d2d1: Add a pixel shader for triangle/bitmap/solid draws.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2015-11-18 16:10:23 +01:00 committed by Alexandre Julliard
parent 8446e4530a
commit f1f2d0f5cc
1 changed files with 46 additions and 0 deletions

View File

@ -1663,6 +1663,50 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
0x00000000, 0x0020800a, 0x00000000, 0x00000002, 0x0020803a, 0x00000000, 0x00000001, 0x0010003a,
0x00000000, 0x05000036, 0x00102072, 0x00000000, 0x00100246, 0x00000000, 0x0100003e,
};
static const DWORD ps_code_triangle_bitmap_solid[] =
{
#if 0
float3x2 transform;
float opacity;
bool ignore_alpha;
float4 color;
SamplerState s;
Texture2D t;
float4 main(float4 position : SV_POSITION) : SV_Target
{
float2 texcoord;
float4 ret;
texcoord.x = position.x * transform._11 + position.y * transform._21 + transform._31;
texcoord.y = position.x * transform._12 + position.y * transform._22 + transform._32;
ret = t.Sample(s, texcoord) * opacity;
if (ignore_alpha)
ret.a = opacity;
return ret * color.a;
}
#endif
0x43425844, 0x45447736, 0x63a6dd80, 0x1778fc71, 0x1e6d322e, 0x00000001, 0x00000208, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x0000016c, 0x00000040,
0x0000005b, 0x04000059, 0x00208e46, 0x00000000, 0x00000004, 0x0300005a, 0x00106000, 0x00000000,
0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001,
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0800000f, 0x00100012, 0x00000000,
0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x08000000, 0x00100012, 0x00000000,
0x0010000a, 0x00000000, 0x0020802a, 0x00000000, 0x00000000, 0x0800000f, 0x00100042, 0x00000000,
0x00101046, 0x00000000, 0x00208046, 0x00000000, 0x00000001, 0x08000000, 0x00100022, 0x00000000,
0x0010002a, 0x00000000, 0x0020802a, 0x00000000, 0x00000001, 0x09000045, 0x001000f2, 0x00000000,
0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x08000038, 0x001000f2,
0x00000000, 0x00100e46, 0x00000000, 0x00208ff6, 0x00000000, 0x00000001, 0x0b000037, 0x00100082,
0x00000000, 0x0020800a, 0x00000000, 0x00000002, 0x0020803a, 0x00000000, 0x00000001, 0x0010003a,
0x00000000, 0x08000038, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00208ff6, 0x00000000,
0x00000003, 0x0100003e,
};
static const DWORD ps_code_triangle_bitmap_bitmap[] =
{
#if 0
@ -1763,6 +1807,8 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
D2D_SHAPE_TYPE_TRIANGLE, D2D_BRUSH_TYPE_SOLID, D2D_BRUSH_TYPE_COUNT},
{ps_code_triangle_bitmap, sizeof(ps_code_triangle_bitmap),
D2D_SHAPE_TYPE_TRIANGLE, D2D_BRUSH_TYPE_BITMAP, D2D_BRUSH_TYPE_COUNT},
{ps_code_triangle_bitmap_solid, sizeof(ps_code_triangle_bitmap_solid),
D2D_SHAPE_TYPE_TRIANGLE, D2D_BRUSH_TYPE_BITMAP, D2D_BRUSH_TYPE_SOLID},
{ps_code_triangle_bitmap_bitmap, sizeof(ps_code_triangle_bitmap_bitmap),
D2D_SHAPE_TYPE_TRIANGLE, D2D_BRUSH_TYPE_BITMAP, D2D_BRUSH_TYPE_BITMAP},
{ps_code_bezier_solid, sizeof(ps_code_bezier_solid),