wined3d: Move the viewport to wined3d_state.

This commit is contained in:
Henri Verbeet 2010-09-15 12:00:06 +02:00 committed by Alexandre Julliard
parent 937eb7e600
commit 16d9c91b97
4 changed files with 27 additions and 29 deletions

View File

@ -561,7 +561,7 @@ void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *c
void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect)
{
IWineD3DStateBlockImpl *stateblock = device->stateBlock;
WINED3DVIEWPORT *vp = &stateblock->viewport;
WINED3DVIEWPORT *vp = &stateblock->state.viewport;
SetRect(rect, vp->X, vp->Y, vp->X + vp->Width, vp->Y + vp->Height);
@ -2998,7 +2998,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetViewport(IWineD3DDevice *iface, CONS
TRACE("(%p)\n", This);
This->updateStateBlock->changed.viewport = TRUE;
This->updateStateBlock->viewport = *pViewport;
This->updateStateBlock->state.viewport = *pViewport;
/* Handle recording of state blocks */
if (This->isRecordingState) {
@ -3017,7 +3017,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetViewport(IWineD3DDevice *iface, CONS
static HRESULT WINAPI IWineD3DDeviceImpl_GetViewport(IWineD3DDevice *iface, WINED3DVIEWPORT* pViewport) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p)\n", This);
*pViewport = This->stateBlock->viewport;
*pViewport = This->stateBlock->state.viewport;
return WINED3D_OK;
}
@ -5752,18 +5752,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
/* Set the viewport and scissor rectangles, if requested. Tests show
* that stateblock recording is ignored, the change goes directly
* into the primary stateblock. */
device->stateBlock->viewport.Height = device->render_targets[0]->currentDesc.Height;
device->stateBlock->viewport.Width = device->render_targets[0]->currentDesc.Width;
device->stateBlock->viewport.X = 0;
device->stateBlock->viewport.Y = 0;
device->stateBlock->viewport.MaxZ = 1.0f;
device->stateBlock->viewport.MinZ = 0.0f;
device->stateBlock->state.viewport.Height = device->render_targets[0]->currentDesc.Height;
device->stateBlock->state.viewport.Width = device->render_targets[0]->currentDesc.Width;
device->stateBlock->state.viewport.X = 0;
device->stateBlock->state.viewport.Y = 0;
device->stateBlock->state.viewport.MaxZ = 1.0f;
device->stateBlock->state.viewport.MinZ = 0.0f;
IWineD3DDeviceImpl_MarkStateDirty(device, STATE_VIEWPORT);
device->stateBlock->state.scissor_rect.top = 0;
device->stateBlock->state.scissor_rect.left = 0;
device->stateBlock->state.scissor_rect.right = device->stateBlock->viewport.Width;
device->stateBlock->state.scissor_rect.bottom = device->stateBlock->viewport.Height;
device->stateBlock->state.scissor_rect.right = device->stateBlock->state.viewport.Width;
device->stateBlock->state.scissor_rect.bottom = device->stateBlock->state.viewport.Height;
IWineD3DDeviceImpl_MarkStateDirty(device, STATE_SCISSORRECT);
}

View File

@ -1516,7 +1516,7 @@ static void state_pscale(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
if (stateblock->state.render_states[WINED3DRS_POINTSCALEENABLE])
{
GLfloat scaleFactor;
DWORD h = stateblock->viewport.Height;
DWORD h = stateblock->state.viewport.Height;
if (pointSize.f < gl_info->limits.pointsize_min)
{
@ -3943,10 +3943,10 @@ static void transform_projection(DWORD state, IWineD3DStateBlockImpl *stateblock
if (context->last_was_rhw)
{
double x = stateblock->viewport.X;
double y = stateblock->viewport.Y;
double w = stateblock->viewport.Width;
double h = stateblock->viewport.Height;
double x = stateblock->state.viewport.X;
double y = stateblock->state.viewport.Y;
double w = stateblock->state.viewport.Width;
double h = stateblock->state.viewport.Height;
TRACE("Calling glOrtho with x %.8e, y %.8e, w %.8e, h %.8e.\n", x, y, w, h);
if (context->render_offscreen)
@ -4010,8 +4010,8 @@ static void transform_projection(DWORD state, IWineD3DStateBlockImpl *stateblock
* filling convention. We want the difference to be large enough that
* it doesn't get lost due to rounding inside the driver, but small
* enough to prevent it from interfering with any anti-aliasing. */
GLfloat xoffset = (63.0f / 64.0f) / stateblock->viewport.Width;
GLfloat yoffset = -(63.0f / 64.0f) / stateblock->viewport.Height;
GLfloat xoffset = (63.0f / 64.0f) / stateblock->state.viewport.Width;
GLfloat yoffset = -(63.0f / 64.0f) / stateblock->state.viewport.Height;
if (context->render_offscreen)
{
@ -4597,7 +4597,7 @@ static void vertexdeclaration(DWORD state, IWineD3DStateBlockImpl *stateblock, s
*/
if (useVertexShaderFunction)
{
GLfloat yoffset = -(63.0f / 64.0f) / stateblock->viewport.Height;
GLfloat yoffset = -(63.0f / 64.0f) / stateblock->state.viewport.Height;
device->posFixup[1] = context->render_offscreen ? -1.0f : 1.0f;
device->posFixup[3] = device->posFixup[1] * yoffset;
}
@ -4723,7 +4723,7 @@ static void viewport_miscpart(DWORD state, IWineD3DStateBlockImpl *stateblock, s
{
IWineD3DSurfaceImpl *target = stateblock->device->render_targets[0];
UINT width, height;
WINED3DVIEWPORT vp = stateblock->viewport;
WINED3DVIEWPORT vp = stateblock->state.viewport;
if(vp.Width > target->currentDesc.Width) vp.Width = target->currentDesc.Width;
if(vp.Height > target->currentDesc.Height) vp.Height = target->currentDesc.Height;
@ -4748,9 +4748,9 @@ static void viewport_miscpart(DWORD state, IWineD3DStateBlockImpl *stateblock, s
static void viewport_vertexpart(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
{
GLfloat yoffset = -(63.0f / 64.0f) / stateblock->viewport.Height;
GLfloat yoffset = -(63.0f / 64.0f) / stateblock->state.viewport.Height;
stateblock->device->posFixup[2] = (63.0f / 64.0f) / stateblock->viewport.Width;
stateblock->device->posFixup[2] = (63.0f / 64.0f) / stateblock->state.viewport.Width;
stateblock->device->posFixup[3] = stateblock->device->posFixup[1] * yoffset;
if(!isStateDirty(context, STATE_TRANSFORM(WINED3DTS_PROJECTION))) {

View File

@ -747,12 +747,12 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
This->material = targetStateBlock->material;
}
if (This->changed.viewport
&& memcmp(&targetStateBlock->viewport, &This->viewport, sizeof(This->viewport)))
if (This->changed.viewport && memcmp(&targetStateBlock->state.viewport,
&This->state.viewport, sizeof(This->state.viewport)))
{
TRACE("Updating viewport.\n");
This->viewport = targetStateBlock->viewport;
This->state.viewport = targetStateBlock->state.viewport;
}
if (This->changed.scissorRect && memcmp(&targetStateBlock->state.scissor_rect,
@ -995,7 +995,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Apply(IWineD3DStateBlock *iface)
if (This->changed.viewport)
{
IWineD3DDevice_SetViewport(device, &This->viewport);
IWineD3DDevice_SetViewport(device, &This->state.viewport);
}
if (This->changed.scissorRect)

View File

@ -2349,6 +2349,7 @@ struct wined3d_stream_state
struct wined3d_state
{
WINED3DVIEWPORT viewport;
RECT scissor_rect;
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
@ -2404,9 +2405,6 @@ struct IWineD3DStateBlockImpl
double clipplane[MAX_CLIPPLANES][4];
WINED3DCLIPSTATUS clip_status;
/* ViewPort */
WINED3DVIEWPORT viewport;
/* Material */
WINED3DMATERIAL material;