d2d1: Only print a FIXME/WARN for specific properties in d2d_d3d_render_target_init().
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@ -1668,7 +1668,12 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
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0.0f, 0.0f,
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};
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FIXME("Ignoring render target properties.\n");
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if (desc->type != D2D1_RENDER_TARGET_TYPE_DEFAULT && desc->type != D2D1_RENDER_TARGET_TYPE_HARDWARE)
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WARN("Ignoring render target type %#x.\n", desc->type);
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if (desc->usage != D2D1_RENDER_TARGET_USAGE_NONE)
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FIXME("Ignoring render target usage %#x.\n", desc->usage);
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if (desc->minLevel != D2D1_FEATURE_LEVEL_DEFAULT)
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WARN("Ignoring feature level %#x.\n", desc->minLevel);
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render_target->ID2D1RenderTarget_iface.lpVtbl = &d2d_d3d_render_target_vtbl;
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render_target->IDWriteTextRenderer_iface.lpVtbl = &d2d_text_renderer_vtbl;
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