d2d1: Add a missing TRACE to d2d_d3d_render_target_FillRectangle().
This accidentally got lost in b92a05c84e
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@ -551,6 +551,8 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar
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ID2D1RectangleGeometry *geometry;
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HRESULT hr;
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TRACE("iface %p, rect %p, brush %p.\n", iface, rect, brush);
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if (FAILED(hr = ID2D1Factory_CreateRectangleGeometry(render_target->factory, rect, &geometry)))
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{
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ERR("Failed to create geometry, hr %#x.\n", hr);
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