Francois Gouget
d08a1da22a
d2d1: Remove WINAPI on static functions where not needed.
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Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-23 23:35:23 +09:00
Nikolay Sivov
a5612e0275
d2d1: Fix a copy-paste issue in EndDraw() (Coverity).
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-23 23:35:22 +09:00
Henri Verbeet
55d403deb9
d2d1: Take the recommended rendering mode into account in d2d_d3d_render_target_DrawGlyphRun().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 12:59:36 +09:00
Henri Verbeet
b5685efc80
d2d1: Add a pixel shader for triangle/solid/bitmap draws.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 12:59:32 +09:00
Henri Verbeet
f1f2d0f5cc
d2d1: Add a pixel shader for triangle/bitmap/solid draws.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 00:24:33 +09:00
Henri Verbeet
8446e4530a
d2d1: Add a pixel shader for triangle/bitmap/bitmap draws.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 00:24:31 +09:00
Henri Verbeet
e6aa9f5041
d2d1: Add support for opacity brushes.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 00:24:22 +09:00
Henri Verbeet
17daa1398e
d2d1: Validate brush types in d2d_d3d_render_target_FillGeometry().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-19 00:24:19 +09:00
Henri Verbeet
acbb0bdfac
d2d1: Implement d2d_factory_CreateTransformedGeometry().
2015-08-20 20:26:41 +09:00
Henri Verbeet
57eec429c6
d2d1: Implement d2d_text_renderer_DrawInlineObject().
2015-08-18 18:28:51 +09:00
Henri Verbeet
4460006fbd
d2d1: Only draw if the geometry has any faces in d2d_d3d_render_target_FillGeometry().
2015-08-17 22:50:44 +09:00
Henri Verbeet
20ad2e397f
d2d1: Print a WARN instead of a FIXME for the glyph run description in d2d_text_renderer_DrawGlyphRun().
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The glyph run description seems to be mostly informational, there doesn't
appear to be a lot we could do with it.
2015-08-17 22:50:41 +09:00
Henri Verbeet
3e0af5f1e0
d2d1: Only print a FIXME/WARN for specific properties in d2d_d3d_render_target_init().
2015-08-17 22:50:37 +09:00
Henri Verbeet
64ccd138a2
d2d1: d2d_bitmap_brush_init() can't fail.
2015-08-13 15:04:08 +09:00
Henri Verbeet
cd59e3db6c
d2d1: Implement d2d_d3d_render_target_CreateSharedBitmap().
2015-08-04 09:45:59 +02:00
Henri Verbeet
91b9ce69b7
d2d1: Implement d2d_gradient_GetFactory().
2015-08-03 10:56:53 +02:00
Henri Verbeet
414d04e27d
d2d1: Implement d2d_bitmap_brush_GetFactory().
2015-08-03 10:56:44 +02:00
Henri Verbeet
9745efaf6d
d2d1: Implement d2d_mesh_GetFactory().
2015-07-31 12:08:57 +02:00
Henri Verbeet
c2135dd498
d2d1: Properly handle D2D1_ALPHA_MODE_PREMULTIPLIED on render targets.
2015-07-30 11:39:51 +02:00
Henri Verbeet
52c412492f
d2d1: Bitmap values are always premultiplied in practice.
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Since creating bitmaps with D2D1_ALPHA_MODE_UNKNOWN or
D2D1_ALPHA_MODE_STRAIGHT is not possible, and D2D1_ALPHA_MODE_IGNORE
behaves as if alpha == 1.0f.
2015-07-30 11:39:46 +02:00
Henri Verbeet
230785dc32
d2d1: Force alpha to 1.0f for clears.
2015-07-29 21:44:02 +02:00
Henri Verbeet
c4503779bb
d2d1: Take the bitmap's alpha mode into account in bitmap brushes.
2015-07-29 21:44:02 +02:00
Henri Verbeet
ccc347038b
d2d1: Also infer the alpha mode in d2d_d3d_render_target_CreateBitmapFromWicBitmap().
2015-07-28 09:49:04 +02:00
Henri Verbeet
a4bcae0bf7
d2d1: Implement d2d_d3d_render_target_GetPixelFormat().
2015-07-21 16:33:23 +02:00
Henri Verbeet
4c64c76c0b
d2d1: Implement d2d_d3d_render_target_FillEllipse().
2015-07-21 16:33:23 +02:00
Henri Verbeet
9afd280d26
d2d1: Implement d2d_d3d_render_target_FillRoundedRectangle().
2015-07-21 16:33:22 +02:00
Henri Verbeet
d1e1429218
d2d1: Add a missing TRACE to d2d_d3d_render_target_FillRectangle().
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This accidentally got lost in b92a05c84e
.
2015-07-21 16:33:22 +02:00
Henri Verbeet
fc1286aed8
d2d1: Add some FIXMEs for unimplemented functionality to d2d_d3d_render_target_DrawGlyphRun().
2015-07-20 11:50:22 +02:00
Henri Verbeet
b33786ce6d
d2d1: Implement initial support for drawing bezier curves.
2015-07-20 11:50:20 +02:00
Henri Verbeet
b92a05c84e
d2d1: Implement d2d_d3d_render_target_FillGeometry().
2015-07-14 23:27:21 +09:00
Henri Verbeet
3bb382aabb
d2d1: Introduce a separate function to construct pixel shader constant buffers for brushes.
2015-07-14 23:27:21 +09:00
Henri Verbeet
1f4e37659c
d2d1: Also bind the pixel shader and blend state in d2d_brush_bind_resources().
2015-07-14 23:27:21 +09:00
Henri Verbeet
aed042d4dc
d2d1: Implement d2d_d3d_render_target_DrawText().
2015-07-10 22:23:11 +09:00
Henri Verbeet
03e60da52b
d2d1: Implement d2d_text_renderer_GetPixelsPerDip().
2015-07-09 23:18:07 +09:00
Henri Verbeet
a73035c302
d2d1: Implement d2d_text_renderer_GetCurrentTransform().
2015-07-09 23:18:05 +09:00
Henri Verbeet
47260762a9
d2d1: Implement d2d_text_renderer_IsPixelSnappingDisabled().
2015-07-09 23:18:03 +09:00
Henri Verbeet
a44dfc58ab
d2d1: Implement d2d_d3d_render_target_DrawGlyphRun().
2015-07-09 23:18:00 +09:00
Henri Verbeet
1fd0cf680f
d2d1: Implement d2d_text_renderer_DrawGlyphRun().
2015-06-16 16:48:56 +09:00
Henri Verbeet
c92d7aff63
d2d1: Do not flip/mirror the rectangle in d2d_d3d_render_target_FillRectangle().
2015-04-29 12:24:28 +09:00
Henri Verbeet
b313680ab4
d2d1: Take scaling into account for the source offset in d2d_d3d_render_target_DrawBitmap().
2015-04-24 14:29:43 +09:00
Henri Verbeet
4b3ca58fe9
d2d1: Do not flip/mirror the bitmap in d2d_d3d_render_target_DrawBitmap().
2015-04-24 14:29:41 +09:00
Henri Verbeet
2af8e243ac
d2d1: Add opacity support to bitmap brushes.
2015-04-15 22:21:59 +09:00
Henri Verbeet
a7b2f5e889
d2d1: Take the world transform into account when calculating the bitmap brush texcoord transform.
2015-04-15 22:21:59 +09:00
Henri Verbeet
efe777c8ac
d2d1: Fix a typo in the determinant calculation in d2d_d3d_render_target_FillRectangle().
2015-03-31 18:49:29 +09:00
Henri Verbeet
d9fbb3f847
d2d1: Do not multiply color brush RGB values with the brush opacity.
2015-03-30 19:10:28 +09:00
Henri Verbeet
59e641aa70
d2d1: Implement d2d_d3d_render_target_RestoreDrawingState().
2015-03-30 19:10:27 +09:00
Henri Verbeet
3f97056424
d2d1: Implement d2d_d3d_render_target_SaveDrawingState().
2015-03-30 19:10:27 +09:00
Henri Verbeet
70883bb0a2
d2d1: Use a D2D1_DRAWING_STATE_DESCRIPTION structure to store render target drawing state.
2015-03-27 20:40:37 +09:00
Henri Verbeet
fd4b0532d0
d2d1: Implement d2d_d3d_render_target_GetTags().
2015-03-27 20:40:37 +09:00
Henri Verbeet
e52cf640e6
d2d1: Implement d2d_d3d_render_target_SetTags().
2015-03-27 20:40:37 +09:00