d2d1: Implement d2d_d3d_render_target_DrawGlyphRun().
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@ -826,8 +826,53 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGlyphRun(ID2D1RenderTarg
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D2D1_POINT_2F baseline_origin, const DWRITE_GLYPH_RUN *glyph_run, ID2D1Brush *brush,
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DWRITE_MEASURING_MODE measuring_mode)
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{
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FIXME("iface %p, baseline_origin {%.8e, %.8e}, glyph_run %p, brush %p, measuring_mode %#x stub!\n",
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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D2D1_MATRIX_3X2_F *transform, prev_transform;
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ID2D1PathGeometry *geometry;
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ID2D1GeometrySink *sink;
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HRESULT hr;
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TRACE("iface %p, baseline_origin {%.8e, %.8e}, glyph_run %p, brush %p, measuring_mode %#x.\n",
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iface, baseline_origin.x, baseline_origin.y, glyph_run, brush, measuring_mode);
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if (measuring_mode)
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FIXME("Ignoring measuring mode %#x.\n", measuring_mode);
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if (FAILED(hr = ID2D1Factory_CreatePathGeometry(render_target->factory, &geometry)))
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{
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ERR("Failed to create geometry, hr %#x.\n", hr);
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return;
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}
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if (FAILED(hr = ID2D1PathGeometry_Open(geometry, &sink)))
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{
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ERR("Failed to open geometry sink, hr %#x.\n", hr);
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ID2D1PathGeometry_Release(geometry);
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return;
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}
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if (FAILED(hr = IDWriteFontFace_GetGlyphRunOutline(glyph_run->fontFace, glyph_run->fontEmSize,
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glyph_run->glyphIndices, glyph_run->glyphAdvances, glyph_run->glyphOffsets, glyph_run->glyphCount,
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glyph_run->isSideways, glyph_run->bidiLevel & 1, (IDWriteGeometrySink *)sink)))
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{
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ERR("Failed to get glyph run outline, hr %#x.\n", hr);
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ID2D1GeometrySink_Release(sink);
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ID2D1PathGeometry_Release(geometry);
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return;
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}
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if (FAILED(hr = ID2D1GeometrySink_Close(sink)))
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ERR("Failed to close geometry sink, hr %#x.\n", hr);
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ID2D1GeometrySink_Release(sink);
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transform = &render_target->drawing_state.transform;
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prev_transform = *transform;
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transform->_31 += baseline_origin.x * transform->_11 + baseline_origin.y * transform->_21;
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transform->_32 += baseline_origin.x * transform->_12 + baseline_origin.y * transform->_22;
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ID2D1RenderTarget_FillGeometry(iface, (ID2D1Geometry *)geometry, brush, NULL);
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*transform = prev_transform;
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ID2D1PathGeometry_Release(geometry);
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}
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static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTransform(ID2D1RenderTarget *iface,
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