d3d8: TRACE fixes.
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@ -30,7 +30,7 @@ static inline struct d3d8_surface *impl_from_IDirect3DSurface8(IDirect3DSurface8
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static HRESULT WINAPI d3d8_surface_QueryInterface(IDirect3DSurface8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), out);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DSurface8)
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|| IsEqualGUID(riid, &IID_IDirect3DResource8)
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@ -263,7 +263,7 @@ static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3
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WORD stream = 0;
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int offset = 0;
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TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
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TRACE("d3d8_elements %p, d3d8_elements_size %p, wined3d_elements %p\n", d3d8_elements, d3d8_elements_size, wined3d_elements);
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/* 128 should be enough for anyone... */
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*wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(**wined3d_elements));
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@ -30,7 +30,7 @@ static inline struct d3d8_volume *impl_from_IDirect3DVolume8(IDirect3DVolume8 *i
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static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), out);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DVolume8)
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|| IsEqualGUID(riid, &IID_IUnknown))
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