Michael Stefaniuc
080c74497d
d3d9/tests: Use SetRect() instead of open coding it.
...
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-03 10:17:46 +09:00
Andrey Gusev
0a9f22facc
d3d9/tests: Fix a typo in skip() message.
...
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-14 14:39:54 +09:00
Matteo Bruni
05f57dae24
d3d9/tests: Add a test for color varyings clamping.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-28 16:26:52 +09:00
Paul Gofman
1d94ec8581
d3d9/tests: Add test for D3DFMT_L8 format as render target.
...
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-24 22:09:50 +09:00
Stefan Dösinger
ae5931a62e
d3d9/tests: Test multisample flip.
...
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:12 +09:00
Stefan Dösinger
d71f452c4d
wined3d: Rotate through swapchain buffers.
...
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-01 01:50:12 +09:00
Frédéric Delanoy
77c05ebc4e
d3d9/tests: Use todo_wine_if() in tests.
...
Signed-off-by: Frédéric Delanoy <frederic.delanoy@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-18 01:17:25 +09:00
Józef Kucia
574bce1b2b
wined3d: Do not perform texture alpha blending for BUMPENV textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:34 +01:00
Stefan Dösinger
7cdb66a48b
d3d9/tests: Use a slop for test_shademode.
...
Needed on my Geforce 7300. The old test passed OK, the newly extended
test needs a slop.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:04:09 +01:00
Józef Kucia
c3be8d748f
d3d9/tests: Add tests for FFP texture blending.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-10 00:12:44 +09:00
Matteo Bruni
66d8e38ba4
wined3d: Handle D3DRS_SRGBWRITEENABLE in clears when ARB_framebuffer_sRGB is not supported.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:06 +09:00
Matteo Bruni
787a2716e1
wined3d: Respect D3DRS_SRGBWRITEENABLE in clears.
...
This only handles the case where ARB_framebuffer_sRGB and
EXT_texture_sRGB_decode are supported by the GL implementation.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-30 23:51:05 +09:00
Stefan Dösinger
04b41ade76
d3d9/tests: Multisampled render targets are zeroed on creation.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-23 23:35:21 +09:00
Matteo Bruni
59d405b473
d3d9/tests: Improve the shade mode test.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:05 +09:00
Henri Verbeet
e855837abb
d3d9/tests: Introduce a helper function to test for WARP.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-23 20:57:47 +09:00
Michael Stefaniuc
4fb840b614
d3d9/tests: Test the return value of CreateDepthStencilSurface().
...
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 23:34:48 +09:00
Matteo Bruni
8075101480
d3d9/tests: Extend the shadow test a bit.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 22:42:11 +09:00
Matteo Bruni
d6e4064596
d3d9/tests: Extend the INTZ test a bit.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 22:42:04 +09:00
Matteo Bruni
f63386f43e
d3d9/tests: Uninitialized varyings tests.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 22:24:04 +09:00
Matteo Bruni
742d4df55b
d3d9/tests: Use the new readback helpers in test_pointsize().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 22:09:56 +09:00
Matteo Bruni
b8225d0a6a
d3d9/tests: Add helpers to avoid multiple readbacks of the render target surface.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 22:09:56 +09:00
Matteo Bruni
171352b901
d3d9/tests: Test uninitialized texture varyings with transformed vertices.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 22:09:56 +09:00
Matteo Bruni
7ee0578019
d3d9/tests: Fix color_match().
...
Clang on OS X complains about calling abs() on an unsigned value.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:00:38 +09:00
Stefan Dösinger
178d0030a2
d3d9/tests: Port test_flip to d3d9.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
2015-10-06 19:23:32 +09:00
Stefan Dösinger
0933332c73
d3d9/tests: Fix backbuffer read vs flip in test_vertex_blending.
2015-08-28 19:52:25 +09:00
Stefan Dösinger
961f4c0a25
d3d9/tests: Mark testbot depth bias results broken.
2015-08-06 21:04:30 +09:00
Stefan Dösinger
571462c633
d3d9/tests: Add a depth bias test.
2015-07-30 23:51:22 +02:00
Matteo Bruni
68e2503965
d3d9/tests: Don't call SetVertexShaderConstantF if vertex shaders aren't supported.
...
Also slightly change attenuation factors to try to stay away from the
(possible) implementation max size of 64.
2015-07-29 20:56:37 +02:00
Matteo Bruni
149b1549be
d3d9/tests: Fix caps check in texdepth_test().
2015-07-29 20:56:35 +02:00
Matteo Bruni
76b1461d17
d3d9/tests: Add a test for UpdateTexture.
2015-07-09 17:18:22 +09:00
Józef Kucia
399cf7e4b9
d3d9/tests: Add basic tests for vertex blending.
2015-07-03 16:51:39 +09:00
Matteo Bruni
170dca7741
wined3d: Handle per-vertex point size in the GLSL FFP replacement.
2015-06-17 20:01:19 +09:00
Matteo Bruni
4611ad8bef
d3d9/tests: Test the default colors for fixed function vertex processing.
2015-06-12 21:23:12 +09:00
Matteo Bruni
3c7e48a132
d3d9/tests: Test the default diffuse color for vertex shaders.
2015-06-12 21:23:12 +09:00
Matteo Bruni
81935797a1
d3d9/tests: Add a test for reordering texture coordinates via D3DTSS_TEXCOORDINDEX.
2015-06-11 19:34:54 +09:00
Stefan Dösinger
4d8bfe190c
d3d9/tests: Test multisample mismatch.
2015-06-10 23:25:05 +09:00
Matteo Bruni
386b5ded61
d3d9/tests: Add more tests for point size.
2015-06-05 16:52:54 +09:00
Stefan Dösinger
87bf9c99b8
d3d9/tests: Avoid invalid framebuffer configrations in resz_test.
2015-05-19 22:56:05 +09:00
Matteo Bruni
40ce3d16e8
d3d9/tests: Add spotlight and light range tests.
2015-04-29 17:02:16 +09:00
Sebastian Lackner
cf9c3fed18
d3d9/tests: Fix compile error with gcc 4.9.
2015-04-28 15:36:21 +09:00
Matteo Bruni
1e494a69c1
d3d9/tests: Add a specular lighting test.
2015-04-24 19:08:04 +09:00
Matteo Bruni
b963c73abb
wined3d: Introduce D3D7+ normal matrix computation.
2015-04-24 19:07:52 +09:00
Matteo Bruni
92cb56a2f8
d3d9/tests: Add a lighting test with non-affine worldview matrix.
2015-04-22 23:23:57 +09:00
Henri Verbeet
f35cc97911
d3d10core/tests: Port the d3d9 vPos test to d3d10.
2015-03-31 18:49:28 +09:00
Matteo Bruni
2f710d72bb
d3d9/tests: Add more lighting tests.
2015-03-27 20:40:38 +09:00
Francois Gouget
f505e6fb4a
Assorted spelling fixes.
2015-03-19 21:54:14 +09:00
Stefan Dösinger
462346ac83
d3d9/tests: Extend the colorfill test.
2015-03-18 21:03:38 +09:00
Stefan Dösinger
c5fdc1670b
d3d9/tests: Relax the fog range test a bit.
2015-03-13 22:28:29 +09:00
Stefan Dösinger
cdb7e825ce
d3d9/tests: Add a test for signed formats.
2015-03-10 21:43:28 +09:00
Michael Stefaniuc
3730c99c28
d3d9/tests: Remove no-op binary & with all 1's (PVS-Studio).
2015-03-06 20:32:05 +09:00