wined3d: Introduce a structure for stream state.
This commit is contained in:
parent
0b15963b4e
commit
6ce848bee4
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@ -231,10 +231,10 @@ static BOOL buffer_process_converted_attribute(struct wined3d_buffer *This,
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const enum wined3d_buffer_conversion_type conversion_type,
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const struct wined3d_stream_info_element *attrib, DWORD *stride_this_run)
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{
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DWORD offset = This->resource.device->stateBlock->streams[attrib->stream_idx].offset;
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DWORD attrib_size;
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BOOL ret = FALSE;
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unsigned int i;
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DWORD offset = This->resource.device->stateBlock->streamOffset[attrib->stream_idx];
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DWORD_PTR data;
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/* Check for some valid situations which cause us pain. One is if the buffer is used for
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@ -191,6 +191,7 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
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for (i = 0; i < declaration->element_count; ++i)
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{
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const struct wined3d_vertex_declaration_element *element = &declaration->elements[i];
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struct wined3d_buffer *buffer = This->stateBlock->streams[element->input_slot].buffer;
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GLuint buffer_object = 0;
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const BYTE *data = NULL;
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BOOL stride_used;
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@ -200,20 +201,19 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
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TRACE("%p Element %p (%u of %u)\n", declaration->elements,
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element, i + 1, declaration->element_count);
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if (!This->stateBlock->streamSource[element->input_slot]) continue;
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if (!buffer) continue;
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stride = This->stateBlock->streamStride[element->input_slot];
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stride = This->stateBlock->streams[element->input_slot].stride;
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if (This->stateBlock->streamIsUP)
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{
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TRACE("Stream %u is UP, %p\n", element->input_slot, This->stateBlock->streamSource[element->input_slot]);
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TRACE("Stream %u is UP, %p\n", element->input_slot, buffer);
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buffer_object = 0;
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data = (BYTE *)This->stateBlock->streamSource[element->input_slot];
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data = (BYTE *)buffer;
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}
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else
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{
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TRACE("Stream %u isn't UP, %p\n", element->input_slot, This->stateBlock->streamSource[element->input_slot]);
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data = buffer_get_memory(This->stateBlock->streamSource[element->input_slot],
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&This->adapter->gl_info, &buffer_object);
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TRACE("Stream %u isn't UP, %p\n", element->input_slot, buffer);
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data = buffer_get_memory((IWineD3DBuffer *)buffer, &This->adapter->gl_info, &buffer_object);
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/* Can't use vbo's if the base vertex index is negative. OpenGL doesn't accept negative offsets
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* (or rather offsets bigger than the vbo, because the pointer is unsigned), so use system memory
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@ -224,8 +224,7 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
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{
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WARN("loadBaseVertexIndex is < 0 (%d), not using vbos\n", This->stateBlock->loadBaseVertexIndex);
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buffer_object = 0;
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data = buffer_get_sysmem((struct wined3d_buffer *)This->stateBlock->streamSource[element->input_slot],
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&This->adapter->gl_info);
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data = buffer_get_sysmem(buffer, &This->adapter->gl_info);
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if ((UINT_PTR)data < -This->stateBlock->loadBaseVertexIndex * stride)
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{
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FIXME("System memory vertex data load offset is negative!\n");
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@ -316,12 +315,11 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
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{
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struct wined3d_stream_info_element *element;
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struct wined3d_buffer *buffer;
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struct wined3d_event_query *query;
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if (!(map & 1)) continue;
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element = &stream_info->elements[i];
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buffer = (struct wined3d_buffer *)This->stateBlock->streamSource[element->stream_idx];
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buffer = This->stateBlock->streams[element->stream_idx].buffer;
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IWineD3DBuffer_PreLoad((IWineD3DBuffer *)buffer);
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/* If PreLoad dropped the buffer object, update the stream info. */
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@ -331,11 +329,8 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
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element->data = buffer_get_sysmem(buffer, &This->adapter->gl_info) + (ptrdiff_t)element->data;
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}
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query = ((struct wined3d_buffer *) buffer)->query;
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if(query)
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{
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This->buffer_queries[This->num_buffer_queries++] = query;
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}
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if (buffer->query)
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This->buffer_queries[This->num_buffer_queries++] = buffer->query;
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}
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}
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}
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@ -2269,8 +2264,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface,
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IWineD3DBuffer *pStreamData, UINT OffsetInBytes, UINT Stride)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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struct wined3d_stream_state *stream;
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IWineD3DBuffer *oldSrc;
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TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
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iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
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if (StreamNumber >= MAX_STREAMS) {
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WARN("Stream out of range %d\n", StreamNumber);
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return WINED3DERR_INVALIDCALL;
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@ -2279,22 +2278,24 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface,
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return WINED3DERR_INVALIDCALL;
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}
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oldSrc = This->updateStateBlock->streamSource[StreamNumber];
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TRACE("(%p) : StreamNo: %u, OldStream (%p), NewStream (%p), OffsetInBytes %u, NewStride %u\n", This, StreamNumber, oldSrc, pStreamData, OffsetInBytes, Stride);
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stream = &This->updateStateBlock->streams[StreamNumber];
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oldSrc = (IWineD3DBuffer *)stream->buffer;
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This->updateStateBlock->changed.streamSource |= 1 << StreamNumber;
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if(oldSrc == pStreamData &&
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This->updateStateBlock->streamStride[StreamNumber] == Stride &&
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This->updateStateBlock->streamOffset[StreamNumber] == OffsetInBytes) {
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if (oldSrc == pStreamData
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&& stream->stride == Stride
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&& stream->offset == OffsetInBytes)
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{
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TRACE("Application is setting the old values over, nothing to do\n");
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return WINED3D_OK;
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}
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This->updateStateBlock->streamSource[StreamNumber] = pStreamData;
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if (pStreamData) {
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This->updateStateBlock->streamStride[StreamNumber] = Stride;
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This->updateStateBlock->streamOffset[StreamNumber] = OffsetInBytes;
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stream->buffer = (struct wined3d_buffer *)pStreamData;
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if (pStreamData)
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{
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stream->stride = Stride;
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stream->offset = OffsetInBytes;
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}
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/* Handle recording of state blocks */
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@ -2325,21 +2326,21 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface,
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UINT StreamNumber, IWineD3DBuffer **pStream, UINT *pOffset, UINT *pStride)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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struct wined3d_stream_state *stream;
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TRACE("(%p) : StreamNo: %u, Stream (%p), Offset %u, Stride %u\n", This, StreamNumber,
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This->stateBlock->streamSource[StreamNumber],
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This->stateBlock->streamOffset[StreamNumber],
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This->stateBlock->streamStride[StreamNumber]);
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TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
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iface, StreamNumber, pStream, pOffset, pStride);
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if (StreamNumber >= MAX_STREAMS) {
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if (StreamNumber >= MAX_STREAMS)
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{
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WARN("Stream out of range %d\n", StreamNumber);
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return WINED3DERR_INVALIDCALL;
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}
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*pStream = This->stateBlock->streamSource[StreamNumber];
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*pStride = This->stateBlock->streamStride[StreamNumber];
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if (pOffset) {
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*pOffset = This->stateBlock->streamOffset[StreamNumber];
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}
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stream = &This->stateBlock->streams[StreamNumber];
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*pStream = (IWineD3DBuffer *)stream->buffer;
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*pStride = stream->stride;
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if (pOffset) *pOffset = stream->offset;
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if (*pStream) IWineD3DBuffer_AddRef(*pStream);
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@ -2348,11 +2349,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface,
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static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSourceFreq(IWineD3DDevice *iface, UINT StreamNumber, UINT Divider) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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UINT oldFlags = This->updateStateBlock->streamFlags[StreamNumber];
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UINT oldFreq = This->updateStateBlock->streamFreq[StreamNumber];
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struct wined3d_stream_state *stream;
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UINT oldFlags, oldFreq;
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/* Verify input at least in d3d9 this is invalid*/
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if( (Divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && (Divider & WINED3DSTREAMSOURCE_INDEXEDDATA)){
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TRACE("iface %p, stream_idx %u, divider %#x.\n", iface, StreamNumber, Divider);
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/* Verify input at least in d3d9 this is invalid. */
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if ((Divider & WINED3DSTREAMSOURCE_INSTANCEDATA) && (Divider & WINED3DSTREAMSOURCE_INDEXEDDATA))
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{
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WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL\n");
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return WINED3DERR_INVALIDCALL;
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}
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@ -2367,27 +2371,31 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSourceFreq(IWineD3DDevice *ifa
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return WINED3DERR_INVALIDCALL;
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}
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TRACE("(%p) StreamNumber(%d), Divider(%d)\n", This, StreamNumber, Divider);
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This->updateStateBlock->streamFlags[StreamNumber] = Divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA );
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stream = &This->updateStateBlock->streams[StreamNumber];
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oldFlags = stream->flags;
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oldFreq = stream->frequency;
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stream->flags = Divider & (WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA);
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stream->frequency = Divider & 0x7FFFFF;
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This->updateStateBlock->changed.streamFreq |= 1 << StreamNumber;
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This->updateStateBlock->streamFreq[StreamNumber] = Divider & 0x7FFFFF;
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if(This->updateStateBlock->streamFreq[StreamNumber] != oldFreq ||
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This->updateStateBlock->streamFlags[StreamNumber] != oldFlags) {
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if (stream->frequency != oldFreq || stream->flags != oldFlags)
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC);
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}
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSourceFreq(IWineD3DDevice *iface, UINT StreamNumber, UINT* Divider) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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struct wined3d_stream_state *stream;
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TRACE("(%p) StreamNumber(%d), Divider(%p)\n", This, StreamNumber, Divider);
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*Divider = This->updateStateBlock->streamFreq[StreamNumber] | This->updateStateBlock->streamFlags[StreamNumber];
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TRACE("iface %p, stream_idx %u, divider %p.\n", iface, StreamNumber, Divider);
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TRACE("(%p) : returning %d\n", This, *Divider);
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stream = &This->updateStateBlock->streams[StreamNumber];
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*Divider = stream->flags | stream->frequency;
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TRACE("Returning %#x.\n", *Divider);
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return WINED3D_OK;
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}
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@ -4167,7 +4175,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
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e = &stream_info.elements[i];
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if (e->buffer_object)
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{
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struct wined3d_buffer *vb = (struct wined3d_buffer *)This->stateBlock->streamSource[e->stream_idx];
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struct wined3d_buffer *vb = This->stateBlock->streams[e->stream_idx].buffer;
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e->buffer_object = 0;
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e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
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ENTER_GL();
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@ -4716,6 +4724,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface,
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const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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struct wined3d_stream_state *stream;
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IWineD3DBuffer *vb;
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TRACE("(%p) : vertex count %u, pVtxData %p, stride %u\n",
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@ -4727,11 +4736,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface,
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}
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/* Note in the following, it's not this type, but that's the purpose of streamIsUP */
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vb = This->stateBlock->streamSource[0];
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This->stateBlock->streamSource[0] = (IWineD3DBuffer *)pVertexStreamZeroData;
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stream = &This->stateBlock->streams[0];
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vb = (IWineD3DBuffer *)stream->buffer;
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stream->buffer = (struct wined3d_buffer *)pVertexStreamZeroData;
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if (vb) IWineD3DBuffer_Release(vb);
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This->stateBlock->streamOffset[0] = 0;
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This->stateBlock->streamStride[0] = VertexStreamZeroStride;
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stream->offset = 0;
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stream->stride = VertexStreamZeroStride;
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This->stateBlock->streamIsUP = TRUE;
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This->stateBlock->loadBaseVertexIndex = 0;
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@ -4741,8 +4751,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface,
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drawPrimitive(iface, vertex_count, 0 /* start_idx */, 0 /* indxSize*/, NULL /* indxData */);
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/* MSDN specifies stream zero settings must be set to NULL */
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This->stateBlock->streamStride[0] = 0;
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This->stateBlock->streamSource[0] = NULL;
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stream->buffer = NULL;
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stream->stride = 0;
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/* stream zero settings set to null at end, as per the msdn. No need to mark dirty here, the app has to set
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* the new stream sources or use UP drawing again
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@ -4756,6 +4766,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *
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{
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int idxStride;
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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struct wined3d_stream_state *stream;
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IWineD3DBuffer *vb;
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IWineD3DBuffer *ib;
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@ -4774,12 +4785,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *
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}
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/* Note in the following, it's not this type, but that's the purpose of streamIsUP */
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vb = This->stateBlock->streamSource[0];
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This->stateBlock->streamSource[0] = (IWineD3DBuffer *)pVertexStreamZeroData;
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stream = &This->stateBlock->streams[0];
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vb = (IWineD3DBuffer *)stream->buffer;
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stream->buffer = (struct wined3d_buffer *)pVertexStreamZeroData;
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if (vb) IWineD3DBuffer_Release(vb);
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stream->offset = 0;
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stream->stride = VertexStreamZeroStride;
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This->stateBlock->streamIsUP = TRUE;
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This->stateBlock->streamOffset[0] = 0;
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This->stateBlock->streamStride[0] = VertexStreamZeroStride;
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/* Set to 0 as per msdn. Do it now due to the stream source loading during drawPrimitive */
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This->stateBlock->baseVertexIndex = 0;
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@ -4791,8 +4803,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *
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drawPrimitive(iface, index_count, 0 /* start_idx */, idxStride, pIndexData);
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/* MSDN specifies stream zero settings and index buffer must be set to NULL */
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This->stateBlock->streamSource[0] = NULL;
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This->stateBlock->streamStride[0] = 0;
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stream->buffer = NULL;
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stream->stride = 0;
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ib = This->stateBlock->pIndexData;
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if(ib) {
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IWineD3DBuffer_Release(ib);
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@ -6577,19 +6589,19 @@ void device_resource_released(IWineD3DDeviceImpl *device, IWineD3DResource *reso
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case WINED3DRTYPE_BUFFER:
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for (i = 0; i < MAX_STREAMS; ++i)
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{
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if (device->stateBlock && device->stateBlock->streamSource[i] == (IWineD3DBuffer *)resource)
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if (device->stateBlock && device->stateBlock->streams[i].buffer == (struct wined3d_buffer *)resource)
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{
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ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
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resource, device->stateBlock, i);
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device->stateBlock->streamSource[i] = NULL;
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device->stateBlock->streams[i].buffer = NULL;
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}
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if (device->updateStateBlock != device->stateBlock
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&& device->updateStateBlock->streamSource[i] == (IWineD3DBuffer *)resource)
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&& device->updateStateBlock->streams[i].buffer == (struct wined3d_buffer *)resource)
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{
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ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
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resource, device->updateStateBlock, i);
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device->updateStateBlock->streamSource[i] = NULL;
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device->updateStateBlock->streams[i].buffer = NULL;
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}
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}
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@ -69,9 +69,9 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
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const DWORD *pIdxBufL = NULL;
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UINT vx_index;
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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const UINT *streamOffset = This->stateBlock->streamOffset;
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LONG SkipnStrides = startIdx + This->stateBlock->loadBaseVertexIndex;
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BOOL pixelShader = use_ps(This->stateBlock);
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const struct wined3d_stream_state *streams = This->stateBlock->streams;
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LONG SkipnStrides = startIdx + This->stateBlock->loadBaseVertexIndex;
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BOOL pixelShader = use_ps(This->stateBlock);
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BOOL specular_fog = FALSE;
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const BYTE *texCoords[WINED3DDP_MAXTEXCOORD];
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const BYTE *diffuse = NULL, *specular = NULL, *normal = NULL, *position = NULL;
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@ -106,13 +106,13 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
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if (si->use_map & (1 << WINED3D_FFP_POSITION))
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{
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element = &si->elements[WINED3D_FFP_POSITION];
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position = element->data + streamOffset[element->stream_idx];
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position = element->data + streams[element->stream_idx].offset;
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}
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if (si->use_map & (1 << WINED3D_FFP_NORMAL))
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{
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element = &si->elements[WINED3D_FFP_NORMAL];
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normal = element->data + streamOffset[element->stream_idx];
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normal = element->data + streams[element->stream_idx].offset;
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}
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else
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{
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||||
|
@ -123,7 +123,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
|
|||
if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
|
||||
{
|
||||
element = &si->elements[WINED3D_FFP_DIFFUSE];
|
||||
diffuse = element->data + streamOffset[element->stream_idx];
|
||||
diffuse = element->data + streams[element->stream_idx].offset;
|
||||
|
||||
if (num_untracked_materials && element->format->id != WINED3DFMT_B8G8R8A8_UNORM)
|
||||
FIXME("Implement diffuse color tracking from %s\n", debug_d3dformat(element->format->id));
|
||||
|
@ -136,7 +136,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
|
|||
if (si->use_map & (1 << WINED3D_FFP_SPECULAR))
|
||||
{
|
||||
element = &si->elements[WINED3D_FFP_SPECULAR];
|
||||
specular = element->data + streamOffset[element->stream_idx];
|
||||
specular = element->data + streams[element->stream_idx].offset;
|
||||
|
||||
/* special case where the fog density is stored in the specular alpha channel */
|
||||
if (This->stateBlock->renderState[WINED3DRS_FOGENABLE]
|
||||
|
@ -196,7 +196,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
|
|||
if (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx)))
|
||||
{
|
||||
element = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx];
|
||||
texCoords[coordIdx] = element->data + streamOffset[element->stream_idx];
|
||||
texCoords[coordIdx] = element->data + streams[element->stream_idx].offset;
|
||||
tex_mask |= (1 << textureNo);
|
||||
}
|
||||
else
|
||||
|
@ -466,7 +466,7 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, const struct wined3d_stream
|
|||
|
||||
ptr = si->elements[i].data +
|
||||
si->elements[i].stride * SkipnStrides +
|
||||
stateblock->streamOffset[si->elements[i].stream_idx];
|
||||
stateblock->streams[si->elements[i].stream_idx].offset;
|
||||
|
||||
send_attribute(This, si->elements[i].format->id, i, ptr);
|
||||
}
|
||||
|
@ -505,13 +505,13 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
|
|||
for (i = 0; i < MAX_STREAMS; ++i)
|
||||
{
|
||||
/* Look at the streams and take the first one which matches */
|
||||
if (stateblock->streamSource[i] && ((stateblock->streamFlags[i] & WINED3DSTREAMSOURCE_INSTANCEDATA)
|
||||
|| (stateblock->streamFlags[i] & WINED3DSTREAMSOURCE_INDEXEDDATA)))
|
||||
if (stateblock->streams[i].buffer && ((stateblock->streams[i].flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
|
||||
|| (stateblock->streams[i].flags & WINED3DSTREAMSOURCE_INDEXEDDATA)))
|
||||
{
|
||||
/* Use the specified number of instances from the first matched
|
||||
* stream. A streamFreq of 0 (with INSTANCEDATA or INDEXEDDATA)
|
||||
* is handled as 1. See d3d9/tests/visual.c-> stream_test(). */
|
||||
numInstances = stateblock->streamFreq[i] ? stateblock->streamFreq[i] : 1;
|
||||
numInstances = stateblock->streams[i].frequency ? stateblock->streams[i].frequency : 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -520,7 +520,7 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
|
|||
{
|
||||
if (!(si->use_map & (1 << i))) continue;
|
||||
|
||||
if (stateblock->streamFlags[si->elements[i].stream_idx] & WINED3DSTREAMSOURCE_INSTANCEDATA)
|
||||
if (stateblock->streams[si->elements[i].stream_idx].flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
|
||||
{
|
||||
instancedData[numInstancedAttribs] = i;
|
||||
numInstancedAttribs++;
|
||||
|
@ -533,11 +533,10 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
|
|||
for(j = 0; j < numInstancedAttribs; j++) {
|
||||
const BYTE *ptr = si->elements[instancedData[j]].data +
|
||||
si->elements[instancedData[j]].stride * i +
|
||||
stateblock->streamOffset[si->elements[instancedData[j]].stream_idx];
|
||||
stateblock->streams[si->elements[instancedData[j]].stream_idx].offset;
|
||||
if (si->elements[instancedData[j]].buffer_object)
|
||||
{
|
||||
struct wined3d_buffer *vb =
|
||||
(struct wined3d_buffer *)stateblock->streamSource[si->elements[instancedData[j]].stream_idx];
|
||||
struct wined3d_buffer *vb = stateblock->streams[si->elements[instancedData[j]].stream_idx].buffer;
|
||||
ptr += (ULONG_PTR)buffer_get_sysmem(vb, &This->adapter->gl_info);
|
||||
}
|
||||
|
||||
|
@ -564,7 +563,7 @@ static inline void remove_vbos(IWineD3DDeviceImpl *This, const struct wined3d_gl
|
|||
e = &s->elements[i];
|
||||
if (e->buffer_object)
|
||||
{
|
||||
struct wined3d_buffer *vb = (struct wined3d_buffer *)This->stateBlock->streamSource[e->stream_idx];
|
||||
struct wined3d_buffer *vb = This->stateBlock->streams[e->stream_idx].buffer;
|
||||
e->buffer_object = 0;
|
||||
e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, gl_info));
|
||||
}
|
||||
|
@ -801,8 +800,7 @@ HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This,
|
|||
e = &stream_info.elements[WINED3D_FFP_POSITION];
|
||||
if (e->buffer_object)
|
||||
{
|
||||
struct wined3d_buffer *vb;
|
||||
vb = (struct wined3d_buffer *)This->stateBlock->streamSource[e->stream_idx];
|
||||
struct wined3d_buffer *vb = This->stateBlock->streams[e->stream_idx].buffer;
|
||||
e->data = (BYTE *)((ULONG_PTR)e->data + (ULONG_PTR)buffer_get_sysmem(vb, context->gl_info));
|
||||
}
|
||||
vtxStride = e->stride;
|
||||
|
|
|
@ -3234,7 +3234,6 @@ static void unloadTexCoords(const struct wined3d_gl_info *gl_info)
|
|||
static void loadTexCoords(const struct wined3d_gl_info *gl_info, IWineD3DStateBlockImpl *stateblock,
|
||||
const struct wined3d_stream_info *si, GLuint *curVBO)
|
||||
{
|
||||
const UINT *offset = stateblock->streamOffset;
|
||||
unsigned int mapped_stage = 0;
|
||||
unsigned int textureNo = 0;
|
||||
|
||||
|
@ -3248,6 +3247,7 @@ static void loadTexCoords(const struct wined3d_gl_info *gl_info, IWineD3DStateBl
|
|||
if (coordIdx < MAX_TEXTURES && (si->use_map & (1 << (WINED3D_FFP_TEXCOORD0 + coordIdx))))
|
||||
{
|
||||
const struct wined3d_stream_info_element *e = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx];
|
||||
const struct wined3d_stream_state *stream = &stateblock->streams[e->stream_idx];
|
||||
|
||||
TRACE("Setting up texture %u, idx %d, cordindx %u, data %p\n",
|
||||
textureNo, mapped_stage, coordIdx, e->data);
|
||||
|
@ -3264,7 +3264,7 @@ static void loadTexCoords(const struct wined3d_gl_info *gl_info, IWineD3DStateBl
|
|||
|
||||
/* The coords to supply depend completely on the fvf / vertex shader */
|
||||
glTexCoordPointer(e->format->gl_vtx_format, e->format->gl_vtx_type, e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
} else {
|
||||
GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + mapped_stage, 0, 0, 0, 1));
|
||||
|
@ -4041,22 +4041,26 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
|
|||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
|
||||
int i;
|
||||
const UINT *offset = stateblock->streamOffset;
|
||||
struct wined3d_buffer *vb;
|
||||
DWORD_PTR shift_index;
|
||||
|
||||
/* Default to no instancing */
|
||||
stateblock->device->instancedDraw = FALSE;
|
||||
|
||||
for (i = 0; i < MAX_ATTRIBS; i++) {
|
||||
for (i = 0; i < MAX_ATTRIBS; i++)
|
||||
{
|
||||
const struct wined3d_stream_state *stream;
|
||||
|
||||
if (!(stream_info->use_map & (1 << i)))
|
||||
{
|
||||
if (context->numbered_array_mask & (1 << i)) unload_numbered_array(context, i);
|
||||
continue;
|
||||
}
|
||||
|
||||
stream = &stateblock->streams[stream_info->elements[i].stream_idx];
|
||||
|
||||
/* Do not load instance data. It will be specified using glTexCoord by drawprim */
|
||||
if (stateblock->streamFlags[stream_info->elements[i].stream_idx] & WINED3DSTREAMSOURCE_INSTANCEDATA)
|
||||
if (stream->flags & WINED3DSTREAMSOURCE_INSTANCEDATA)
|
||||
{
|
||||
if (context->numbered_array_mask & (1 << i)) unload_numbered_array(context, i);
|
||||
stateblock->device->instancedDraw = TRUE;
|
||||
|
@ -4073,11 +4077,11 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
|
|||
checkGLcall("glBindBufferARB");
|
||||
curVBO = stream_info->elements[i].buffer_object;
|
||||
}
|
||||
vb = (struct wined3d_buffer *)stateblock->streamSource[stream_info->elements[i].stream_idx];
|
||||
/* Use the VBO to find out if a vertex buffer exists, not the vb pointer. vb can point to a
|
||||
* user pointer data blob. In that case curVBO will be 0. If there is a vertex buffer but no
|
||||
* vbo we won't be load converted attributes anyway
|
||||
*/
|
||||
/* Use the VBO to find out if a vertex buffer exists, not the vb
|
||||
* pointer. vb can point to a user pointer data blob. In that case
|
||||
* curVBO will be 0. If there is a vertex buffer but no vbo we
|
||||
* won't be load converted attributes anyway. */
|
||||
vb = stream->buffer;
|
||||
if (curVBO && vb->conversion_shift)
|
||||
{
|
||||
TRACE("Loading attribute from shifted buffer\n");
|
||||
|
@ -4086,14 +4090,14 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
|
|||
TRACE("Original offset %p, additional offset 0x%08x\n",
|
||||
stream_info->elements[i].data, vb->conversion_shift[(DWORD_PTR)stream_info->elements[i].data]);
|
||||
TRACE("Opengl type %#x\n", stream_info->elements[i].format->gl_vtx_type);
|
||||
shift_index = ((DWORD_PTR)stream_info->elements[i].data + offset[stream_info->elements[i].stream_idx]);
|
||||
shift_index = ((DWORD_PTR)stream_info->elements[i].data + stream->offset);
|
||||
shift_index = shift_index % stream_info->elements[i].stride;
|
||||
GL_EXTCALL(glVertexAttribPointerARB(i, stream_info->elements[i].format->gl_vtx_format,
|
||||
stream_info->elements[i].format->gl_vtx_type,
|
||||
stream_info->elements[i].format->gl_normalized,
|
||||
vb->conversion_stride, stream_info->elements[i].data + vb->conversion_shift[shift_index]
|
||||
+ stateblock->loadBaseVertexIndex * stream_info->elements[i].stride
|
||||
+ offset[stream_info->elements[i].stream_idx]));
|
||||
+ stream->offset));
|
||||
|
||||
} else {
|
||||
GL_EXTCALL(glVertexAttribPointerARB(i, stream_info->elements[i].format->gl_vtx_format,
|
||||
|
@ -4101,7 +4105,7 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
|
|||
stream_info->elements[i].format->gl_normalized,
|
||||
stream_info->elements[i].stride, stream_info->elements[i].data
|
||||
+ stateblock->loadBaseVertexIndex * stream_info->elements[i].stride
|
||||
+ offset[stream_info->elements[i].stream_idx]));
|
||||
+ stream->offset));
|
||||
}
|
||||
|
||||
if (!(context->numbered_array_mask & (1 << i)))
|
||||
|
@ -4109,14 +4113,17 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
|
|||
GL_EXTCALL(glEnableVertexAttribArrayARB(i));
|
||||
context->numbered_array_mask |= (1 << i);
|
||||
}
|
||||
} else {
|
||||
/* Stride = 0 means always the same values. glVertexAttribPointerARB doesn't do that. Instead disable the pointer and
|
||||
* set up the attribute statically. But we have to figure out the system memory address.
|
||||
*/
|
||||
const BYTE *ptr = stream_info->elements[i].data + offset[stream_info->elements[i].stream_idx];
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Stride = 0 means always the same values.
|
||||
* glVertexAttribPointerARB doesn't do that. Instead disable the
|
||||
* pointer and set up the attribute statically. But we have to
|
||||
* figure out the system memory address. */
|
||||
const BYTE *ptr = stream_info->elements[i].data + stream->offset;
|
||||
if (stream_info->elements[i].buffer_object)
|
||||
{
|
||||
vb = (struct wined3d_buffer *)stateblock->streamSource[stream_info->elements[i].stream_idx];
|
||||
vb = stream->buffer;
|
||||
ptr += (ULONG_PTR)buffer_get_sysmem(vb, gl_info);
|
||||
}
|
||||
|
||||
|
@ -4215,9 +4222,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
|
|||
const struct wined3d_stream_info *si)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
const UINT *offset = stateblock->streamOffset;
|
||||
GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
|
||||
const struct wined3d_stream_info_element *e;
|
||||
const struct wined3d_stream_state *stream;
|
||||
|
||||
TRACE("Using fast vertex array code\n");
|
||||
|
||||
|
@ -4229,11 +4236,12 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
|
|||
|| si->use_map & (1 << WINED3D_FFP_BLENDINDICES))
|
||||
{
|
||||
e = &si->elements[WINED3D_FFP_BLENDWEIGHT];
|
||||
stream = &stateblock->streams[e->stream_idx];
|
||||
|
||||
if (gl_info->supported[ARB_VERTEX_BLEND])
|
||||
{
|
||||
TRACE("Blend %u %p %u\n", e->format->component_count,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride, e->stride + offset[e->stream_idx]);
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride, e->stride + stream->offset);
|
||||
|
||||
glEnableClientState(GL_WEIGHT_ARRAY_ARB);
|
||||
checkGLcall("glEnableClientState(GL_WEIGHT_ARRAY_ARB)");
|
||||
|
@ -4251,9 +4259,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
|
|||
e->format->gl_vtx_format,
|
||||
e->format->gl_vtx_type,
|
||||
e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
|
||||
GL_EXTCALL(glWeightPointerARB(e->format->gl_vtx_format, e->format->gl_vtx_type, e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]));
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset));
|
||||
|
||||
checkGLcall("glWeightPointerARB");
|
||||
|
||||
|
@ -4295,6 +4303,8 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
|
|||
if (si->use_map & (1 << WINED3D_FFP_POSITION))
|
||||
{
|
||||
e = &si->elements[WINED3D_FFP_POSITION];
|
||||
stream = &stateblock->streams[e->stream_idx];
|
||||
|
||||
if (curVBO != e->buffer_object)
|
||||
{
|
||||
GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->buffer_object));
|
||||
|
@ -4313,17 +4323,17 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
|
|||
if (!e->buffer_object)
|
||||
{
|
||||
TRACE("glVertexPointer(3, %#x, %#x, %p);\n", e->format->gl_vtx_type, e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
|
||||
glVertexPointer(3 /* min(e->format->gl_vtx_format, 3) */, e->format->gl_vtx_type, e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACE("glVertexPointer(%#x, %#x, %#x, %p);\n",
|
||||
e->format->gl_vtx_format, e->format->gl_vtx_type, e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
|
||||
glVertexPointer(e->format->gl_vtx_format, e->format->gl_vtx_type, e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
|
||||
}
|
||||
checkGLcall("glVertexPointer(...)");
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
@ -4334,6 +4344,8 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
|
|||
if (si->use_map & (1 << WINED3D_FFP_NORMAL))
|
||||
{
|
||||
e = &si->elements[WINED3D_FFP_NORMAL];
|
||||
stream = &stateblock->streams[e->stream_idx];
|
||||
|
||||
if (curVBO != e->buffer_object)
|
||||
{
|
||||
GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->buffer_object));
|
||||
|
@ -4342,9 +4354,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
|
|||
}
|
||||
|
||||
TRACE("glNormalPointer(%#x, %#x, %p);\n", e->format->gl_vtx_type, e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
|
||||
glNormalPointer(e->format->gl_vtx_type, e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
|
||||
checkGLcall("glNormalPointer(...)");
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
checkGLcall("glEnableClientState(GL_NORMAL_ARRAY)");
|
||||
|
@ -4366,6 +4378,8 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
|
|||
if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
|
||||
{
|
||||
e = &si->elements[WINED3D_FFP_DIFFUSE];
|
||||
stream = &stateblock->streams[e->stream_idx];
|
||||
|
||||
if (curVBO != e->buffer_object)
|
||||
{
|
||||
GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->buffer_object));
|
||||
|
@ -4375,9 +4389,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
|
|||
|
||||
TRACE("glColorPointer(%#x, %#x %#x, %p);\n",
|
||||
e->format->gl_vtx_format, e->format->gl_vtx_type, e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
|
||||
glColorPointer(e->format->gl_vtx_format, e->format->gl_vtx_type, e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
|
||||
checkGLcall("glColorPointer(4, GL_UNSIGNED_BYTE, ...)");
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
checkGLcall("glEnableClientState(GL_COLOR_ARRAY)");
|
||||
|
@ -4393,6 +4407,8 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
|
|||
TRACE("setting specular colour\n");
|
||||
|
||||
e = &si->elements[WINED3D_FFP_SPECULAR];
|
||||
stream = &stateblock->streams[e->stream_idx];
|
||||
|
||||
if (gl_info->supported[EXT_SECONDARY_COLOR])
|
||||
{
|
||||
GLenum type = e->format->gl_vtx_type;
|
||||
|
@ -4413,9 +4429,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
|
|||
* 4 component secondary colors use it
|
||||
*/
|
||||
TRACE("glSecondaryColorPointer(%#x, %#x, %#x, %p);\n", format, type, e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
|
||||
GL_EXTCALL(glSecondaryColorPointerEXT(format, type, e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]));
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset));
|
||||
checkGLcall("glSecondaryColorPointerEXT(format, type, ...)");
|
||||
}
|
||||
else
|
||||
|
@ -4424,9 +4440,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
|
|||
{
|
||||
case GL_UNSIGNED_BYTE:
|
||||
TRACE("glSecondaryColorPointer(3, GL_UNSIGNED_BYTE, %#x, %p);\n", e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
|
||||
GL_EXTCALL(glSecondaryColorPointerEXT(3, GL_UNSIGNED_BYTE, e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]));
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset));
|
||||
checkGLcall("glSecondaryColorPointerEXT(3, GL_UNSIGNED_BYTE, ...)");
|
||||
break;
|
||||
|
||||
|
@ -4434,9 +4450,9 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
|
|||
FIXME("Add 4 component specular color pointers for type %x\n", type);
|
||||
/* Make sure that the right color component is dropped */
|
||||
TRACE("glSecondaryColorPointer(3, %#x, %#x, %p);\n", type, e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]);
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset);
|
||||
GL_EXTCALL(glSecondaryColorPointerEXT(3, type, e->stride,
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + offset[e->stream_idx]));
|
||||
e->data + stateblock->loadBaseVertexIndex * e->stride + stream->offset));
|
||||
checkGLcall("glSecondaryColorPointerEXT(3, type, ...)");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -499,11 +499,14 @@ static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
|
|||
if (This->textures[counter]) IWineD3DBaseTexture_Release(This->textures[counter]);
|
||||
}
|
||||
|
||||
for (counter = 0; counter < MAX_STREAMS; counter++) {
|
||||
if(This->streamSource[counter]) {
|
||||
if (IWineD3DBuffer_Release(This->streamSource[counter]))
|
||||
for (counter = 0; counter < MAX_STREAMS; ++counter)
|
||||
{
|
||||
struct wined3d_buffer *buffer = This->streams[counter].buffer;
|
||||
if (buffer)
|
||||
{
|
||||
if (IWineD3DBuffer_Release((IWineD3DBuffer *)buffer))
|
||||
{
|
||||
TRACE("Vertex buffer still referenced by stateblock, applications has leaked Stream %u, buffer %p\n", counter, This->streamSource[counter]);
|
||||
WARN("Buffer %p still referenced by stateblock, stream %u.\n", buffer, counter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -765,16 +768,18 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
|
|||
{
|
||||
if (!(map & 1)) continue;
|
||||
|
||||
if (This->streamStride[i] != targetStateBlock->streamStride[i]
|
||||
|| This->streamSource[i] != targetStateBlock->streamSource[i])
|
||||
if (This->streams[i].stride != targetStateBlock->streams[i].stride
|
||||
|| This->streams[i].buffer != targetStateBlock->streams[i].buffer)
|
||||
{
|
||||
TRACE("Updating stream source %u to %p, stride to %u.\n",
|
||||
i, targetStateBlock->streamSource[i], targetStateBlock->streamStride[i]);
|
||||
i, targetStateBlock->streams[i].buffer, targetStateBlock->streams[i].stride);
|
||||
|
||||
This->streamStride[i] = targetStateBlock->streamStride[i];
|
||||
if (targetStateBlock->streamSource[i]) IWineD3DBuffer_AddRef(targetStateBlock->streamSource[i]);
|
||||
if (This->streamSource[i]) IWineD3DBuffer_Release(This->streamSource[i]);
|
||||
This->streamSource[i] = targetStateBlock->streamSource[i];
|
||||
This->streams[i].stride = targetStateBlock->streams[i].stride;
|
||||
if (targetStateBlock->streams[i].buffer)
|
||||
IWineD3DBuffer_AddRef((IWineD3DBuffer *)targetStateBlock->streams[i].buffer);
|
||||
if (This->streams[i].buffer)
|
||||
IWineD3DBuffer_Release((IWineD3DBuffer *)This->streams[i].buffer);
|
||||
This->streams[i].buffer = targetStateBlock->streams[i].buffer;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -783,14 +788,14 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
|
|||
{
|
||||
if (!(map & 1)) continue;
|
||||
|
||||
if (This->streamFreq[i] != targetStateBlock->streamFreq[i]
|
||||
|| This->streamFlags[i] != targetStateBlock->streamFlags[i])
|
||||
if (This->streams[i].frequency != targetStateBlock->streams[i].frequency
|
||||
|| This->streams[i].flags != targetStateBlock->streams[i].flags)
|
||||
{
|
||||
TRACE("Updating stream frequency %u to %u flags to %#x.\n",
|
||||
i, targetStateBlock->streamFreq[i], targetStateBlock->streamFlags[i]);
|
||||
i, targetStateBlock->streams[i].frequency, targetStateBlock->streams[i].flags);
|
||||
|
||||
This->streamFreq[i] = targetStateBlock->streamFreq[i];
|
||||
This->streamFlags[i] = targetStateBlock->streamFlags[i];
|
||||
This->streams[i].frequency = targetStateBlock->streams[i].frequency;
|
||||
This->streams[i].flags = targetStateBlock->streams[i].flags;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1001,13 +1006,17 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Apply(IWineD3DStateBlock *iface)
|
|||
map = This->changed.streamSource;
|
||||
for (i = 0; map; map >>= 1, ++i)
|
||||
{
|
||||
if (map & 1) IWineD3DDevice_SetStreamSource(device, i, This->streamSource[i], 0, This->streamStride[i]);
|
||||
if (map & 1)
|
||||
IWineD3DDevice_SetStreamSource(device, i,
|
||||
(IWineD3DBuffer *)This->streams[i].buffer,
|
||||
0, This->streams[i].stride);
|
||||
}
|
||||
|
||||
map = This->changed.streamFreq;
|
||||
for (i = 0; map; map >>= 1, ++i)
|
||||
{
|
||||
if (map & 1) IWineD3DDevice_SetStreamSourceFreq(device, i, This->streamFreq[i] | This->streamFlags[i]);
|
||||
if (map & 1)
|
||||
IWineD3DDevice_SetStreamSourceFreq(device, i, This->streams[i].frequency | This->streams[i].flags);
|
||||
}
|
||||
|
||||
map = This->changed.textures;
|
||||
|
|
|
@ -2338,6 +2338,15 @@ struct StageState {
|
|||
DWORD state;
|
||||
};
|
||||
|
||||
struct wined3d_stream_state
|
||||
{
|
||||
struct wined3d_buffer *buffer;
|
||||
UINT offset;
|
||||
UINT stride;
|
||||
UINT frequency;
|
||||
UINT flags;
|
||||
};
|
||||
|
||||
struct IWineD3DStateBlockImpl
|
||||
{
|
||||
/* IUnknown fields */
|
||||
|
@ -2366,11 +2375,7 @@ struct IWineD3DStateBlockImpl
|
|||
|
||||
/* Stream Source */
|
||||
BOOL streamIsUP;
|
||||
UINT streamStride[MAX_STREAMS];
|
||||
UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
|
||||
IWineD3DBuffer *streamSource[MAX_STREAMS];
|
||||
UINT streamFreq[MAX_STREAMS + 1];
|
||||
UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
|
||||
struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
|
||||
|
||||
/* Indices */
|
||||
IWineD3DBuffer* pIndexData;
|
||||
|
|
Loading…
Reference in New Issue