d2d1: Remove WINAPI on static functions where not needed.

Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francois Gouget 2015-11-22 19:34:25 +01:00 committed by Alexandre Julliard
parent a5612e0275
commit d08a1da22a
1 changed files with 1 additions and 1 deletions

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@ -672,7 +672,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGeometry(ID2D1RenderTarg
iface, geometry, brush, stroke_width, stroke_style);
}
static void STDMETHODCALLTYPE d2d_rt_fill_geometry(struct d2d_d3d_render_target *render_target,
static void d2d_rt_fill_geometry(struct d2d_d3d_render_target *render_target,
const struct d2d_geometry *geometry, struct d2d_brush *brush, struct d2d_brush *opacity_brush)
{
ID3D10Buffer *ib, *vb, *vs_cb, *ps_cb;