d2d1: Implement d2d_text_renderer_GetPixelsPerDip().
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@ -1337,9 +1337,13 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_GetCurrentTransform(IDWriteTe
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static HRESULT STDMETHODCALLTYPE d2d_text_renderer_GetPixelsPerDip(IDWriteTextRenderer *iface, void *ctx, float *ppd)
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{
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FIXME("iface %p, ctx %p, ppd %p stub!\n", iface, ctx, ppd);
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struct d2d_d3d_render_target *render_target = impl_from_IDWriteTextRenderer(iface);
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return E_NOTIMPL;
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TRACE("iface %p, ctx %p, ppd %p.\n", iface, ctx, ppd);
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*ppd = render_target->dpi_y / 96.0f;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawGlyphRun(IDWriteTextRenderer *iface, void *ctx,
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