) {
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IWineD3DDeviceImpl* d3ddevice = stateblock->wineD3DDevice;
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d3ddevice->shader_backend->shader_load_np2fixup_constants(
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