d2d1: Add some FIXMEs for unimplemented functionality to d2d_d3d_render_target_DrawGlyphRun().
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@ -848,6 +848,10 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGlyphRun(ID2D1RenderTarg
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if (measuring_mode)
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FIXME("Ignoring measuring mode %#x.\n", measuring_mode);
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if (render_target->text_rendering_params)
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FIXME("Ignoring text rendering parameters %p.\n", render_target->text_rendering_params);
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if (render_target->drawing_state.textAntialiasMode != D2D1_TEXT_ANTIALIAS_MODE_ALIASED)
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FIXME("Ignoring text antialiasing mode %#x.\n", render_target->drawing_state.textAntialiasMode);
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if (FAILED(hr = ID2D1Factory_CreatePathGeometry(render_target->factory, &geometry)))
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{
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