d2d1: Only print a FIXME/WARN for specific properties in d2d_d3d_render_target_init().

This commit is contained in:
Henri Verbeet 2015-08-17 12:55:14 +02:00 committed by Alexandre Julliard
parent 5b07326368
commit 3e0af5f1e0
1 changed files with 6 additions and 1 deletions

View File

@ -1668,7 +1668,12 @@ HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target,
0.0f, 0.0f,
};
FIXME("Ignoring render target properties.\n");
if (desc->type != D2D1_RENDER_TARGET_TYPE_DEFAULT && desc->type != D2D1_RENDER_TARGET_TYPE_HARDWARE)
WARN("Ignoring render target type %#x.\n", desc->type);
if (desc->usage != D2D1_RENDER_TARGET_USAGE_NONE)
FIXME("Ignoring render target usage %#x.\n", desc->usage);
if (desc->minLevel != D2D1_FEATURE_LEVEL_DEFAULT)
WARN("Ignoring feature level %#x.\n", desc->minLevel);
render_target->ID2D1RenderTarget_iface.lpVtbl = &d2d_d3d_render_target_vtbl;
render_target->IDWriteTextRenderer_iface.lpVtbl = &d2d_text_renderer_vtbl;