Sweden-Number/dlls/d3d8/surface.c

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/*
* IDirect3DSurface8 implementation
*
* Copyright 2005 Oliver Stieber
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
#include "config.h"
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#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline struct d3d8_surface *impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
{
return CONTAINING_RECORD(iface, struct d3d8_surface, IDirect3DSurface8_iface);
}
static HRESULT WINAPI d3d8_surface_QueryInterface(IDirect3DSurface8 *iface, REFIID riid, void **out)
{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DSurface8)
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DSurface8_AddRef(iface);
*out = iface;
return S_OK;
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}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
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return E_NOINTERFACE;
}
static ULONG WINAPI d3d8_surface_AddRef(IDirect3DSurface8 *iface)
{
struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
ULONG refcount;
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TRACE("iface %p.\n", iface);
if (surface->texture)
{
TRACE("Forwarding to %p.\n", surface->texture);
return IDirect3DBaseTexture8_AddRef(&surface->texture->IDirect3DBaseTexture8_iface);
}
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refcount = InterlockedIncrement(&surface->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
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if (refcount == 1)
{
if (surface->parent_device)
IDirect3DDevice8_AddRef(surface->parent_device);
wined3d_mutex_lock();
if (surface->wined3d_rtv)
wined3d_rendertarget_view_incref(surface->wined3d_rtv);
wined3d_texture_incref(surface->wined3d_texture);
wined3d_mutex_unlock();
}
return refcount;
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}
static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface)
{
struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
ULONG refcount;
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TRACE("iface %p.\n", iface);
if (surface->texture)
{
TRACE("Forwarding to %p.\n", surface->texture);
return IDirect3DBaseTexture8_Release(&surface->texture->IDirect3DBaseTexture8_iface);
}
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if (!surface->resource.refcount)
{
WARN("Surface does not have any references.\n");
return 0;
}
refcount = InterlockedDecrement(&surface->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
IDirect3DDevice8 *parent_device = surface->parent_device;
wined3d_mutex_lock();
if (surface->wined3d_rtv)
wined3d_rendertarget_view_decref(surface->wined3d_rtv);
wined3d_texture_decref(surface->wined3d_texture);
wined3d_mutex_unlock();
if (parent_device)
IDirect3DDevice8_Release(parent_device);
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}
return refcount;
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}
static HRESULT WINAPI d3d8_surface_GetDevice(IDirect3DSurface8 *iface, IDirect3DDevice8 **device)
{
struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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TRACE("iface %p, device %p.\n", iface, device);
if (surface->texture)
return IDirect3DBaseTexture8_GetDevice(&surface->texture->IDirect3DBaseTexture8_iface, device);
*device = surface->parent_device;
IDirect3DDevice8_AddRef(*device);
TRACE("Returning device %p.\n", *device);
return D3D_OK;
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}
static HRESULT WINAPI d3d8_surface_SetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
const void *data, DWORD data_size, DWORD flags)
{
struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
return d3d8_resource_set_private_data(&surface->resource, guid, data, data_size, flags);
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}
static HRESULT WINAPI d3d8_surface_GetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
void *data, DWORD *data_size)
{
struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
return d3d8_resource_get_private_data(&surface->resource, guid, data, data_size);
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}
static HRESULT WINAPI d3d8_surface_FreePrivateData(IDirect3DSurface8 *iface, REFGUID guid)
{
struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
return d3d8_resource_free_private_data(&surface->resource, guid);
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}
static HRESULT WINAPI d3d8_surface_GetContainer(IDirect3DSurface8 *iface, REFIID riid, void **container)
{
struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
HRESULT hr;
TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
if (!surface->container)
return E_NOINTERFACE;
hr = IUnknown_QueryInterface(surface->container, riid, container);
TRACE("Returning %p.\n", *container);
return hr;
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}
static HRESULT WINAPI d3d8_surface_GetDesc(IDirect3DSurface8 *iface, D3DSURFACE_DESC *desc)
{
struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
struct wined3d_sub_resource_desc wined3d_desc;
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TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
wined3d_texture_get_sub_resource_desc(surface->wined3d_texture, surface->sub_resource_idx, &wined3d_desc);
wined3d_mutex_unlock();
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = D3DRTYPE_SURFACE;
desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage, wined3d_desc.bind_flags);
desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
desc->Size = wined3d_desc.size;
desc->MultiSampleType = wined3d_desc.multisample_type;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
return D3D_OK;
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}
static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
struct wined3d_box box;
struct wined3d_map_desc map_desc;
HRESULT hr;
D3DRESOURCETYPE type;
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TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
iface, locked_rect, wine_dbgstr_rect(rect), flags);
wined3d_mutex_lock();
if (surface->texture)
type = IDirect3DBaseTexture8_GetType(&surface->texture->IDirect3DBaseTexture8_iface);
else
type = D3DRTYPE_SURFACE;
if (rect)
{
D3DSURFACE_DESC desc;
IDirect3DSurface8_GetDesc(iface, &desc);
if (type != D3DRTYPE_TEXTURE
&& ((rect->left < 0)
|| (rect->top < 0)
|| (rect->left >= rect->right)
|| (rect->top >= rect->bottom)
|| (rect->right > desc.Width)
|| (rect->bottom > desc.Height)))
{
WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
wined3d_mutex_unlock();
locked_rect->Pitch = 0;
locked_rect->pBits = NULL;
return D3DERR_INVALIDCALL;
}
wined3d_box_set(&box, rect->left, rect->top, rect->right, rect->bottom, 0, 1);
}
hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
&map_desc, rect ? &box : NULL, wined3dmapflags_from_d3dmapflags(flags));
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
locked_rect->Pitch = map_desc.row_pitch;
locked_rect->pBits = map_desc.data;
}
else if (type != D3DRTYPE_TEXTURE)
{
locked_rect->Pitch = 0;
locked_rect->pBits = NULL;
}
if (hr == E_INVALIDARG)
return D3DERR_INVALIDCALL;
return hr;
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}
static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface)
{
struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
HRESULT hr;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
wined3d_mutex_unlock();
if (hr == WINEDDERR_NOTLOCKED)
{
D3DRESOURCETYPE type;
if (surface->texture)
type = IDirect3DBaseTexture8_GetType(&surface->texture->IDirect3DBaseTexture8_iface);
else
type = D3DRTYPE_SURFACE;
hr = type == D3DRTYPE_TEXTURE ? D3D_OK : D3DERR_INVALIDCALL;
}
return hr;
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}
static const IDirect3DSurface8Vtbl d3d8_surface_vtbl =
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{
/* IUnknown */
d3d8_surface_QueryInterface,
d3d8_surface_AddRef,
d3d8_surface_Release,
/* IDirect3DResource8 */
d3d8_surface_GetDevice,
d3d8_surface_SetPrivateData,
d3d8_surface_GetPrivateData,
d3d8_surface_FreePrivateData,
/* IDirect3DSurface8 */
d3d8_surface_GetContainer,
d3d8_surface_GetDesc,
d3d8_surface_LockRect,
d3d8_surface_UnlockRect,
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};
static void STDMETHODCALLTYPE surface_wined3d_object_destroyed(void *parent)
{
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struct d3d8_surface *surface = parent;
d3d8_resource_cleanup(&surface->resource);
heap_free(surface);
}
static const struct wined3d_parent_ops d3d8_surface_wined3d_parent_ops =
{
surface_wined3d_object_destroyed,
};
void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
const struct wined3d_parent_ops **parent_ops)
{
IDirect3DBaseTexture8 *texture;
surface->IDirect3DSurface8_iface.lpVtbl = &d3d8_surface_vtbl;
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d3d8_resource_init(&surface->resource);
surface->resource.refcount = 0;
list_init(&surface->rtv_entry);
surface->container = wined3d_texture_get_parent(wined3d_texture);
surface->wined3d_texture = wined3d_texture;
surface->sub_resource_idx = sub_resource_idx;
if (surface->container && SUCCEEDED(IUnknown_QueryInterface(surface->container,
&IID_IDirect3DBaseTexture8, (void **)&texture)))
{
surface->texture = unsafe_impl_from_IDirect3DBaseTexture8(texture);
IDirect3DBaseTexture8_Release(texture);
}
*parent_ops = &d3d8_surface_wined3d_parent_ops;
}
static void STDMETHODCALLTYPE view_wined3d_object_destroyed(void *parent)
{
struct d3d8_surface *surface = parent;
/* If the surface reference count drops to zero, we release our reference
* to the view, but don't clear the pointer yet, in case e.g. a
* GetRenderTarget() call brings the surface back before the view is
* actually destroyed. When the view is destroyed, we need to clear the
* pointer, or a subsequent surface AddRef() would reference it again.
*
* This is safe because as long as the view still has a reference to the
* texture, the surface is also still alive, and we're called before the
* view releases that reference. */
surface->wined3d_rtv = NULL;
list_remove(&surface->rtv_entry);
}
static const struct wined3d_parent_ops d3d8_view_wined3d_parent_ops =
{
view_wined3d_object_destroyed,
};
struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface)
{
IDirect3DDevice8 *device;
device = surface->texture ? surface->texture->parent_device : surface->parent_device;
return impl_from_IDirect3DDevice8(device);
}
struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface)
{
HRESULT hr;
/* The surface reference count can be equal to 0 when this function is
* called. In order to properly manage the render target view reference
* count, we temporarily increment the surface reference count. */
d3d8_surface_AddRef(&surface->IDirect3DSurface8_iface);
if (surface->wined3d_rtv)
return surface->wined3d_rtv;
if (FAILED(hr = wined3d_rendertarget_view_create_from_sub_resource(surface->wined3d_texture,
surface->sub_resource_idx, surface, &d3d8_view_wined3d_parent_ops, &surface->wined3d_rtv)))
{
ERR("Failed to create rendertarget view, hr %#x.\n", hr);
d3d8_surface_Release(&surface->IDirect3DSurface8_iface);
return NULL;
}
if (surface->texture)
list_add_head(&surface->texture->rtv_list, &surface->rtv_entry);
return surface->wined3d_rtv;
}
void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
struct wined3d_rendertarget_view *rtv)
{
if (rtv)
d3d8_surface_Release(&surface->IDirect3DSurface8_iface);
}
struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d8_surface_vtbl);
return impl_from_IDirect3DSurface8(iface);
}