Christian Costa
|
6b6db0dcb2
|
d3dx9_36: Improve some stubs.
|
2010-02-15 12:50:45 +01:00 |
Christian Costa
|
82d7054085
|
d3dx9_36: Implement D3DXCreateTexture.
|
2010-02-15 12:50:42 +01:00 |
Christian Costa
|
8f63f180c9
|
d3dx9_36: Add stub for D3DXCompileShader.
|
2010-02-11 14:38:44 +01:00 |
David Adam
|
202f826d02
|
d3dx9/tests: 1 must be a float.
|
2009-12-22 14:12:43 +01:00 |
David Adam
|
3ff4d07c40
|
d3dx9/tests: Check a relative error instead of an absolute error.
|
2009-12-15 11:45:09 +01:00 |
Matteo Bruni
|
c6af1f5cd4
|
d3dx9: Add D3DXAssembleShader tests.
|
2009-10-27 13:57:31 +01:00 |
Matteo Bruni
|
cbcf699856
|
d3dx9: D3DXAssembleShaderFromResource implementation.
|
2009-10-19 14:46:55 +02:00 |
Matteo Bruni
|
c31121dd35
|
d3dx9: D3DXAssembleShader and D3DXAssembleShaderFromFile stubs.
|
2009-10-19 14:46:40 +02:00 |
Tony Wasserka
|
7f8e4e275d
|
d3dx9: Add tests for ARGB pixel format conversion in D3DXLoadSurfaceFromMemory.
|
2009-10-16 17:32:46 +02:00 |
Tony Wasserka
|
56e86b3df1
|
d3dx9: Implement converting and copying ARGB surface data in D3DXLoadSurfaceFromMemory.
|
2009-10-16 17:32:37 +02:00 |
Alexandre Julliard
|
fa6ffb4d5d
|
Fix empty function prototypes.
|
2009-10-07 12:24:53 +02:00 |
Francois Gouget
|
74b5da9a47
|
d3dx9_36: Fix compilation on systems that don't support nameless unions.
|
2009-08-31 12:51:29 +02:00 |
David Adam
|
9ec5d4388d
|
d3dx9: Add forgotten copyrights.
|
2009-07-21 10:46:32 +02:00 |
David Adam
|
94c7ab72f5
|
d3dx9: Fix D3DXMatrixStack_RotateAxisLocal to make tests pass in Windows.
|
2009-07-20 12:18:26 +02:00 |
David Adam
|
02758ea8f8
|
d3dx9: Fix D3DXMatrixStack_RotateAxis to make tests pass in Windows.
|
2009-07-20 12:18:21 +02:00 |
David Adam
|
0729e91e21
|
d3dx9: Fix D3DXMatrixStack_MultMatrixLocal to make tests pass in Windows.
|
2009-07-20 12:18:15 +02:00 |
David Adam
|
3b6cbaeb03
|
d3dx9: Fix D3DXMatrixStack_MultMatrix to make tests pass in Windows.
|
2009-07-20 12:18:09 +02:00 |
David Adam
|
c88860a221
|
d3dx9: Fix D3DXMatrixStack_LoadMatrix to make tests pass in Windows.
|
2009-07-20 12:18:02 +02:00 |
David Adam
|
8823decbd4
|
d3dx9: Fix D3DXVec4Normalize to make tests pass in Windows.
|
2009-07-20 12:17:53 +02:00 |
David Adam
|
878bcb519c
|
d3dx9: Fix D3DXVec3TransformCoord to make tests pass in Windows.
|
2009-07-20 12:17:47 +02:00 |
David Adam
|
e37aff31b4
|
d3dx9: Fix D3DXVec2TransformCoord to make tests pass in Windows.
|
2009-07-20 12:17:39 +02:00 |
David Adam
|
0788ac38ab
|
d3dx9: Fix D3DXQuaternionNormalize to make tests pass in Windows.
|
2009-07-17 12:37:43 +02:00 |
David Adam
|
831d6b5886
|
d3dx9: Fix D3DXQuaternionInverse to make tests pass in Windows.
|
2009-07-17 12:37:36 +02:00 |
David Adam
|
f24bf3e4bd
|
d3dx9: Remove a failing test in Windows.
|
2009-07-16 12:48:06 +02:00 |
David Adam
|
a3634e2ca3
|
d3dx9: Fix D3DXQuaternionToAxisAngle to make tests pass in Windows.
|
2009-07-16 12:48:02 +02:00 |
David Adam
|
5dfa6955ee
|
d3dx9: Remove the useless d3dx8 import.
|
2009-07-13 10:54:26 +02:00 |
David Adam
|
e5753acee5
|
d3dx9: Merge d3dx8 math tests into d3dx9.
|
2009-07-13 10:54:10 +02:00 |
David Adam
|
39fdb9ffde
|
d3dx9: Clean-up the spec file.
|
2009-07-13 10:53:57 +02:00 |
David Adam
|
d1c2d2a4f8
|
d3dx9: Merge d3dx8 math into d3dx9.
|
2009-07-13 10:53:15 +02:00 |
David Adam
|
35ada0dc2d
|
d3dx9: Merge d3dx8 mesh tests into d3dx9.
|
2009-07-13 10:52:02 +02:00 |
David Adam
|
40c6cf77ce
|
d3dx9: Merge d3dx8 mesh into d3dx9.
|
2009-07-13 10:51:51 +02:00 |
David Adam
|
de5090c51c
|
d3dx9: Merge d3dx8 core into d3dx9.
|
2009-07-13 10:51:26 +02:00 |
David Adam
|
bd7421cd6d
|
d3dx9: Fix the prototype of some functions.
|
2009-07-13 10:50:42 +02:00 |
David Adam
|
de0b3b21d5
|
d3dx9_36: Fix the sprite tests to make them pass in Windows.
|
2009-07-06 14:35:25 +02:00 |
David Adam
|
db41287844
|
d3dx9_36: Fix tests to make them pass in Windows.
|
2009-07-06 14:35:25 +02:00 |
Tony Wasserka
|
3db6a67160
|
d3dx9: Add tests for D3DXLoadSurfaceFromSurface.
|
2009-06-26 14:39:55 +02:00 |
Tony Wasserka
|
be8afaff68
|
d3dx9: Add tests for D3DXLoadSurfaceFromMemory.
|
2009-06-26 14:39:50 +02:00 |
Tony Wasserka
|
a144e4ac48
|
d3dx9: Add tests for D3DXLoadSurfaceFromFileInMemory.
|
2009-06-26 14:39:45 +02:00 |
Tony Wasserka
|
e8c7a474ed
|
d3dx9: Add tests for D3DXLoadSurfaceFromResource.
|
2009-06-26 14:39:40 +02:00 |
Tony Wasserka
|
345fc8a965
|
d3dx9: Add tests for D3DXLoadSurfaceFromFile.
|
2009-06-26 14:39:35 +02:00 |
Tony Wasserka
|
9777bb1bec
|
d3dx9: Implement D3DXLoadSurfaceFromSurface.
|
2009-06-26 14:39:21 +02:00 |
Tony Wasserka
|
db29bfc386
|
d3dx9: Add a stub for D3DXLoadSurfaceFromMemory.
|
2009-06-26 14:39:07 +02:00 |
Tony Wasserka
|
88cea6c1cd
|
d3dx9: Implement D3DXLoadSurfaceFromResource.
|
2009-06-26 14:38:45 +02:00 |
Tony Wasserka
|
2a9c43fb35
|
d3dx9: Implement D3DXLoadSurfaceFromFile.
|
2009-06-26 14:38:35 +02:00 |
Tony Wasserka
|
818223e75e
|
d3dx9: Add a stub for D3DXLoadSurfaceFromFileInMemory.
|
2009-06-26 14:38:24 +02:00 |
Tony Wasserka
|
0ac20c4bd3
|
d3dx9: Add tests for basic ID3DXFont functions.
|
2009-06-24 11:32:09 +02:00 |
Tony Wasserka
|
5dd6371345
|
d3dx9: Implement ID3DXFont_GetTextMetrics.
|
2009-06-24 11:31:49 +02:00 |
Tony Wasserka
|
9733856f90
|
d3dx9: Implement ID3DXFont_GetDC.
|
2009-06-24 11:31:42 +02:00 |
Tony Wasserka
|
05843d4770
|
d3dx9: Implement ID3DXFont_GetDesc.
|
2009-06-24 11:31:09 +02:00 |
Tony Wasserka
|
e36028b4df
|
d3dx9: Implement ID3DXFont_GetDevice.
|
2009-06-24 11:31:02 +02:00 |
Tony Wasserka
|
823ec93b39
|
d3dx9: Improve parameter validation in D3DXCreateFont and D3DXCreateFontIndirect.
|
2009-06-24 11:30:54 +02:00 |
Henri Verbeet
|
68f20f157e
|
d3dx9_36: Add a test for D3DXGetDeclVertexSize().
|
2009-06-19 13:52:54 +02:00 |
Henri Verbeet
|
56c8a82a04
|
d3dx9_36: Implement D3DXGetDeclVertexSize().
|
2009-06-19 13:52:50 +02:00 |
Tony Wasserka
|
e6ece9ee4a
|
d3dx9: Test return codes of the D3DXGetImageInfo functions.
|
2009-06-05 15:19:56 +02:00 |
Tony Wasserka
|
f193889815
|
d3dx9: Redirect D3DXGetImageInfo functions to the FromFileInMemory variant.
|
2009-06-02 12:03:08 +02:00 |
Tony Wasserka
|
32d2be575e
|
d3dx9: Add utility functions for loading files and resources into memory.
|
2009-06-02 12:02:16 +02:00 |
Tony Wasserka
|
bf353f180d
|
d3dx9: Add stubs for the D3DXGetImageInfo function group.
|
2009-05-26 15:37:35 +02:00 |
Tony Wasserka
|
3b9332a41d
|
d3dx9: Recognize the D3DXSPRITE_DO_NOT_ADDREF_TEXTURE flag.
|
2009-03-10 12:57:14 +01:00 |
Tony Wasserka
|
02e43a5276
|
d3dx9: Recognize the D3DXSPRITE_DONOTSAVESTATE flag.
|
2009-03-10 12:56:53 +01:00 |
Tony Wasserka
|
f9cf3ab1a0
|
d3dx9: Add ID3DXSprite tests.
|
2009-03-09 13:28:55 +01:00 |
Tony Wasserka
|
bdd55d0875
|
d3dx9: Implement ID3DXSprite_OnLostDevice/OnResetDevice.
|
2009-03-04 13:06:38 +01:00 |
Tony Wasserka
|
ceac557f59
|
d3dx9: ID3DXSprite: Move vdecl creation to ID3DXSprite_Begin.
|
2009-03-02 15:03:01 +01:00 |
Tony Wasserka
|
f975d4bfa7
|
d3dx9: Implement ID3DXSprite_Get/SetTransform.
|
2009-03-02 15:02:56 +01:00 |
David Adam
|
ca469499bb
|
d3dx9_36: Implement D3DXGetFVFVertexSize.
|
2009-02-11 15:56:02 +01:00 |
David Adam
|
e5425fc17b
|
d3dx9_36: Implement D3DXComputeBoundingSphere.
|
2009-02-11 15:56:02 +01:00 |
David Adam
|
00d14355db
|
d3dx9_36: Implement D3DXComputeBoundingBox.
|
2009-02-11 15:56:02 +01:00 |
Francois Gouget
|
eda0ec3fd2
|
d3dx9_36: The d3dx debug channel is unused so remove it.
|
2009-02-09 13:16:06 +01:00 |
David Adam
|
496bc4d1b4
|
d3dx8: Implement D3DXGetFVFVertexSize.
|
2009-02-06 14:54:02 +01:00 |
David Adam
|
55d6f07e31
|
d3dx9_36: Remove useless traces.
|
2009-02-04 12:26:33 +01:00 |
David Adam
|
8716c62c6e
|
d3dx9_36: Implement D3DXIntersectTri.
|
2009-02-03 14:19:44 +01:00 |
David Adam
|
b8eb4cf861
|
d3dx8: Implement D3DXIntersectTri.
|
2009-02-03 14:17:04 +01:00 |
David Adam
|
3f1a7abf48
|
d3dx9_36: Fix failing tests in Windows.
|
2009-02-02 15:21:44 +01:00 |
David Adam
|
be964897aa
|
d3dx9: Fix falling tests in native windows.
|
2009-01-13 16:17:02 +01:00 |
David Adam
|
e1fefd57e7
|
d3dx9_36/test: Remove an unconsistent test.
|
2009-01-12 13:10:43 +01:00 |
Andrew Talbot
|
c8e9c57927
|
d3dx9_36: Remove unused Wine debug channel.
|
2008-12-18 13:37:26 +01:00 |
Alexandre Julliard
|
2822e966a3
|
d3d9_36: Make a function static.
|
2008-12-04 12:47:11 +01:00 |
Francois Gouget
|
90b04c7b93
|
d3dx9_36/tests: Fix compilation on systems that don't support nameless unions.
|
2008-11-17 15:08:55 +01:00 |
David Adam
|
09c6caea06
|
d3dx8: Implement D3DXMatrixTransformation2D.
|
2008-11-13 14:21:04 +01:00 |
David Adam
|
4f1d5c26d1
|
d3dx8: Implement D3DXMatrixAffineTransformation2D.
|
2008-11-13 14:20:41 +01:00 |
Tony Wasserka
|
5d4e081026
|
d3dx9: Implement ID3DXSprite_GetDevice.
|
2008-11-10 13:27:50 +01:00 |
Tony Wasserka
|
67dadeb7c8
|
d3dx9: Implement ID3DXSprite_Flush.
|
2008-11-10 13:27:45 +01:00 |
Tony Wasserka
|
6fae43c0c8
|
d3dx9: Implement ID3DXSprite_Begin/End.
|
2008-11-10 13:27:41 +01:00 |
Tony Wasserka
|
edae5d545e
|
d3dx9: Implement ID3DXSprite_Draw.
|
2008-11-07 11:43:47 +01:00 |
Tony Wasserka
|
d0fd93ef92
|
d3dx9: Implement D3DXCreateSprite.
|
2008-11-07 11:43:07 +01:00 |
Francois Gouget
|
9a13920696
|
d3dx9_36: Fix compilation on systems that don't support nameless unions.
|
2008-09-15 11:23:51 +02:00 |
Luis C. Busquets Pérez
|
54d920ae91
|
d3dx9: Add tests for D3DXMatrixDecompose.
|
2008-09-12 13:40:43 +02:00 |
Luis C. Busquets Pérez
|
0af9415a4f
|
d3dx9: Implement D3DXMatrixDecompose.
|
2008-09-12 13:40:33 +02:00 |
Henri Verbeet
|
978b0b4784
|
d3dx9: Improve a few TRACEs.
|
2008-08-25 11:39:22 +02:00 |
Luis C. Busquets Pérez
|
d9d8288508
|
d3dx9: Avoid assignment in D3DXGetVertexShaderProfile.
|
2008-08-05 14:09:36 +02:00 |
Luis C. Busquets Pérez
|
9b572170da
|
d3dx9: Implementation of D3DXGetVertexShaderProfile.
|
2008-08-04 15:41:15 +02:00 |
Luis C. Busquets Pérez
|
457efd55d0
|
d3dx9: Implementation of D3DXGetPixelShaderProfile.
|
2008-08-04 15:40:52 +02:00 |
Tony Wasserka
|
112effb160
|
d3dx9: Add stubs for the ID3DXSprite functions.
|
2008-07-30 12:43:51 +02:00 |
Francois Gouget
|
eb16f43bdf
|
Add some API documentation stubs to make winapi_check happy.
|
2008-07-28 11:34:45 +02:00 |
Philip Nilsson
|
6de5bdb0f7
|
d3dx9: Use UINT instead of unsigned int where appropriate.
|
2008-07-25 14:09:15 +02:00 |
Philip Nilsson
|
d36df763c7
|
d3dx9: Implement D3DXPlaneTransformArray.
|
2008-07-25 14:09:15 +02:00 |
Luis Busquets
|
e42d932c85
|
d3dx9: Add a test for D3DXGetShaderVersion().
|
2008-07-21 12:57:36 +02:00 |
Luis Busquets
|
fb70f818b7
|
d3dx9: Implement D3DXGetShaderVersion().
|
2008-07-21 12:57:24 +02:00 |
Luis Busquets
|
9e2b04893c
|
d3dx9: Add a test for D3DXGetShaderSize().
|
2008-07-16 19:56:24 +02:00 |
Luis Busquets
|
9a93a49174
|
d3dx9: Implement D3DXGetShaderSize().
|
2008-07-16 19:56:19 +02:00 |
Louis Lenders
|
efb90c7fee
|
d3dx9_*: Add version resources.
|
2008-06-23 19:58:04 +02:00 |