d2d1: Remove WINAPI on static functions where not needed.
Signed-off-by: Francois Gouget <fgouget@free.fr> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -672,7 +672,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGeometry(ID2D1RenderTarg
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iface, geometry, brush, stroke_width, stroke_style);
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}
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static void STDMETHODCALLTYPE d2d_rt_fill_geometry(struct d2d_d3d_render_target *render_target,
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static void d2d_rt_fill_geometry(struct d2d_d3d_render_target *render_target,
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const struct d2d_geometry *geometry, struct d2d_brush *brush, struct d2d_brush *opacity_brush)
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{
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ID3D10Buffer *ib, *vb, *vs_cb, *ps_cb;
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