Sweden-Number/dlls/d3d9/device.c

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/*
* IDirect3DDevice9 implementation
*
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
{
BYTE *c = (BYTE *)&format;
/* Don't translate FOURCC formats */
if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
switch(format)
{
case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
case WINED3DFMT_P8_UINT: return D3DFMT_P8;
case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
default:
FIXME("Unhandled wined3d format %#x.\n", format);
return D3DFMT_UNKNOWN;
}
}
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
{
BYTE *c = (BYTE *)&format;
/* Don't translate FOURCC formats */
if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
switch(format)
{
case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
case D3DFMT_P8: return WINED3DFMT_P8_UINT;
case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
default:
FIXME("Unhandled D3DFORMAT %#x\n", format);
return WINED3DFMT_UNKNOWN;
}
}
static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
{
switch(primitive_type)
{
case D3DPT_POINTLIST:
return primitive_count;
case D3DPT_LINELIST:
return primitive_count * 2;
case D3DPT_LINESTRIP:
return primitive_count + 1;
case D3DPT_TRIANGLELIST:
return primitive_count * 3;
case D3DPT_TRIANGLESTRIP:
case D3DPT_TRIANGLEFAN:
return primitive_count + 2;
default:
FIXME("Unhandled primitive type %#x\n", primitive_type);
return 0;
}
}
static ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
{
IDirect3DSwapChain9Impl *parent;
TRACE("swapchain %p.\n", swapchain);
parent = IWineD3DSwapChain_GetParent(swapchain);
parent->isImplicit = FALSE;
IDirect3DSwapChain9_AddRef((IDirect3DSwapChain9 *)parent);
return IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)parent);
}
/* IDirect3D IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3D9 *d3d;
IDirect3D9Impl *d3dimpl;
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
IDirect3DDevice9Ex_AddRef(iface);
*ppobj = This;
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TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
return S_OK;
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} else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
/* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
* It doesn't matter with which function the device was created.
*/
IDirect3DDevice9_GetDirect3D(iface, &d3d);
d3dimpl = (IDirect3D9Impl *) d3d;
if(d3dimpl->extended) {
*ppobj = iface;
IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
IDirect3D9_Release(d3d);
TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
return S_OK;
} else {
WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
IDirect3D9_Release(d3d);
*ppobj = NULL;
return E_NOINTERFACE;
}
}
if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
{
IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
*ppobj = &This->device_parent_vtbl;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
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static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
return ref;
}
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static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
ULONG ref;
if (This->inDestruction) return 0;
ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
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unsigned i;
This->inDestruction = TRUE;
wined3d_mutex_lock();
for(i = 0; i < This->numConvertedDecls; i++) {
/* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
* device
*/
IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
}
HeapFree(GetProcessHeap(), 0, This->convertedDecls);
IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
IWineD3DDevice_Release(This->WineD3DDevice);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DDevice Interface follow: */
static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("iface %p.\n", iface);
if (This->notreset)
{
TRACE("D3D9 device is marked not reset.\n");
return D3DERR_DEVICENOTRESET;
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}
return D3D_OK;
}
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static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr = D3D_OK;
IWineD3D* pWineD3D;
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TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
if (NULL == ppD3D9) {
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
if (hr == D3D_OK && pWineD3D != NULL)
{
*ppD3D9 = IWineD3D_GetParent(pWineD3D);
IDirect3D9_AddRef(*ppD3D9);
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IWineD3D_Release(pWineD3D);
} else {
FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
*ppD3D9 = NULL;
}
TRACE("(%p) returning %p\n", This, *ppD3D9);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
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TRACE("iface %p, caps %p.\n", iface, pCaps);
if(NULL == pCaps){
return D3DERR_INVALIDCALL;
}
pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
if(pWineCaps == NULL){
return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
}
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memset(pCaps, 0, sizeof(*pCaps));
wined3d_mutex_lock();
hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
wined3d_mutex_unlock();
WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
HeapFree(GetProcessHeap(), 0, pWineCaps);
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/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
filter_caps(pCaps);
TRACE("Returning %p %p\n", This, pCaps);
return hrc;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, parameters %p.\n", iface, pParameters);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
HRESULT hr;
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TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
iface, XHotSpot, YHotSpot, pCursorBitmap);
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if (!pCursorBitmap)
{
WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
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}
wined3d_mutex_lock();
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hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
wined3d_mutex_unlock();
return hr;
}
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static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
wined3d_mutex_lock();
IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
wined3d_mutex_unlock();
}
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static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
BOOL ret;
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TRACE("iface %p, show %#x.\n", iface, bShow);
wined3d_mutex_lock();
ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSwapChain9Impl *object;
HRESULT hr;
TRACE("iface %p, present_parameters %p, swapchain %p.\n",
iface, present_parameters, swapchain);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate swapchain memory.\n");
return E_OUTOFMEMORY;
}
hr = swapchain_init(object, This, present_parameters);
if (FAILED(hr))
{
WARN("Failed to initialize swapchain, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created swapchain %p.\n", object);
*swapchain = (IDirect3DSwapChain9 *)object;
return D3D_OK;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
{
IWineD3DSwapChain *wined3d_swapchain = NULL;
HRESULT hr;
TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetSwapChain(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
swapchain_idx, &wined3d_swapchain);
if (SUCCEEDED(hr) && swapchain)
{
*swapchain = IWineD3DSwapChain_GetParent(wined3d_swapchain);
IDirect3DSwapChain9_AddRef(*swapchain);
IWineD3DSwapChain_Release(wined3d_swapchain);
}
else
{
*swapchain = NULL;
}
wined3d_mutex_unlock();
return hr;
}
static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
{
UINT count;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
count = IWineD3DDevice_GetNumberOfSwapChains(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
wined3d_mutex_unlock();
return count;
}
static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
BOOL *resources_ok = data;
D3DRESOURCETYPE type;
HRESULT ret = S_OK;
WINED3DSURFACE_DESC surface_desc;
WINED3DVOLUME_DESC volume_desc;
D3DINDEXBUFFER_DESC index_desc;
D3DVERTEXBUFFER_DESC vertex_desc;
WINED3DPOOL pool;
IDirect3DResource9 *parent;
parent = IWineD3DResource_GetParent(resource);
type = IDirect3DResource9_GetType(parent);
switch(type) {
case D3DRTYPE_SURFACE:
IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
pool = surface_desc.pool;
break;
case D3DRTYPE_VOLUME:
IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
pool = volume_desc.Pool;
break;
case D3DRTYPE_INDEXBUFFER:
IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
pool = index_desc.Pool;
break;
case D3DRTYPE_VERTEXBUFFER:
IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
pool = vertex_desc.Pool;
break;
/* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
* is a D3DPOOL_DEFAULT surface or volume as well
*/
default:
pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
break;
}
if (pool == WINED3DPOOL_DEFAULT)
{
IDirect3DResource9_AddRef(parent);
if (IUnknown_Release(parent) == 0)
{
TRACE("Parent %p is an implicit resource with ref 0\n", parent);
} else {
WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
ret = S_FALSE;
*resources_ok = FALSE;
}
}
IWineD3DResource_Release(resource);
return ret;
}
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static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
WINED3DPRESENT_PARAMETERS localParameters;
HRESULT hr;
BOOL resources_ok = TRUE;
UINT i;
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TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
/* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
* such objects can still be used for rendering after their external d3d9 object has been destroyed.
* These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
* make use of the hidden reference and destroys the objects.
*
* Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
* below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
*/
wined3d_mutex_lock();
IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
for(i = 0; i < 16; i++) {
IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
}
for(i = 0; i < 16; i++) {
IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
}
IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
if(!resources_ok) {
WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
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This->notreset = TRUE;
wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
}
localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
localParameters.SwapEffect = pPresentationParameters->SwapEffect;
localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
localParameters.Windowed = pPresentationParameters->Windowed;
localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
localParameters.Flags = pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
localParameters.AutoRestoreDisplayMode = TRUE;
hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
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if(FAILED(hr)) {
This->notreset = TRUE;
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
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pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
pPresentationParameters->SwapEffect = localParameters.SwapEffect;
pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
pPresentationParameters->Windowed = localParameters.Windowed;
pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
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pPresentationParameters->Flags = localParameters.Flags;
pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
} else {
This->notreset = FALSE;
}
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
pDirtyRegion) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
wined3d_mutex_lock();
hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DSurface *retSurface = NULL;
HRESULT hr;
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TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain,
BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
if (SUCCEEDED(hr) && retSurface && ppBackBuffer)
{
*ppBackBuffer = IWineD3DSurface_GetParent(retSurface);
IDirect3DSurface9_AddRef(*ppBackBuffer);
IWineD3DSurface_Release(retSurface);
}
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
wined3d_mutex_unlock();
return hr;
}
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static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
DWORD Flags, const D3DGAMMARAMP *pRamp)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
wined3d_mutex_lock();
IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
wined3d_mutex_unlock();
}
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static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
wined3d_mutex_lock();
IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
wined3d_mutex_unlock();
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DTexture9Impl *object;
HRESULT hr;
TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
iface, width, height, levels, usage, format, pool, texture, shared_handle);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate texture memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = texture_init(object, This, width, height, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created texture %p.\n", object);
*texture = (IDirect3DTexture9 *)object;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVolumeTexture9Impl *object;
HRESULT hr;
TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
iface, width, height, depth, levels);
TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
usage, format, pool, texture, shared_handle);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate volume texture memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize volume texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created volume texture %p.\n", object);
*texture = (IDirect3DVolumeTexture9 *)object;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DCubeTexture9Impl *object;
HRESULT hr;
TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
iface, edge_length, levels, usage, format, pool, texture, shared_handle);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate cube texture memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize cube texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created cube texture %p.\n", object);
*texture = (IDirect3DCubeTexture9 *)object;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexBuffer9Impl *object;
HRESULT hr;
TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
iface, size, usage, fvf, pool, buffer, shared_handle);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate buffer memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
if (FAILED(hr))
{
WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created vertex buffer %p.\n", object);
*buffer = (IDirect3DVertexBuffer9 *)object;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DIndexBuffer9Impl *object;
HRESULT hr;
TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
iface, size, usage, format, pool, buffer, shared_handle);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate buffer memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = indexbuffer_init(object, This, size, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize index buffer, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created index buffer %p.\n", object);
*buffer = (IDirect3DIndexBuffer9 *)object;
return D3D_OK;
}
static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *object;
HRESULT hr;
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TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
"usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
Usage, Pool, MultiSample, MultisampleQuality);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
if (!object)
{
FIXME("Failed to allocate surface memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
Level, Usage, Pool, MultiSample, MultisampleQuality);
if (FAILED(hr))
{
WARN("Failed to initialize surface, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created surface %p.\n", object);
*ppSurface = (IDirect3DSurface9 *)object;
return D3D_OK;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height,
D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,
IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
{
HRESULT hr;
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TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
"lockable %#x, surface %p, shared_handle %p.\n",
iface, Width, Height, Format, MultiSample, MultisampleQuality,
Lockable, ppSurface, pSharedHandle);
hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Discard,
IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
HRESULT hr;
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TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
"discard %#x, surface %p, shared_handle %p.\n",
iface, Width, Height, Format, MultiSample, MultisampleQuality,
Discard, ppSurface, pSharedHandle);
hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard,
0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
wined3d_mutex_lock();
hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
wined3d_mutex_lock();
hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
{
IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
HRESULT hr;
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TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
wined3d_mutex_lock();
hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
HRESULT hr;
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TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
{
IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
HRESULT hr;
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TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
wined3d_mutex_lock();
hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
{
const WINED3DCOLORVALUE c =
{
((color >> 16) & 0xff) / 255.0f,
((color >> 8) & 0xff) / 255.0f,
(color & 0xff) / 255.0f,
((color >> 24) & 0xff) / 255.0f,
};
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
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WINED3DPOOL pool;
WINED3DRESOURCETYPE restype;
DWORD usage;
WINED3DSURFACE_DESC desc;
HRESULT hr;
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TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
wined3d_mutex_lock();
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IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
usage = desc.usage;
pool = desc.pool;
restype = desc.resource_type;
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/* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
* in D3DPOOL_DEFAULT
*/
if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) {
wined3d_mutex_unlock();
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WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
return D3DERR_INVALIDCALL;
}
/* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
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hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, pRect, &c);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
HRESULT hr;
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TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
if(Pool == D3DPOOL_MANAGED ){
FIXME("Attempting to create a managed offscreen plain surface\n");
return D3DERR_INVALIDCALL;
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}
/*
'Off-screen plain surfaces are always lockable, regardless of their pool types.'
but then...
D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
Why, their always lockable?
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should I change the usage to dynamic?
*/
hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
0 /* MultisampleQuality */);
return hr;
}
/* TODO: move to wineD3D */
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static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
HRESULT hr;
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TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
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if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
{
WARN("Invalid index %u specified.\n", RenderTargetIndex);
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DSurface *pRenderTarget;
HRESULT hr;
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TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
if (ppRenderTarget == NULL) {
return D3DERR_INVALIDCALL;
}
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if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
{
WARN("Invalid index %u specified.\n", RenderTargetIndex);
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
if (FAILED(hr))
{
FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
}
else if (!pRenderTarget)
{
*ppRenderTarget = NULL;
}
else
{
*ppRenderTarget = IWineD3DSurface_GetParent(pRenderTarget);
IDirect3DSurface9_AddRef(*ppRenderTarget);
IWineD3DSurface_Release(pRenderTarget);
}
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *pSurface;
HRESULT hr;
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TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
wined3d_mutex_lock();
hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 **ppZStencilSurface)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DSurface *pZStencilSurface;
HRESULT hr;
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TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
if(ppZStencilSurface == NULL){
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
if (SUCCEEDED(hr))
{
*ppZStencilSurface = IWineD3DSurface_GetParent(pZStencilSurface);
IDirect3DSurface9_AddRef(*ppZStencilSurface);
IWineD3DSurface_Release(pZStencilSurface);
}
else
{
if (hr != WINED3DERR_NOTFOUND)
WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
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*ppZStencilSurface = NULL;
}
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
iface, Count, pRects, Flags, Color, Z, Stencil);
/* Note: D3DRECT is compatible with WINED3DRECT */
wined3d_mutex_lock();
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hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_mutex_lock();
hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_mutex_lock();
hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_mutex_lock();
hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, viewport %p.\n", iface, pViewport);
/* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
wined3d_mutex_lock();
hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, viewport %p.\n", iface, pViewport);
/* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
wined3d_mutex_lock();
hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, material %p.\n", iface, pMaterial);
/* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
wined3d_mutex_lock();
hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, material %p.\n", iface, pMaterial);
/* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
wined3d_mutex_lock();
hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
/* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
wined3d_mutex_lock();
hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
/* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
wined3d_mutex_lock();
hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DStateBlock9Impl *object;
HRESULT hr;
TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
{
WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate stateblock memory.\n");
return E_OUTOFMEMORY;
}
hr = stateblock_init(object, This, type, NULL);
if (FAILED(hr))
{
WARN("Failed to initialize stateblock, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created stateblock %p.\n", object);
*stateblock = (IDirect3DStateBlock9 *)object;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DStateBlock *wined3d_stateblock;
IDirect3DStateBlock9Impl *object;
HRESULT hr;
TRACE("iface %p, stateblock %p.\n", iface, stateblock);
wined3d_mutex_lock();
hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice, &wined3d_stateblock);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
return hr;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate stateblock memory.\n");
wined3d_mutex_lock();
IWineD3DStateBlock_Release(wined3d_stateblock);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
hr = stateblock_init(object, This, 0, wined3d_stateblock);
if (FAILED(hr))
{
WARN("Failed to initialize stateblock, hr %#x.\n", hr);
wined3d_mutex_lock();
IWineD3DStateBlock_Release(wined3d_stateblock);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created stateblock %p.\n", object);
*stateblock = (IDirect3DStateBlock9 *)object;
return D3D_OK;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface,
DWORD Stage, IDirect3DBaseTexture9 **ppTexture)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DBaseTexture *retTexture = NULL;
HRESULT hr;
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TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
if(ppTexture == NULL){
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
if (SUCCEEDED(hr) && retTexture)
{
*ppTexture = IWineD3DBaseTexture_GetParent(retTexture);
IWineD3DBaseTexture_AddRef(*ppTexture);
IWineD3DBaseTexture_Release(retTexture);
}
else
{
if (FAILED(hr))
{
WARN("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
}
*ppTexture = NULL;
}
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
wined3d_mutex_unlock();
return hr;
}
static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
{
WINED3DTSS_FORCE_DWORD, /* 0, unused */
WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
WINED3DTSS_FORCE_DWORD, /* 12, unused */
WINED3DTSS_FORCE_DWORD, /* 13, unused */
WINED3DTSS_FORCE_DWORD, /* 14, unused */
WINED3DTSS_FORCE_DWORD, /* 15, unused */
WINED3DTSS_FORCE_DWORD, /* 16, unused */
WINED3DTSS_FORCE_DWORD, /* 17, unused */
WINED3DTSS_FORCE_DWORD, /* 18, unused */
WINED3DTSS_FORCE_DWORD, /* 19, unused */
WINED3DTSS_FORCE_DWORD, /* 20, unused */
WINED3DTSS_FORCE_DWORD, /* 21, unused */
WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
WINED3DTSS_FORCE_DWORD, /* 25, unused */
WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
WINED3DTSS_FORCE_DWORD, /* 29, unused */
WINED3DTSS_FORCE_DWORD, /* 30, unused */
WINED3DTSS_FORCE_DWORD, /* 31, unused */
WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
};
static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
{
WARN("Invalid Type %#x passed.\n", Type);
return D3D_OK;
}
wined3d_mutex_lock();
hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
{
WARN("Invalid Type %#x passed.\n", Type);
return D3D_OK;
}
wined3d_mutex_lock();
hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
D3DSAMPLERSTATETYPE Type, DWORD *pValue)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
wined3d_mutex_lock();
hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
const PALETTEENTRY *pEntries)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, rect %p.\n", iface, pRect);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, rect %p.\n", iface, pRect);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, software %#x.\n", iface, bSoftware);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
wined3d_mutex_unlock();
return hr;
}
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static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
BOOL ret;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
wined3d_mutex_unlock();
return ret;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
wined3d_mutex_unlock();
return hr;
}
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static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
float ret;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
wined3d_mutex_unlock();
return ret;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
UINT StartVertex, UINT PrimitiveCount)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
iface, PrimitiveType, StartVertex, PrimitiveCount);
wined3d_mutex_lock();
IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
"vertex_count %u, start_idx %u, primitive_count %u.\n",
iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
NumVertices, startIndex, primCount);
wined3d_mutex_lock();
IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
vertex_count_from_primitive_count(PrimitiveType, primCount));
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_lock();
IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
"index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_lock();
IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
HRESULT hr;
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IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
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TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
wined3d_mutex_lock();
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hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexDeclaration9Impl *object;
HRESULT hr;
TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
if (!declaration)
{
WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate vertex declaration memory.\n");
return E_OUTOFMEMORY;
}
hr = vertexdeclaration_init(object, This, elements);
if (FAILED(hr))
{
WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created vertex declaration %p.\n", object);
*declaration = (IDirect3DVertexDeclaration9 *)object;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 *declaration)
{
HRESULT hr;
TRACE("iface %p, declaration %p.\n", iface, declaration);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 **declaration)
{
IWineD3DVertexDeclaration *wined3d_declaration = NULL;
HRESULT hr;
TRACE("iface %p, declaration %p.\n", iface, declaration);
if (!declaration) return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = IWineD3DDevice_GetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_declaration);
if (SUCCEEDED(hr) && wined3d_declaration)
{
*declaration = IWineD3DVertexDeclaration_GetParent(wined3d_declaration);
IDirect3DVertexDeclaration9_AddRef(*declaration);
IWineD3DVertexDeclaration_Release(wined3d_declaration);
}
else
{
*declaration = NULL;
}
wined3d_mutex_unlock();
TRACE("Returning %p.\n", *declaration);
return hr;
}
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static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
HRESULT hr;
D3DVERTEXELEMENT9* elements = NULL;
IDirect3DVertexDeclaration9* pDecl = NULL;
int p, low, high; /* deliberately signed */
IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
TRACE("Searching for declaration for fvf %08x... ", fvf);
low = 0;
high = This->numConvertedDecls - 1;
while(low <= high) {
p = (low + high) >> 1;
TRACE("%d ", p);
if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
TRACE("found %p\n", convertedDecls[p]);
return convertedDecls[p];
} else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
low = p + 1;
} else {
high = p - 1;
}
}
TRACE("not found. Creating and inserting at position %d.\n", low);
hr = vdecl_convert_fvf(fvf, &elements);
if (hr != S_OK) return NULL;
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hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
if (hr != S_OK) return NULL;
if(This->declArraySize == This->numConvertedDecls) {
int grow = max(This->declArraySize / 2, 8);
convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
if(!convertedDecls) {
/* This will destroy it */
IDirect3DVertexDeclaration9_Release(pDecl);
return NULL;
}
This->convertedDecls = convertedDecls;
This->declArraySize += grow;
}
memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
convertedDecls[low] = pDecl;
This->numConvertedDecls++;
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/* Will prevent the decl from being destroyed */
((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
return pDecl;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexDeclaration9 *decl;
HRESULT hr;
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TRACE("iface %p, fvf %#x.\n", iface, FVF);
if (!FVF)
{
WARN("%#x is not a valid FVF\n", FVF);
return D3D_OK;
}
wined3d_mutex_lock();
decl = getConvertedDecl(This, FVF);
wined3d_mutex_unlock();
if (!decl)
{
/* Any situation when this should happen, except out of memory? */
ERR("Failed to create a converted vertex declaration\n");
return D3DERR_DRIVERINTERNALERROR;
}
hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
{
IDirect3DVertexDeclaration9 *decl;
HRESULT hr;
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TRACE("iface %p, fvf %p.\n", iface, pFVF);
hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
if (FAILED(hr))
{
WARN("Failed to get vertex declaration, %#x\n", hr);
*pFVF = 0;
return hr;
}
if (decl)
{
*pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
IDirect3DVertexDeclaration9_Release(decl);
}
else
{
*pFVF = 0;
}
TRACE("Returning FVF %#x\n", *pFVF);
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
const DWORD *byte_code, IDirect3DVertexShader9 **shader)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexShader9Impl *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate vertex shader memory.\n");
return E_OUTOFMEMORY;
}
hr = vertexshader_init(object, This, byte_code);
if (FAILED(hr))
{
WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created vertex shader %p.\n", object);
*shader = (IDirect3DVertexShader9 *)object;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
IDirect3DVertexShader9 *shader)
{
HRESULT hr;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
shader ? ((IDirect3DVertexShader9Impl *)shader)->wineD3DVertexShader : NULL);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
IDirect3DVertexShader9 **shader)
{
IWineD3DVertexShader *wined3d_shader;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
wined3d_shader = IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
if (wined3d_shader)
{
*shader = IWineD3DVertexShader_GetParent(wined3d_shader);
IDirect3DVertexShader9_AddRef(*shader);
IWineD3DVertexShader_Release(wined3d_shader);
}
else
{
*shader = NULL;
}
wined3d_mutex_unlock();
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, const float *data, UINT count)
{
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
{
WARN("Trying to access %u constants, but d3d9 only supports %u\n",
reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = IWineD3DDevice_SetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, float *data, UINT count)
{
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
{
WARN("Trying to access %u constants, but d3d9 only supports %u\n",
reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = IWineD3DDevice_GetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, const int *data, UINT count)
{
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, int *data, UINT count)
{
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, const BOOL *data, UINT count)
{
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, BOOL *data, UINT count)
{
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
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pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
OffsetInBytes, Stride);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DBuffer *retStream = NULL;
HRESULT hr;
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TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
iface, StreamNumber, pStream, OffsetInBytes, pStride);
if(pStream == NULL){
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
if (SUCCEEDED(hr) && retStream)
{
*pStream = IWineD3DBuffer_GetParent(retStream);
IDirect3DVertexBuffer9_AddRef(*pStream);
IWineD3DBuffer_Release(retStream);
}
else
{
if (FAILED(hr))
{
FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
}
*pStream = NULL;
}
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
UINT Divider)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
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TRACE("iface %p, buffer %p.\n", iface, pIndexData);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
ib ? ib->wineD3DIndexBuffer : NULL,
ib ? ib->format : WINED3DFMT_UNKNOWN);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **ppIndexData)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DBuffer *retIndexData = NULL;
HRESULT hr;
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TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
if(ppIndexData == NULL){
return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
hr = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
if (SUCCEEDED(hr) && retIndexData)
{
*ppIndexData = IWineD3DBuffer_GetParent(retIndexData);
IDirect3DIndexBuffer9_AddRef(*ppIndexData);
IWineD3DBuffer_Release(retIndexData);
}
else
{
if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
*ppIndexData = NULL;
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
const DWORD *byte_code, IDirect3DPixelShader9 **shader)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DPixelShader9Impl *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
FIXME("Failed to allocate pixel shader memory.\n");
return E_OUTOFMEMORY;
}
hr = pixelshader_init(object, This, byte_code);
if (FAILED(hr))
{
WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created pixel shader %p.\n", object);
*shader = (IDirect3DPixelShader9 *)object;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
IDirect3DPixelShader9 *shader)
{
HRESULT hr;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
shader ? ((IDirect3DPixelShader9Impl *)shader)->wineD3DPixelShader : NULL);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
IDirect3DPixelShader9 **shader)
{
IWineD3DPixelShader *wined3d_shader;
TRACE("iface %p, shader %p.\n", iface, shader);
if (!shader) return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
wined3d_shader = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
if (wined3d_shader)
{
*shader = IWineD3DPixelShader_GetParent(wined3d_shader);
IDirect3DPixelShader9_AddRef(*shader);
IWineD3DPixelShader_Release(wined3d_shader);
}
else
{
*shader = NULL;
}
wined3d_mutex_unlock();
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, const float *data, UINT count)
{
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, float *data, UINT count)
{
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, const int *data, UINT count)
{
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, int *data, UINT count)
{
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, const BOOL *data, UINT count)
{
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_SetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, BOOL *data, UINT count)
{
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = IWineD3DDevice_GetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
iface, Handle, pNumSegs, pRectPatchInfo);
wined3d_mutex_lock();
hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
iface, Handle, pNumSegs, pTriPatchInfo);
wined3d_mutex_lock();
hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
wined3d_mutex_unlock();
return hr;
}
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static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, handle %#x.\n", iface, Handle);
wined3d_mutex_lock();
hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
D3DQUERYTYPE type, IDirect3DQuery9 **query)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DQuery9Impl *object;
HRESULT hr;
TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate query memory.\n");
return E_OUTOFMEMORY;
}
hr = query_init(object, This, type);
if (FAILED(hr))
{
WARN("Failed to initialize query, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created query %p.\n", object);
if (query) *query = (IDirect3DQuery9 *)object;
else IDirect3DQuery9_Release((IDirect3DQuery9 *)object);
return D3D_OK;
}
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static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
UINT width, UINT height, float *rows, float *columns)
{
FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
iface, width, height, rows, columns);
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return E_NOTIMPL;
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}
static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
{
FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
"dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
iface, src_surface, dst_surface, src_descs, rect_count,
dst_descs, operation, offset_x, offset_y);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
const RGNDATA *dirty_region, DWORD flags)
{
FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
{
FIXME("iface %p, priority %p stub!\n", iface, priority);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
{
FIXME("iface %p, priority %d stub!\n", iface, priority);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
{
FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
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return E_NOTIMPL;
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}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
IDirect3DResource9 **resources, UINT32 resource_count)
{
FIXME("iface %p, resources %p, resource_count %u stub!\n",
iface, resources, resource_count);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
{
FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
{
FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
*max_latency = 2;
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return E_NOTIMPL;
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}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
{
static int i;
TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
if (!i++)
FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
{
FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
"lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
iface, width, height, format, multisample_type, multisample_quality,
lockable, surface, shared_handle, usage);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
HANDLE *shared_handle, DWORD usage)
{
FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
iface, width, height, format, pool, surface, shared_handle, usage);
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return E_NOTIMPL;
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}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
{
FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
"discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
iface, width, height, format, multisample_type, multisample_quality,
discard, surface, shared_handle, usage);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
{
FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
{
FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2010-11-16 12:09:30 +01:00
return E_NOTIMPL;
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}
static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
{
/* IUnknown */
IDirect3DDevice9Impl_QueryInterface,
IDirect3DDevice9Impl_AddRef,
IDirect3DDevice9Impl_Release,
/* IDirect3DDevice9 */
IDirect3DDevice9Impl_TestCooperativeLevel,
IDirect3DDevice9Impl_GetAvailableTextureMem,
IDirect3DDevice9Impl_EvictManagedResources,
IDirect3DDevice9Impl_GetDirect3D,
IDirect3DDevice9Impl_GetDeviceCaps,
IDirect3DDevice9Impl_GetDisplayMode,
IDirect3DDevice9Impl_GetCreationParameters,
IDirect3DDevice9Impl_SetCursorProperties,
IDirect3DDevice9Impl_SetCursorPosition,
IDirect3DDevice9Impl_ShowCursor,
IDirect3DDevice9Impl_CreateAdditionalSwapChain,
IDirect3DDevice9Impl_GetSwapChain,
IDirect3DDevice9Impl_GetNumberOfSwapChains,
IDirect3DDevice9Impl_Reset,
IDirect3DDevice9Impl_Present,
IDirect3DDevice9Impl_GetBackBuffer,
IDirect3DDevice9Impl_GetRasterStatus,
IDirect3DDevice9Impl_SetDialogBoxMode,
IDirect3DDevice9Impl_SetGammaRamp,
IDirect3DDevice9Impl_GetGammaRamp,
IDirect3DDevice9Impl_CreateTexture,
IDirect3DDevice9Impl_CreateVolumeTexture,
IDirect3DDevice9Impl_CreateCubeTexture,
IDirect3DDevice9Impl_CreateVertexBuffer,
IDirect3DDevice9Impl_CreateIndexBuffer,
IDirect3DDevice9Impl_CreateRenderTarget,
IDirect3DDevice9Impl_CreateDepthStencilSurface,
IDirect3DDevice9Impl_UpdateSurface,
IDirect3DDevice9Impl_UpdateTexture,
IDirect3DDevice9Impl_GetRenderTargetData,
IDirect3DDevice9Impl_GetFrontBufferData,
IDirect3DDevice9Impl_StretchRect,
IDirect3DDevice9Impl_ColorFill,
IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
IDirect3DDevice9Impl_SetRenderTarget,
IDirect3DDevice9Impl_GetRenderTarget,
IDirect3DDevice9Impl_SetDepthStencilSurface,
IDirect3DDevice9Impl_GetDepthStencilSurface,
IDirect3DDevice9Impl_BeginScene,
IDirect3DDevice9Impl_EndScene,
IDirect3DDevice9Impl_Clear,
IDirect3DDevice9Impl_SetTransform,
IDirect3DDevice9Impl_GetTransform,
IDirect3DDevice9Impl_MultiplyTransform,
IDirect3DDevice9Impl_SetViewport,
IDirect3DDevice9Impl_GetViewport,
IDirect3DDevice9Impl_SetMaterial,
IDirect3DDevice9Impl_GetMaterial,
IDirect3DDevice9Impl_SetLight,
IDirect3DDevice9Impl_GetLight,
IDirect3DDevice9Impl_LightEnable,
IDirect3DDevice9Impl_GetLightEnable,
IDirect3DDevice9Impl_SetClipPlane,
IDirect3DDevice9Impl_GetClipPlane,
IDirect3DDevice9Impl_SetRenderState,
IDirect3DDevice9Impl_GetRenderState,
IDirect3DDevice9Impl_CreateStateBlock,
IDirect3DDevice9Impl_BeginStateBlock,
IDirect3DDevice9Impl_EndStateBlock,
IDirect3DDevice9Impl_SetClipStatus,
IDirect3DDevice9Impl_GetClipStatus,
IDirect3DDevice9Impl_GetTexture,
IDirect3DDevice9Impl_SetTexture,
IDirect3DDevice9Impl_GetTextureStageState,
IDirect3DDevice9Impl_SetTextureStageState,
IDirect3DDevice9Impl_GetSamplerState,
IDirect3DDevice9Impl_SetSamplerState,
IDirect3DDevice9Impl_ValidateDevice,
IDirect3DDevice9Impl_SetPaletteEntries,
IDirect3DDevice9Impl_GetPaletteEntries,
IDirect3DDevice9Impl_SetCurrentTexturePalette,
IDirect3DDevice9Impl_GetCurrentTexturePalette,
IDirect3DDevice9Impl_SetScissorRect,
IDirect3DDevice9Impl_GetScissorRect,
IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
IDirect3DDevice9Impl_SetNPatchMode,
IDirect3DDevice9Impl_GetNPatchMode,
IDirect3DDevice9Impl_DrawPrimitive,
IDirect3DDevice9Impl_DrawIndexedPrimitive,
IDirect3DDevice9Impl_DrawPrimitiveUP,
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
IDirect3DDevice9Impl_ProcessVertices,
IDirect3DDevice9Impl_CreateVertexDeclaration,
IDirect3DDevice9Impl_SetVertexDeclaration,
IDirect3DDevice9Impl_GetVertexDeclaration,
IDirect3DDevice9Impl_SetFVF,
IDirect3DDevice9Impl_GetFVF,
IDirect3DDevice9Impl_CreateVertexShader,
IDirect3DDevice9Impl_SetVertexShader,
IDirect3DDevice9Impl_GetVertexShader,
IDirect3DDevice9Impl_SetVertexShaderConstantF,
IDirect3DDevice9Impl_GetVertexShaderConstantF,
IDirect3DDevice9Impl_SetVertexShaderConstantI,
IDirect3DDevice9Impl_GetVertexShaderConstantI,
IDirect3DDevice9Impl_SetVertexShaderConstantB,
IDirect3DDevice9Impl_GetVertexShaderConstantB,
IDirect3DDevice9Impl_SetStreamSource,
IDirect3DDevice9Impl_GetStreamSource,
IDirect3DDevice9Impl_SetStreamSourceFreq,
IDirect3DDevice9Impl_GetStreamSourceFreq,
IDirect3DDevice9Impl_SetIndices,
IDirect3DDevice9Impl_GetIndices,
IDirect3DDevice9Impl_CreatePixelShader,
IDirect3DDevice9Impl_SetPixelShader,
IDirect3DDevice9Impl_GetPixelShader,
IDirect3DDevice9Impl_SetPixelShaderConstantF,
IDirect3DDevice9Impl_GetPixelShaderConstantF,
IDirect3DDevice9Impl_SetPixelShaderConstantI,
IDirect3DDevice9Impl_GetPixelShaderConstantI,
IDirect3DDevice9Impl_SetPixelShaderConstantB,
IDirect3DDevice9Impl_GetPixelShaderConstantB,
IDirect3DDevice9Impl_DrawRectPatch,
IDirect3DDevice9Impl_DrawTriPatch,
IDirect3DDevice9Impl_DeletePatch,
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IDirect3DDevice9Impl_CreateQuery,
/* IDirect3DDevice9Ex */
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
IDirect3DDevice9ExImpl_ComposeRects,
IDirect3DDevice9ExImpl_PresentEx,
IDirect3DDevice9ExImpl_GetGPUThreadPriority,
IDirect3DDevice9ExImpl_SetGPUThreadPriority,
IDirect3DDevice9ExImpl_WaitForVBlank,
IDirect3DDevice9ExImpl_CheckResourceResidency,
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IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
IDirect3DDevice9ExImpl_CheckDeviceState,
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IDirect3DDevice9ExImpl_CreateRenderTargetEx,
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
IDirect3DDevice9ExImpl_ResetEx,
IDirect3DDevice9ExImpl_GetDisplayModeEx
};
/* IWineD3DDeviceParent IUnknown methods */
static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
{
return (struct IDirect3DDevice9Impl *)((char*)iface
- FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
}
static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
{
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
}
static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
{
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
}
static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
{
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
}
/* IWineD3DDeviceParent methods */
static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
{
TRACE("iface %p, device %p\n", iface, device);
}
static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
{
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
IDirect3DSurface9Impl *d3d_surface;
BOOL lockable = TRUE;
HRESULT hr;
TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
"\tpool %#x, level %u, face %u, surface %p\n",
iface, superior, width, height, format, usage, pool, level, face, surface);
if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
lockable = FALSE;
hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
(IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
if (FAILED(hr))
{
ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
return hr;
}
*surface = d3d_surface->wineD3DSurface;
IWineD3DSurface_AddRef(*surface);
d3d_surface->container = superior;
IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
d3d_surface->parentDevice = NULL;
IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
d3d_surface->forwardReference = superior;
return hr;
}
static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format,
WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
IWineD3DSurface **surface)
{
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
IDirect3DSurface9Impl *d3d_surface;
HRESULT hr;
TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
"\tmultisample_quality %u, lockable %u, surface %p\n",
iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
(IDirect3DSurface9 **)&d3d_surface, NULL);
if (FAILED(hr))
{
ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
return hr;
}
*surface = d3d_surface->wineD3DSurface;
IWineD3DSurface_AddRef(*surface);
d3d_surface->container = superior;
/* Implicit surfaces are created with an refcount of 0 */
IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
return hr;
}
static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
{
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
IDirect3DSurface9Impl *d3d_surface;
HRESULT hr;
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
"\tmultisample_quality %u, discard %u, surface %p\n",
iface, width, height, format, multisample_type, multisample_quality, discard, surface);
hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
(IDirect3DSurface9 **)&d3d_surface, NULL);
if (FAILED(hr))
{
ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
return hr;
}
*surface = d3d_surface->wineD3DSurface;
IWineD3DSurface_AddRef(*surface);
d3d_surface->container = (IUnknown *)This;
/* Implicit surfaces are created with an refcount of 0 */
IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
return hr;
}
static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
{
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
IDirect3DVolume9Impl *object;
HRESULT hr;
TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
iface, superior, width, height, depth, format, pool, usage, volume);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
FIXME("Allocation of memory failed\n");
*volume = NULL;
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = volume_init(object, This, width, height, depth, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize volume, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
*volume = object->wineD3DVolume;
IWineD3DVolume_AddRef(*volume);
IDirect3DVolume9_Release((IDirect3DVolume9 *)object);
object->container = superior;
object->forwardReference = superior;
TRACE("(%p) Created volume %p\n", iface, object);
return hr;
}
static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
{
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
IDirect3DSwapChain9Impl *d3d_swapchain;
D3DPRESENT_PARAMETERS local_parameters;
HRESULT hr;
TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
/* Copy the presentation parameters */
local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
local_parameters.BackBufferCount = present_parameters->BackBufferCount;
local_parameters.MultiSampleType = present_parameters->MultiSampleType;
local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
local_parameters.SwapEffect = present_parameters->SwapEffect;
local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
local_parameters.Windowed = present_parameters->Windowed;
local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
local_parameters.Flags = present_parameters->Flags;
local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
local_parameters.PresentationInterval = present_parameters->PresentationInterval;
hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
&local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
if (FAILED(hr))
{
ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
*swapchain = NULL;
return hr;
}
*swapchain = d3d_swapchain->wineD3DSwapChain;
d3d_swapchain->isImplicit = TRUE;
/* Implicit swap chains are created with an refcount of 0 */
IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
/* Copy back the presentation parameters */
present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
present_parameters->BackBufferCount = local_parameters.BackBufferCount;
present_parameters->MultiSampleType = local_parameters.MultiSampleType;
present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
present_parameters->SwapEffect = local_parameters.SwapEffect;
present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
present_parameters->Windowed = local_parameters.Windowed;
present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
present_parameters->Flags = local_parameters.Flags;
present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
present_parameters->PresentationInterval = local_parameters.PresentationInterval;
return hr;
}
static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
{
/* IUnknown methods */
device_parent_QueryInterface,
device_parent_AddRef,
device_parent_Release,
/* IWineD3DDeviceParent methods */
device_parent_WineD3DDeviceCreated,
device_parent_CreateSurface,
device_parent_CreateRenderTarget,
device_parent_CreateDepthStencilSurface,
device_parent_CreateVolume,
device_parent_CreateSwapChain,
};
static void setup_fpu(void)
{
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
WORD cw;
__asm__ volatile ("fnstcw %0" : "=m" (cw));
cw = (cw & ~0xf3f) | 0x3f;
__asm__ volatile ("fldcw %0" : : "m" (cw));
#else
FIXME("FPU setup not implemented for this platform.\n");
#endif
}
HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
{
WINED3DPRESENT_PARAMETERS *wined3d_parameters;
UINT i, count = 1;
HRESULT hr;
if (mode)
FIXME("Ignoring display mode.\n");
device->lpVtbl = &Direct3DDevice9_Vtbl;
device->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
device->ref = 1;
if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
wined3d_mutex_lock();
2010-08-31 18:41:37 +02:00
hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags,
(IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
if (FAILED(hr))
{
WARN("Failed to create wined3d device, hr %#x.\n", hr);
wined3d_mutex_unlock();
return hr;
}
if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
{
WINED3DCAPS caps;
IWineD3D_GetDeviceCaps(wined3d, adapter, device_type, &caps);
count = caps.NumberOfAdaptersInGroup;
}
if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
if (!parameters->Windowed)
{
if (!focus_window) focus_window = parameters->hDeviceWindow;
if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();
return hr;
}
for (i = 0; i < count; ++i)
{
HWND device_window = parameters[i].hDeviceWindow;
if (!device_window) device_window = focus_window;
IWineD3DDevice_SetupFullscreenWindow(device->WineD3DDevice, device_window,
parameters[i].BackBufferWidth,
parameters[i].BackBufferHeight);
}
}
wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
if (!wined3d_parameters)
{
ERR("Failed to allocate wined3d parameters.\n");
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
for (i = 0; i < count; ++i)
{
wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
wined3d_parameters[i].Windowed = parameters[i].Windowed;
wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
wined3d_parameters[i].AutoDepthStencilFormat =
wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
wined3d_parameters[i].Flags = parameters[i].Flags;
wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
}
hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters);
if (FAILED(hr))
{
WARN("Failed to initialize 3D, hr %#x.\n", hr);
IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
HeapFree(GetProcessHeap(), 0, wined3d_parameters);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();
return hr;
}
wined3d_mutex_unlock();
for (i = 0; i < count; ++i)
{
parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
parameters[i].Windowed = wined3d_parameters[i].Windowed;
parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
parameters[i].AutoDepthStencilFormat =
d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
parameters[i].Flags = wined3d_parameters[i].Flags;
parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
}
HeapFree(GetProcessHeap(), 0, wined3d_parameters);
/* Initialize the converted declaration array. This creates a valid pointer
* and when adding decls HeapReAlloc() can be used without further checking. */
device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
if (!device->convertedDecls)
{
ERR("Failed to allocate FVF vertex declaration map memory.\n");
wined3d_mutex_lock();
IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
IWineD3DDevice_Release(device->WineD3DDevice);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
return D3D_OK;
}