Sweden-Number/dlls/d3d8
Józef Kucia 7aa4d27681 d3d8: Do not touch output parameters when d3d8_GetAdapterIdentifier() fails.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-03 22:27:05 +01:00
..
tests d3d8: Disallow rendertarget and depth/stencil usage on index buffers. 2018-11-21 17:06:29 +01:00
Makefile.in
buffer.c d3d8: Remove dead code from indexbuffer_init() (Coverity). 2018-11-30 19:36:51 +01:00
d3d8.spec d3d8: Fix ValidatePixelShader spec file entry. 2017-01-30 21:38:51 +01:00
d3d8_main.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
d3d8_private.h wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00
device.c d3d8: Pass wined3d parameter types to d3d8_device_create_surface(). 2018-11-23 20:17:44 +01:00
directx.c d3d8: Do not touch output parameters when d3d8_GetAdapterIdentifier() fails. 2018-12-03 22:27:05 +01:00
shader.c wined3d: Drop support for pre-parsed shader DXBC chunks. 2018-10-05 11:26:00 -05:00
surface.c d3d8: Translate E_INVALIDARG to D3DERR_INVALIDCALL in d3d8_surface_LockRect(). 2018-11-08 19:04:03 +01:00
swapchain.c wined3d: Lock wined3d mutex in wined3d_swapchain_present(). 2018-12-03 22:27:05 +01:00
texture.c d3d8: Disallow rendertarget and depth/stencil usage on 3D textures. 2018-11-20 16:26:04 +01:00
version.rc
vertexdeclaration.c d3d8: Use the global memory allocation helpers. 2018-02-08 09:42:06 +01:00
volume.c wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00