486 Commits

Author SHA1 Message Date
André Hentschel
31ca59f0b5 d3d9/tests: Fix copy-paste error (coverity). 2012-10-24 19:37:56 +02:00
Henri Verbeet
09443f14e7 wined3d: Enable "AlwaysOffscreen" by default. 2012-07-19 15:43:59 +02:00
Michael Stefaniuc
3d9a4e8921 d3d9/tests: Remove stray ok() call. 2012-05-21 12:43:26 +02:00
Henri Verbeet
82b3dbdefb d3d9/tests: Fix a couple of return value checks. 2012-03-13 10:26:40 +01:00
Matteo Bruni
94953f165a d3d9/tests: Add shader model 2 fog tests. 2012-03-09 17:26:21 +01:00
Matteo Bruni
393b2f137c d3d9/tests: Reenable a VS fog test. 2012-03-09 17:26:06 +01:00
Henri Verbeet
8f6ddf789e d3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled. 2012-02-24 09:56:02 +01:00
Matteo Bruni
f69f2aa347 wined3d: SM1 texture projection always divides by w when there is a vertex shader set. 2012-01-24 11:55:47 +01:00
Matteo Bruni
ec0c7a1605 d3d9/tests: Add some RESZ tests. 2012-01-19 17:08:10 +01:00
Matteo Bruni
167b2869ff d3d9/tests: Add a multisampled -> not multisampled depth buffer blit test. 2012-01-19 17:08:09 +01:00
Matteo Bruni
9fb3e0fb62 d3d9/tests: Multisampled depth buffer tests. 2012-01-10 10:48:43 +01:00
Matteo Bruni
175a6d8d59 d3d9/tests: Fix NP2 check. 2012-01-10 10:48:38 +01:00
Matteo Bruni
53849b7d5e d3d9/tests: Add more INTZ tests. 2012-01-10 10:48:34 +01:00
Matteo Bruni
8dee7989f2 d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projection tests. 2011-12-28 18:55:25 +01:00
Stefan Dösinger
171c18a5bb d3d9/tests: Test StrechRect between depth stencils with different sizes. 2011-12-06 17:07:20 +01:00
Henri Verbeet
6e8273177a wined3d: Reject multisampled readbacks in wined3d_surface_get_render_target_data(). 2011-10-24 11:16:33 +02:00
Henri Verbeet
12a99309d9 d3d9/tests: Add a small test for multisampled GetRenderTargetData(). 2011-10-20 11:03:15 +02:00
Austin English
c3f6f96df4 d3d9/tests: Only skip the visual tests if d3d cannot be initialized on Windows. 2011-10-18 16:24:45 +02:00
Stefan Dösinger
6bf2eb76bb d3d9/tests: Add a slop to the fog tests for X1600 GPUs. 2011-09-16 17:23:09 +02:00
Stefan Dösinger
f3644a513f d3d9/tests: Fix the depth stencil size tests on AMD. 2011-09-16 17:23:09 +02:00
Stefan Dösinger
f708da1c1c d3d9/tests: Range fog is not used with table fog. 2011-09-15 15:41:41 +02:00
Stefan Dösinger
c2cefe5584 d3d9: Add a LIT 0.0^0.0 test. 2011-09-12 10:09:40 +02:00
Matteo Bruni
e46378c764 d3d9/tests: Add unbound cube/volume texture tests. 2011-08-29 12:08:19 +02:00
Henri Verbeet
7e3ecd683c wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
This fixes some tests because these were getting skipped for the BltOverride() path.
2011-08-04 09:04:39 +02:00
Matteo Bruni
afd1fe4389 d3d9/tests: Add a couple of fog tests. 2011-07-28 11:29:05 +02:00
Matteo Bruni
9a790806bd d3d9/tests: Fix some messages. 2011-07-27 11:53:14 +02:00
Matteo Bruni
85e729cf5d d3d9/tests: Rename a variable. 2011-07-27 11:53:09 +02:00
Matteo Bruni
9d3cc8b012 wined3d: Make dummy textures black. 2011-07-06 19:38:46 +02:00
Matteo Bruni
8d39a85e18 d3d9/tests: Fix alpha component in the unbound sampler tests.
Spotted by Sean Sube.
2011-07-06 19:38:19 +02:00
Marcus Meissner
8e5c79e439 d3d9: Remove superflous NULL checks (Coverity). 2011-06-27 13:28:13 -05:00
Henri Verbeet
11bf170ce0 d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface(). 2011-06-16 11:16:22 +02:00
Henri Verbeet
708d94212b wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
2011-06-06 16:18:33 +02:00
Sean Sube
301c6ef4e5 d3d9/tests: Added unbound sampler test for pixel shaders. 2011-06-03 13:41:48 +02:00
Rico Schüller
480259ca2c d3d9/tests: Fix some ok() messages in the visual tests. 2011-05-25 17:54:38 +02:00
Stefan Dösinger
cf757a6361 d3d9: Use a pixel shader for the vs 3.0 input test. 2011-05-25 12:23:32 +02:00
Stefan Dösinger
d8224118ab d3d: Make the INTZ test more reliable. 2011-05-25 12:23:24 +02:00
Henri Verbeet
ea34d7aaba d3d9/tests: Add a test for unwritten pixel shader outputs. 2011-05-25 11:49:27 +02:00
Henri Verbeet
6d31824a6e d3d9/tests: Fix the depth clamping test. 2011-05-25 11:48:29 +02:00
Stefan Dösinger
e7c55939c4 d3d9: Drop the fixed function varying test.
Windows drivers return different values, some don't even draw. I don't know
any app that depends on this.
2011-05-24 12:47:28 +02:00
Stefan Dösinger
f6b30a17b3 d3d9: AMD cards don't clip transformed vertices. 2011-05-24 12:47:28 +02:00
Stefan Dösinger
77c1454cf6 d3d9: Skip the YUV tests when the driver confuses the U and V channels. 2011-05-20 10:34:37 +02:00
Stefan Dösinger
803bad0959 d3d9: Account for another different behavior in the viewport test. 2011-05-20 10:34:30 +02:00
Stefan Dösinger
5107796fc7 d3d9: Disable the zero instance test.
It fails on modern Nvidia cards (Win7, Geforce 9600).
2011-05-19 10:09:08 +02:00
Francois Gouget
5920de5ffb Assorted spelling and case fixes. 2011-05-09 12:09:27 +02:00
Henri Verbeet
ed3f5081a3 d3d9/tests: Check if formats are supported for render targets in pixelshader_blending_test(). 2011-05-06 14:23:46 +02:00
Henri Verbeet
86d090ee8e d3d9/tests: Add a depth blit test. 2011-04-06 21:17:53 +02:00
Henri Verbeet
f212a56819 d3d9/tests: Add a test for partial depth buffer copies. 2011-04-05 11:13:56 +02:00
Stefan Dösinger
5e9884a488 d3d9: Test depth stencil size mismatches. 2011-03-16 16:31:54 +01:00
Austin English
66f5234f3e d3d9/tests: Make sure to use return values (LLVM/Clang). 2011-02-17 18:33:42 +01:00
Matteo Bruni
c04f8ce055 d3d9/tests: Add a test for clip planes. 2011-02-15 17:24:26 +01:00