d2d1: Implement d2d_d3d_render_target_GetTags().
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@ -904,10 +904,12 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTags(ID2D1RenderTarget *i
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static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTags(ID2D1RenderTarget *iface, D2D1_TAG *tag1, D2D1_TAG *tag2)
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{
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FIXME("iface %p, tag1 %p, tag2 %p stub!\n", iface, tag1, tag2);
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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*tag1 = 0;
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*tag2 = 0;
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TRACE("iface %p, tag1 %p, tag2 %p.\n", iface, tag1, tag2);
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*tag1 = render_target->tag1;
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*tag2 = render_target->tag2;
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}
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static void STDMETHODCALLTYPE d2d_d3d_render_target_PushLayer(ID2D1RenderTarget *iface,
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