Commit Graph

184 Commits

Author SHA1 Message Date
Michael Stefaniuc c69bb92463 d3d10: COM cleanup for the ID3D10ShaderReflection iface. 2011-06-03 13:57:19 +02:00
Michael Stefaniuc 9635f8b6ef d3d10: COM cleanup for the ID3D10Effect iface. 2011-06-03 13:57:16 +02:00
Michael Stefaniuc f7214ada84 d3d10: COM cleanup for the ID3D10EffectTechnique iface. 2011-06-03 13:57:10 +02:00
Michael Stefaniuc c412353a05 d3d10: COM cleanup for the ID3D10EffectPass iface. 2011-06-03 13:57:05 +02:00
Michael Stefaniuc e6b29add01 d3d10: COM cleanup for the ID3D10EffectType iface. 2011-06-02 16:23:48 +02:00
Henri Verbeet 73637fcbc6 d3d10: Remove a redundant assignment in parse_fx10_object() (LLVM/Clang). 2011-01-26 15:00:11 +01:00
Rico Schüller 9e0f26cdd6 d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler. 2010-10-15 16:17:51 +02:00
Rico Schüller 8607be1f81 d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Rico Schüller 930f7ed3c6 d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Rico Schüller 13893afb8e d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler. 2010-10-15 16:17:50 +02:00
Alexandre Julliard 81b8ee863e makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
Matteo Bruni da783ee57d d3d10: Implement D3D10CompileShader, forward to d3dcompiler. 2010-08-30 11:26:28 +02:00
Rico Schüller 1394627fcc d3d10: Forward D3D10CreateBlob to d3dcompiler_43.dll. 2010-08-17 11:42:39 +02:00
Rico Schüller 0d18e35b28 d3d10: Add a stub ID3D10ReflectShader implementation. 2010-07-23 12:43:24 +02:00
Alexandre Julliard b86d515ed6 dlls: Remove explicit imports of kernel32 and ntdll. 2010-07-21 17:38:36 +02:00
Rico Schüller 51c2542631 d3d10: Add data and size check to parse_dxbc(). 2010-07-21 13:23:56 +02:00
Rico Schüller 53ea5de666 d3d10: Move some helper funcs to utils. 2010-07-21 13:23:56 +02:00
Francois Gouget 7d66375fba d3d10/tests: Add a trailing '\n' to ok() calls. 2010-06-22 20:03:32 +02:00
Rico Schüller af93f1ab33 d3d10: Add argument check to ID3D10Effect::GetTechniqueByName(). 2010-05-17 12:42:32 +02:00
Rico Schüller 89b0c84375 d3d10/tests: Add ID3D10Effect::GetVariableBy*() test. 2010-05-06 14:19:03 +02:00
Rico Schüller b0b9897f9f d3d10: Add argument check in ID3D10Effect::GetVariableByName(). 2010-05-06 14:18:55 +02:00
Rico Schüller 337c5d2730 d3d10: Implement ID3D10Effect::GetVariableBySemantic(). 2010-05-06 14:18:50 +02:00
Rico Schüller be3c8db22c d3d10: Parse semantic in parse_fx10_local_variable(). 2010-05-06 14:18:43 +02:00
Rico Schüller 2b17e29183 d3d10: Implement ID3DEffectVariable::GetOutputSignatureElementDesc(). 2010-04-08 17:34:18 +02:00
Rico Schüller 055a0f0d6c d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc(). 2010-04-08 17:34:18 +02:00
Rico Schüller bd4bacba1e d3d10: Move the effect shader input signature into a separate struct. 2010-04-08 17:34:17 +02:00
Rico Schüller ce409fe65c d3d10: Fix an ERR message in parse_fx10_body(). 2010-04-08 17:34:17 +02:00
Mikhail Maroukhine 3d62b870a1 d3d10: Fix compiler warnings with flag -Wcast-qual. 2010-03-29 12:12:30 +02:00
Alexandre Julliard bef5645eb1 makefiles: Remove the no longer needed explicit separators for dependencies. 2010-03-16 13:28:19 +01:00
Alexandre Julliard 6164ce2d82 makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
2010-02-22 10:47:11 +01:00
Rico Schüller 71a96755b2 d3d10: Fix a HeapFree() in d3d10_effect_Release(). 2010-02-16 10:44:12 +01:00
Rico Schüller f816210c21 d3d10/tests: Add effect shader test. 2010-02-12 15:52:25 +01:00
Rico Schüller 893b0b9d40 d3d10/tests: Use a wrapper function for D3D10CreateEffectFromMemory(). 2010-02-12 15:52:25 +01:00
Rico Schüller 37b7de2bfd d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object(). 2010-01-25 13:25:51 +01:00
Rico Schüller 7a12bf9841 d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object(). 2010-01-25 13:25:46 +01:00
Rico Schüller f811cd3e0d d3d10: Implement ID3D10EffectType::IsValid(). 2010-01-25 13:25:41 +01:00
Rico Schüller 104e422b0c d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc(). 2010-01-25 13:25:37 +01:00
Rico Schüller 3961b7b881 d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc(). 2010-01-25 13:25:32 +01:00
Rico Schüller 07b96240f1 d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc(). 2010-01-25 13:25:27 +01:00
Rico Schüller ef47f8d336 d3d10: Parse shaders in parse_fx10_local_variable(). 2010-01-25 13:25:20 +01:00
Rico Schüller 3b56f259ce d3d10: Add anonymous shaders. 2010-01-25 13:25:05 +01:00
Michael Stefaniuc ea5896861f d3d10: Remove break after return (Smatch). 2010-01-18 14:17:11 +01:00
Michael Stefaniuc 5cc257e5c2 d3d10: Remove superfluous NULL check before HeapFree (Smatch). 2010-01-18 14:17:07 +01:00
Rico Schüller 0b4e6c71b5 d3d10: Parse effect shaders as anonymous shaders. 2010-01-11 11:32:36 -06:00
Rico Schüller 0682453d14 d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer. 2010-01-11 11:32:25 -06:00
Henri Verbeet efbd38ae84 dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
2009-12-08 12:33:43 +01:00
Henri Verbeet b74642ff0b d3d10: Add a D3D10GetPixelShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet 274d21a443 d3d10: Add a D3D10GetGeometryShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Henri Verbeet f4f6324248 d3d10: Add a D3D10GetVertexShaderProfile() stub. 2009-11-04 13:07:57 +01:00
Rico Schüller 216ae014ee d3d10/tests: Add constant buffer stride test. 2009-11-03 22:27:49 +01:00